RGG Announces the "Starfarer's Companion"


Third-Party Starfinder Products

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Grand Lodge

Alexander Augunas wrote:
Lanitril wrote:

I'm definitely throwing myself into the crowd that's scared of putting 7th-9th level spells in Starfinder, if Starfinder is built around 1st-6th. On some level, it feels like it's adding 10th-12th level spells to Pathfinder. Like, that is just TOO overpowered.

What I figure though is that Technomancers and Mystics DO have some access to 7th-9th level spells, even if not through spell slots or spells known. If both Starfinder and Pathfinder classes have access to 9th level spells, it's not as bad.

Where I'm still shakey however is that 9th level spellcasters traditionally gain spellslots and spell levels far faster than 6th level casters. If Mystic and Technomancer are inherently worse spellcasters than Wizards and Clerics, well... I guess it's a good thing this is a third party book.

I understand your reservations, but I implore you, if you've ever liked anything Owen, Matt, or I have written for PF, give us a chance to excite you! I think our design choices are high-quality stuff, and both classes were designed specifically with "not eclipsing the mystic / technomancer" as a primary goal.

I trust all of you. I'll pay for a hardback of this and its companion sight unseen. I imagine you guys are about to explode because you can't actually talk about what you did and why because Starfinder isn't out yet. I mean, you can only dance around it so much without giving away privileged information. I imagine that once Starfinder releases you'll be gushing all over the place.

I really liked Star Wars SAGA edition and between the teasers and forums I have a good idea what to expect at this point. I'm still keeping my expectations under control because I want to be pleasantly surprised when I actually get my hands on the book.

I've been thinking about redoing a bunch of the classes to update and reduce them but I put that on hold when I heard about Starfinder. I have a feeling I'll be rebuilding them to use the core mechanics from Starfinder. The Starfarer's Companion will go a long way to making that process so much easier by giving me templates to work from instead of me having to do it whole cloth with my limited time.

September and October are going to be really expensive months this year.

SM

RPG Superstar Season 9 Top 32

I notice you didn't mention the Monk as one of the classes in your blurb at the front...does this mean you don't have a conversion because there's already a Monk in the Core book or you don't have one because it doesn't fit OR you have one and just didn't put it in the blurb????

(I love Monks)

Dark Archive

StarMartyr365 wrote:
I imagine you guys are about to explode because you can't actually talk about what you did and why because Starfinder isn't out yet.

That's for sure!

Matt

Contributor

2 people marked this as a favorite.
theheadkase wrote:

I notice you didn't mention the Monk as one of the classes in your blurb at the front...does this mean you don't have a conversion because there's already a Monk in the Core book or you don't have one because it doesn't fit OR you have one and just didn't put it in the blurb????

(I love Monks)

I think Rogue One: A Star Wars story proved that monks have a place in sci-if.

However, we didn't do a monk for this book for a couple of different reasons, the biggest being that it wasn't high on my or Matt's list to tackle. We mostly picked classes that we felt had design problems that we wanted to correct and improvefor SF. (For example, I set out to fix the fact that no combat bardic performance that bards get ever competes with inspire courage, and both Matt and I wanted clerics and wizards to have meaningful choices.) We felt that the monk had less of a need. However, if SFC proves as popular as we hope, it's officially a real contender for the sequel. ;-)


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theheadkase wrote:

I notice you didn't mention the Monk as one of the classes in your blurb at the front...does this mean you don't have a conversion because there's already a Monk in the Core book or you don't have one because it doesn't fit OR you have one and just didn't put it in the blurb????

(I love Monks)

There is no monk in our book.

I actually CAN'T SAY what's in the core book, because Rogue Genius Games is under an NDA regarding all the material we had access to.

That said, none of the official Paizo Starfinder threads have hinted at their being a monk in Starfinder, so take that for what it is worth.


Alexander Augunas wrote:
Lanitril wrote:

I'm definitely throwing myself into the crowd that's scared of putting 7th-9th level spells in Starfinder, if Starfinder is built around 1st-6th. On some level, it feels like it's adding 10th-12th level spells to Pathfinder. Like, that is just TOO overpowered.

