
Colette Brunel |
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What bothers me about Starfinder is its attempt at using real-world science as part of its sci-fi feel. The solarian and the solarian weapon crystals make mention of gravitons, photons, W-bosons, and gluons. Page 290 mentions "the hard limit of the speed of light."
However, as per page 470, the Inner Planes still exist, and thus the Material Plane's physical reality is built of a dance of positive energy, negative energy, air, earth, fire, and water. How do real-world, 21st century physics even begin to apply here?
In a multiverse comprised of building blocks of positive energy, negative energy, air, earth, fire, and water, by the time people reach the equivalent of 21st century physics (or even 20th century physics), physics and Inner Planar mystical theory would be one and the same.
Starfinder is trying to have it both ways in terms of "the basic building blocks of the Material Plane," and that results in something nigh incomprehensible.
If a setting has D&D-style Inner Planes (positive, negative, air, earth, fire, and water), that says something about the physics and chemistry of the setting.
Grass still burns, ice melts during a sunny day, and a rubber ball bounces on a hard surface, but these are the result of Inner Planar interactions rather than real-world physics and chemistry. In other words, the "on-screen" physical interactions work the same, but the "behind the scenes" scientific laws are totally different.
Gravitons, photons, W-bosons, gluons, and the speed of light are all "behind the scenes" scientific laws, and it takes a strong stretch to justify them in a multiverse wherein the "behind the scenes" scientific laws are already decided upon by Inner Planar metaphysics. These are two different sets of "behind the scenes" laws; it is foolish to try to blend them together.
Page 470:
"Elemental Planes
"The Planes of Air, Earth, Fire, and Water are home to creatures and landscapes formed from their respective elements, often inhospitable to mortals. Within the planes, many different factions vie for control, from genies to minions of the elemental lords.
"Negative and Positive Energy Planes
"The Positive Energy Plane and its dark twin, the Negative Energy Plane, exist to create and destroy life, respectively. While the Negative Energy Plane drains life and creates strange mockeries of it (and is responsible for animating undead creatures), the Positive Energy Plane is no safer, as its pure vitality overwhelms and consumes mortal bodies.
Nothing suggests that the Inner Planes are anything but positive energy, negative energy, air, earth, fire, and water.
It *is* possible to have a space fantasy setting with D&D-style Inner Planes. That is what Spelljammer did, and it took the Inner Planar metaphysics to the hilt, down to having "air worlds" (gas giants), "earth worlds" (solid planets), "fire worlds" (suns), and "water worlds."
What Paizo seems to be aiming for is "We want scientific concepts and physics-babble, because it is just not sci-fi without them... but we also want our Great-Wheel-expy cosmology, including the Inner Planes, for legacy purposes," which is the wrong way to go about it.

gigyas6 |

It's Science Fantasy.
It works both ways because a wizard did it - literally.
Real world physics are relatable and down to earth. That's why all of the playable races are humanoids and not the much more logical creatures beyond explanation or in completely different states as compared to humans, with entirely different biological systems. But humanoid characters help players connect with the story, in the same way that real world physics do.
The other elements, such as the planes and magic and cities built into the actual sun, are the fantastical elements, to give the setting flavor and to extend upon the pre-existing universe.
It's a tool to facilitate storytelling.

IonutRO |

It's Science Fantasy.
It works both ways because a wizard did it - literally.
Real world physics are relatable and down to earth. That's why all of the playable races are humanoids and not the much more logical creatures beyond explanation or in completely different states as compared to humans, with entirely different biological systems. But humanoid characters help players connect with the story, in the same way that real world physics do.
The other elements, such as the planes and magic and cities built into the actual sun, are the fantastical elements, to give the setting flavor and to extend upon the pre-existing universe.
It's a tool to facilitate storytelling.
You can have all those elements without the underlining physics of the game universe contradicting each other. One one hand the lore talks about the sub-atomic that make up the universe, which were created by natural processes following the big bang, then on the other hand it talks about how the universe was created from fire, earth, water, and air merging with positive energy.

Bullo Dagmawi |

gigyas6 wrote:You can have all those elements without the underlining physics of the game universe contradicting each other. One one hand the lore talks about the sub-atomic that make up the universe, which were created by natural processes following the big bang, then on the other hand it talks about how the universe was created from fire, earth, water, and air merging with positive energy.It's Science Fantasy.
It works both ways because a wizard did it - literally.
Real world physics are relatable and down to earth. That's why all of the playable races are humanoids and not the much more logical creatures beyond explanation or in completely different states as compared to humans, with entirely different biological systems. But humanoid characters help players connect with the story, in the same way that real world physics do.
The other elements, such as the planes and magic and cities built into the actual sun, are the fantastical elements, to give the setting flavor and to extend upon the pre-existing universe.
It's a tool to facilitate storytelling.
These are explained by various attempts at a "combined aspect theory", analogous to the IRL unified field theory. IOW, they just appear to contradict and not be simultaneously possible when in fact they don't. We know they are possible because they both are "real".
No one as of yet having succeeded in writing an accepted combined aspect theory is not reason for assertion that the two ideas are mutually exclusive.Note: I haven't seen any mention anywhere of a "combined aspect theory" but am rather pointing out the dubiousness of asserting contradiction in physics/magic as a problem in this sci-fantasy game system/setting.

gigyas6 |

You can have all those elements without the underlining physics of the game universe contradicting each other. One one hand the lore talks about the sub-atomic that make up the universe, which were created by natural processes following the big bang, then on the other hand it talks about how the universe was created from fire, earth, water, and air merging with positive energy.
Ah, I didn't pick up on that part. Now I get what's being layed down.
That said... It's still possible both are true. The makeup of sub-atomic particles may be pieces of elemental planes and the positive energy plane, which may be responsible for the big bang.
At the very least, that is vague and not that well linked together.

