A collection of downright wacky builds


Advice

The Exchange

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I've spent a year or so playing other games, but I used to be obsessed with pathfinder and I'm here to share a couple of my ridiculous builds (not over-optimized builds, just silly and not intended). A couple of these draw from other people's ideas, but it's been too long for me to remember who to credit.

Grapple and Dirty Trick while dealing next to no damage
It's a great tank/ally to have in an all-caster party. Applies debuffs out the wazoo.
grappled, dirty trick effects, entangled, and more!
Weak at first, combo comes online at lvl4, and dirty tricks come in soon after

U!Rogue who casts a lot with Bookish Rogue
The unchained rogue Minor/Major Magic scales with uses/day.
The Bookish Rogue feat lets you 'study your spellbook' for 10 minutes to change your chosen spell.
The spell Recharge Innate Magic restores all your spell-likes granted a racial trait.
Either kitsune (for the archetype and Kitsune Star Gems), or Half-Elf (for Psychic Sensitivity bonus feat, and the elf favoured class bonus for Rogue: increase uses/day of Minor/Major Magic.)

Movement and Readied Action focused, gaining ridiculous action economy
Charging Hurler make a ranged attack with a charge instead of a melee attack
Rhino Charge ready an action to charge
Overwatch Style ready multiple ranged attacks per round
Oracle Curse: Cold-blooded (Lizardfolk) move half speed as part of a readied action.
All together, you can ready multiple charge-throw actions in a single round. (you'll need Quick Draw or some similar ability, of course) and before or after the charge, you can move half your speed.

Defiant Rogue who never dies
This requires some advanced talents, so it's good at level 10.
Escapologist lets me roll Escape Artist to escape A failed will save vs mind-affecting, multiple times. I can also roll vs a failed reflex save, or as AC against an attack that hit, but this use makes me staggered.
Rogue Talents:
Resiliency adds temp HP when I would get knocked out, once per day.
Multitalented lets me use Resiliency more times per day.
Defensive Roll lets me roll a reflex save to avoid an attack after it hits.
Finally, the feat Twist Away lets me roll a reflex save in place of a fortitude save, but this makes me staggered.
If you're a goblin, you can also take the famous and hated feat Roll With It for additional protection against melee attacks.
There is no penalty for becoming staggered twice, so this could be combined with barbarian to get pounce, or just deal with being staggered and focus on things that aren't full attacks.
If you really need to avoid being staggered, once per day you can prevent it with a ring. You could buy more than one of these and switch them out after use.

Str-based TWFing
Artful Dodge lets you use Int instead of Dex to qualify for feats.
If you're a STR-based and dip Swashbuckler, you can also use Cha in the place of Int.

Seven-Branched Sword with Sneak Attack
Trip as a standard action which, if you have enough Intimidate, could give you two sneak attacks.
Half-Elf Swashbuckler 3 / Ninja 4 / Brawler 2 (snakebite striker)
Ancestral Arms: Seven-Branched Sword
Power Attack
Hurtful
Improved Trip
Greater Trip
Cornugon Smash
You could also drop the swashbuckler levels and just go Str/Cha ninja/brawler

Spirit of the Corps exponential doubling
A cavalier grants this teamwork feat to a whole bunch of level 1 spell casters. They line up, cast Moment of Greatness on themselves, and ready an action to fulfill your oath from the previous guy. You cast Bloodsworn Retribution (this works with other morale bonuses, but this is the best one), and take an action to fulfill your oath (followed by all the casters with moment of greatness). The morale bonus is exponentially doubled for every person in the chain, and the last person in the chain gets a ridiculous morale bonus on their roll.

