
| Reef | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Hi, quick question about linked weapons:
1.  If you link weapons, does that mean you roll one attack, and both either hit or miss together?  Or is it one action, but two attack rolls?
2.  It says the BP cost is 50% of the cost of the gun.  Does that mean 50% on top of the price of two guns, or is the second gun half off?  So, if you have a gun worth 10 BP, Is the linked pair 25 BP (10+10+5), or 15 BP (10+5)?
3.  I'm assuming two linked weapons still take up two weapon slots, correct?
Thanks in advance!

| Reef | 
 
	
 
                
                
              
            
            Hi, quick question about linked weapons:
1. If you link weapons, does that mean you roll one attack, and both either hit or miss together? Or is it one action, but two attack rolls?
2. It says the BP cost is 50% of the cost of the gun. Does that mean 50% on top of the price of two guns, or is the second gun half off? So, if you have a gun worth 10 BP, Is the linked pair 25 BP (10+10+5), or 15 BP (10+5)?
3. I'm assuming two linked weapons still take up two weapon slots, correct?Thanks in advance!
And I just found the answer to number 1.. one attack roll for the pair. Darn, there's a lot of information to digest here...

| Isaac Zephyr | 
 
	
 
                
                
              
            
            Bringing this back rather than making a new thread for a related question.
Linked weapons attack as a pair, but is their damage combined for surpassing Damage Threshold?
Also, do they still take the -4 penalty for attacking with two weapons? I feel like no, but I also feel like when I read the CRB cover to cover I saw something about it somewhere that there was a small penalty to it.

| dragonhunterq | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            They "fire as one". Linked weapons count as a single weapon, or at least I cannot find a good reason why they should not be treated as a single weapon - at least for firing them anyway. I would tend to treat them as a single weapon for damage purposes as well.
I would not argue with a GM that applied the damage separately though, as there is no unambiguous ruling as to how far you can treat them as one weapon.
I cannot find any mention of a small penalty to fire linked weapons.

| Thomas Thomas 376 | 
Reef wrote:And I just found the answer to number 1.. one attack roll for the pair. Darn, there's a lot of information to digest here...Hi, quick question about linked weapons:
1. If you link weapons, does that mean you roll one attack, and both either hit or miss together? Or is it one action, but two attack rolls?
2. It says the BP cost is 50% of the cost of the gun. Does that mean 50% on top of the price of two guns, or is the second gun half off? So, if you have a gun worth 10 BP, Is the linked pair 25 BP (10+10+5), or 15 BP (10+5)?
3. I'm assuming two linked weapons still take up two weapon slots, correct?Thanks in advance!
Where did you find that they make one attack roll for the pair?

| HammerJack | 
 
	
 
                
                
              
            
            Page 301 sidebar. They fire as 1 weapon. 1 attack roll is derived from that.
Published NPC ships also lost things that wat, linked coil guns as 8d4, not as 2 attacks of 4d4.

| Magyar5 | 
 
	
 
                
                
              
            
            Linked weapons fire as a single weapon.
The linked weapon does not take a penalty to attack unless it is used in conjunction with the Gunnery action, Fire at Will.
Critical thresholds are points in the highpoint total of a ship where, once crossed, a critical threshold is rolled.
For example, if a ship has 100 HP and a critical threshold of 10, then a critical threshold is rolled whenever the ships hitpoints cross 90, 80, 70, 60, 50, 40, 30, 20, 10, 0, -10, -20, -30, -40, -50, -60, -70, -80, -90. You can cross many critical thresholds in a single round or none. You don't need to do a total of 10 points in a single attack to cross a threshold. If your ship has 94 hit points and you do 5 points of hull damage, you've crossed a threshold.

| Metaphysician | 
Once you're in the negatives, your ship stops working. What would be the point of contuing to track the thresholds?
To determine what extra systems take damage needing to be repaired? Might be relevant if the PCs blow up an enemy ship really good, and then want to board it. . . or if the PC's own ship gets blown up good but not TPK good.

| Magyar5 | 
 
	
 
                
                
              
            
            Once you're in the negatives, your ship stops working. What would be the point of contuing to track the thresholds?
Once a ship reaches 0 hull points it's not destroyed but is disabled as you said. Depending on the systems that have been damaged, most crews may survive. That being said, if a ship refuses to surrender it may be persuaded with further bombardment and disabling of systems without fully destroying it.

| Magyar5 | 
 
	
 
                
                
              
            
            Nope. The ship simply can't put up any more of a fight. The only time ship systems go down the critical track is when u cross a critical threshold.
In role-playing this kind of makes sense. A ship can be disabled and still have it's weapons available for firing, or it's life support systems will still be fully functioning. Once a ship is disabled you can specifically target a system and use it as leverage.
Think Wrath of Khan . When Kirks ship is disabled, he still manages to have his weapons available but no shields. He then uses a trick of the computers to hack the opposing starship and force it to lower it's shields, thus allowing him to fire and do critical damage to his enemy.
 
	
 
     
     
     
	
  
	
 