Schrodinger's Dice |

Alternatively, the nature of reality could be contingent on the narrative framework with which an observer approaches it. Expect Standard Model particles? All your experiments show Standard Model particles. Expect elemental planes? Your wizardry shows elemental planes.
The wave function collapses in weirder ways than we can imagine... or perhaps it collapses as we imagine.

Mad Beetle |

Why can´t Inner Planar forces from all of the Inner Planes, being grinded together into an seperate plane of existance have underlying laws of physics?
I mean, if all the planes "push" the same amount of planar substance into the Material, should there not be some established rules of how things interact and work?
Magic would then be a lever of some sort, that shifts the baseline governing rules in one way or another, to get an wished effect by appeasing, coercing or otherwise manipulating the planar forces to change how they interact with the Material, such that an Fireball is actually unstable plasma that is being kept in check by elemental pressure until it explodes, this is being done by increasing the influence of the Plane of Fire in an small area for a short while, until you release the thin shell of elemental forces keeping it stable and let physics take over. (Small ball of pressurized plasma introduced to an sudden release of said pressure equals BOOM!)
If you disagree, just make up your own theories of how thing interact and dont use sci-fi jargon, but explain things with Planar Interaction Theory and the Unnified Divinity Theorem instead of Physics and Quantum Theory.

IonutRO |

Alternatively, the nature of reality could be contingent on the narrative framework with which an observer approaches it. Expect Standard Model particles? All your experiments show Standard Model particles. Expect elemental planes? Your wizardry shows elemental planes.
The wave function collapses in weirder ways than we can imagine... or perhaps it collapses as we imagine.
Except that we (the humans of Earth) weren't expecting anything when we started looking at the world in detail and we found subatomic particles, so clearly your expectations do not shape what you see.

Mad Beetle |
1 person marked this as a favorite. |

Schrodinger's Dice wrote:Except that we (the humans of Earth) weren't expecting anything when we started looking at the world in detail and we found subatomic particles, so clearly your expectations do not shape what you see.Alternatively, the nature of reality could be contingent on the narrative framework with which an observer approaches it. Expect Standard Model particles? All your experiments show Standard Model particles. Expect elemental planes? Your wizardry shows elemental planes.
The wave function collapses in weirder ways than we can imagine... or perhaps it collapses as we imagine.
How can you know that? Maybe Rutherford and Goldstein were slightly convinced that Prout´s hypothesis about "protyles" were right somewhere. I mean, the hypothesis had been around for near a century before they found them, if not as Prout predicted, but he might have planted the idea.

Schadenfreudian |

Schrodinger's Dice wrote:Except that we (the humans of Earth) weren't expecting anything when we started looking at the world in detail and we found subatomic particles, so clearly your expectations do not shape what you see.Alternatively, the nature of reality could be contingent on the narrative framework with which an observer approaches it. Expect Standard Model particles? All your experiments show Standard Model particles. Expect elemental planes? Your wizardry shows elemental planes.
The wave function collapses in weirder ways than we can imagine... or perhaps it collapses as we imagine.
This presumes that expectation is a phenomenon of consciousness. But it is possible that the expectation that shapes empirical observation never rises to the level of conscious awareness. Also, seeing alpha particles certainly means one wants to shtupp one's mother.

IonutRO |

IonutRO wrote:How can you know that? Maybe Rutherford and Goldstein were slightly convinced that Prout´s hypothesis about "protyles" were right somewhere. I mean, the hypothesis had been around for near a century before they found them, if not as Prout predicted, but he might have planted the idea.Schrodinger's Dice wrote:Except that we (the humans of Earth) weren't expecting anything when we started looking at the world in detail and we found subatomic particles, so clearly your expectations do not shape what you see.Alternatively, the nature of reality could be contingent on the narrative framework with which an observer approaches it. Expect Standard Model particles? All your experiments show Standard Model particles. Expect elemental planes? Your wizardry shows elemental planes.
The wave function collapses in weirder ways than we can imagine... or perhaps it collapses as we imagine.
Because the universe has proven time and time again that our expectations of it are wrong and that we have much more to learn, and has many times gone against our expectations.

Squeakmaan |

What Paizo seems to be aiming for is "We want scientific concepts and physics-babble, because it is just not sci-fi without them... but we also want our Great-Wheel-expy cosmology, including the Inner Planes, for legacy purposes," which is the wrong way to go about it.
You had some other stuff, but I selected the most relevant portion to reply to. The point of sci-fantasy is to have it both ways, it's quite literally the purpose of the genre. Now you may think it's the wrong way, but that's an opinion, one which not everyone is going to agree with.