Cyclopean Seer Oracle
The cyclopean seer gets the Cyclops' ability to choose the result of any roll. This works for:
Rod of Wonder
Deck of Many Things
Reincarnate
Augury
Vorpal
Strange Fluids (ridiculous!)
permanent Chon Chon beast shape

Barbarian heals way too much
Barbarian takes Celestial Totem rage power (add caster level to all healing) and Fast Healer (add Con mod to all healing).
Barbarian also takes the Drunken Brawler feat
A Druid casts Goodberry, and the Barbarian crushes each berry into a tankard of beer.
When he drinks it, he heals HP = druid's caster level + barbarian's constitution + 1 and gains temporary HP = barbarian's level

Damage Reduction
Halfling Fighter (Armor Master) 5
Use a Madu (decreases penalty for FD to -2 and reduces CE penalty by 1 (minimum 1) if proficient)
Use a cracked opalescent white pyramid Ioun stone to get proficiency in the Madu for 1500gp.
Adamantine heavy armor of any kind.
Trait: Threatening Defender (reduce CE penalty by 1)
or Aldori Caution (+1 AC while fighting defensively)
1 Endurance
1b Diehard
2b Combat Expertise
3 Cautious Fighter
4b Stalwart
5 Bolstered Resilience
with first trait: CE (-0, +2 DR/- or AC) FD (-2, +5 DR/- or AC)
with second trait: CE (-1, +2 DR/- or AC) FD (-2, +5 DR/- or +6 AC)
the maximum DR from stalwart is 5, so if you want that max then you lose out on 1 potential AC.
You have flexibility based on situation though.
3 DR/adamantine from armour, +3 DR/- from Armour Master
Later in the build, you can take a whole lot more feats to grant people AC, listed at the start of this document

Childlike Sap Master Halfling
This little guy can walk up to anyone without notice, while pretending to be a child, then smack them for 1d4 + [dex bonus] + 6d6 + 12 nonlethal sneak attack damage. After the attack, he can make two bluff checks: the first is made as if it were intimidate to demoralize, and the second is made to convince the enemy that the attack was an accident.

14-20 crit range
Falling Water Gambit is for the Aldori Dueling Sword.
Fighters have two different abilities which let them expand the use of these feats to all within the weapon group.
18-20 weapons in Heavy Blades: (martial) falchion, katana, nodachi, scimitar, (exotic) elven curve blade, estoc
interestingly, Chakram (throwable) is also in this category.
Improved Critical or Keen doubles the crit range.
Falling Water Gambit adds 1 to the crit range.
I don’t know which order that would apply in, probably the less advantageous.

Alchemist with Syringe Spear
stab your allies with buffs and your enemies with debuffs
Here's a list of all the debuff potions

Evocation Wordcaster with Mirrors
All ranged wordcasting spells that deal damage are rays.
Buy a bunch of Floating Mirror animated objects to bounce rays off of. (only legal with a lenient DM)

There are many more builds, such as gaining four animal companions, or an AC bonus that scales at level*1.5, a sorcerer with 19 AC at fourth level and melee capabilities, etc. but they are too complicated to include here. If you really want, ask for it. Here's a grapple wizard that I did for fun. It's really weak.

Liberty's Edge

I'm not sure you're allowed to crush a goodberry into a tankard of bear, but indeed fast healer and celestial totem is fun. Inquisitor levels can give you healing per round too.

man while I've day dreamed them I don't think I've played anything that weird.


You can't have crit range pass 15-20 in pathfinder. Falling Water Gambit only works for Aldori Dueling Sword. Which has crit range 19-20/x2. So with Falling Water Gambit, you get 18-20/x2. Than you apply Keep or Improved Critical which makes it 15-20/x2. You can't get any higher.

The Exchange

@blashimov, you're probably right. It would be similar to chugging two potions at once.

@DoubleBubble
Falling Water Gambit works for the Aldori Dueling Sword.
Martial Versatility applies any feat like this to every weapon in the same weapon group (Heavy Blades). Martial Versatility also works well for Dervish Dance.
There is also an alternate Weapon Training ability that does something similar.

Liberty's Edge

I think the various abilities that let you drink as a move action + standard action eat berry would work though!


Covert Operator wrote:

@blashimov, you're probably right. It would be similar to chugging two potions at once.

@DoubleBubble
Falling Water Gambit works for the Aldori Dueling Sword.
Martial Versatility applies any feat like this to every weapon in the same weapon group (Heavy Blades). Martial Versatility also works well for Dervish Dance.
There is also an alternate Weapon Training ability that does something similar.

Oh, I see.

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