
Jimbles the Mediocre |

Imbicatus wrote:Yes. You have a base 10 in everything, apply racial modifiers, apply theme, and then have 10 points to spend on a one for one basis.I take it that there are no options for an "epic" or "gritty" campaign?
Not at this point in time. Obviously, you can add or subtract to the 10-point budget as you see fit, but we don't really have a guideline on how much is enough to change the tone of a campaign, so your mileage may vary.

IonutRO |

Lord Fyre wrote:Not at this point in time. Obviously, you can add or subtract to the 10-point budget as you see fit, but we don't really have a guideline on how much is enough to change the tone of a campaign, so your mileage may vary.Imbicatus wrote:Yes. You have a base 10 in everything, apply racial modifiers, apply theme, and then have 10 points to spend on a one for one basis.I take it that there are no options for an "epic" or "gritty" campaign?
Well, starting values are pretty gritty imo, so for gritty games I'd reduce the ASIs from +2 to +1, maybe change the starting max in a stat from 18 to 16.
For epic games I'd change starting points to 15 instead of 10, and leave the ASIs at +2.

Voss |

Imbicatus wrote:Yes. You have a base 10 in everything, apply racial modifiers, apply theme, and then have 10 points to spend on a one for one basis.Or you can ignore all of the bonuses and penalties, and just do a 13 point buy, which is what you get basically with the 'array' selection.
Which is the same. Base 10s, plus 10, +2 for race (or +2+2-2, which is 2), 1 for theme.
The big advantage of the quick pick method (aside from being easier for new players, or ones that don't want to bother) is it doesn't have the race/class conflicts, where vesk and kasatha are just inherently bad mechanics or technomancers, androids and shirren can actually make solarions and envoys with a single resolve point until level 3, lashunta are terrible mystics and so on.

Shain Edge |
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The big advantage of the quick pick method (aside from being easier for new players, or ones that don't want to bother) is it doesn't have the race/class conflicts, where vesk and kasatha are just inherently bad mechanics or technomancers, androids and shirren can actually make solarions and envoys with a single resolve point until level 3, lashunta are terrible mystics and so on.
I actually like that as a game mechanic. The racial attribute modifiers have been pushed into the back as flavor. Your average such and such race isn't all that great as a technomancer, but the player characters are not average, and may ignore that aspect of their chosen race.

Voss |
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Voss wrote:The big advantage of the quick pick method (aside from being easier for new players, or ones that don't want to bother) is it doesn't have the race/class conflicts, where vesk and kasatha are just inherently bad mechanics or technomancers, androids and shirren can actually make solarions and envoys with a single resolve point until level 3, lashunta are terrible mystics and so on.I actually like that as a game mechanic. The racial attribute modifiers have been pushed into the back as flavor. Your average such and such race isn't all that great as a technomancer, but the player characters are not average, and may ignore that aspect of their chosen race.
Yeah, I think it's a shame that SFS immediately rejected it, as it will probably cause a carry-on effect into general games. It's one of the best chargen methods I've seen in a long time.
And neatly avoids some of the traps and social issues raised by the genre's incessant push for stereotypes over fleshed out characters.