What I figure though is that Technomancers and Mystics DO have some access to 7th-9th level spells, even if not through spell slots or spells known. If both Starfinder and Pathfinder classes have access to 9th level spells, it's not as bad.

Where I'm still shakey however is that 9th level spellcasters traditionally gain spellslots and spell levels far faster than 6th level casters. If Mystic and Technomancer are inherently worse spellcasters than Wizards and Clerics, well... I guess it's a good thing this is a third party book.

I understand your reservations, but I implore you, if you've ever liked anything Owen, Matt, or I have written for PF, give us a chance to excite you! I think our design choices are high-quality stuff, and both classes were designed specifically with "not eclipsing the mystic / technomancer" as a primary goal.

That's the best 3rd party news I've heard in awhile. Now I just gotta focus my hopes on making sure you guys did right by the Grippli race.

Can you say if there's any archetypes in here?


M Morris wrote:
StarMartyr365 wrote:
I imagine you guys are about to explode because you can't actually talk about what you did and why because Starfinder isn't out yet.

That's for sure!

Matt

Wait. Are you the Matt Morris working on this book, or is it the other Matt Morris? Or possibly a totally different Matt Morris?

Dark Archive

2 people marked this as a favorite.
Ambrosia Slaad wrote:
M Morris wrote:
StarMartyr365 wrote:
I imagine you guys are about to explode because you can't actually talk about what you did and why because Starfinder isn't out yet.

That's for sure!

Matt

Wait. Are you the Matt Morris working on this book, or is it the other Matt Morris? Or possibly a totally different Matt Morris?

The first of those two. I publish all of my work under the name "Matt" (not "Matthew") in an attempt to lessen confusion.

Contributor

1 person marked this as a favorite.
Lanitril wrote:
Alexander Augunas wrote:
Lanitril wrote:

I'm definitely throwing myself into the crowd that's scared of putting 7th-9th level spells in Starfinder, if Starfinder is built around 1st-6th. On some level, it feels like it's adding 10th-12th level spells to Pathfinder. Like, that is just TOO overpowered.

What I figure though is that Technomancers and Mystics DO have some access to 7th-9th level spells, even if not through spell slots or spells known. If both Starfinder and Pathfinder classes have access to 9th level spells, it's not as bad.

Where I'm still shakey however is that 9th level spellcasters traditionally gain spellslots and spell levels far faster than 6th level casters. If Mystic and Technomancer are inherently worse spellcasters than Wizards and Clerics, well... I guess it's a good thing this is a third party book.

I understand your reservations, but I implore you, if you've ever liked anything Owen, Matt, or I have written for PF, give us a chance to excite you! I think our design choices are high-quality stuff, and both classes were designed specifically with "not eclipsing the mystic / technomancer" as a primary goal.

That's the best 3rd party news I've heard in awhile. Now I just gotta focus my hopes on making sure you guys did right by the Grippli race.

Can you say if there's any archetypes in here?

In our book? We didn't have room for archetypes! There's something crazy like 200 spells in this book.

As for the grippli, I think I did alright by them. They're mostly true to their PF roots, but I think the art and the Blood Space flavor sells them hard. (Of course, if you want to play a grippli from Paizo's setting you can.


@Owen

So how much of this is just you making Starfinder the way Paizo wouldn't let you do it? :P


Alexander Augunas wrote:
As for the grippli, I think I did alright by them. They're mostly true to their PF roots, but I think the art and the Blood Space flavor sells them hard. (Of course, if you want to play a grippli from Paizo's setting you can.

So what is this 'Blood Space' flavor?

Surely you can talk about that without going into mechanics?

What's so special about these worlds under this 'red nebula'?


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
theheadkase wrote:
I notice you didn't mention the Monk as one of the classes in your blurb at the front...does this mean you don't have a conversion because there's already a Monk in the Core book or you don't have one because it doesn't fit OR you have one and just didn't put it in the blurb????

I expect the Solarion to fit my idea of a space-monk. However, I like my RPG monks to have mystical powers that come from being one with the universe. (Incidentally, I see Jedi more as space-monks than space-wizards; at least the more martially inclined ones).

If you just want a class that is good at kicking and punching people, the Solarion is probably less good a fit, and there's room for RGG or another 3PP to design a class around that. Not sure if that would involve high-tech brass knuckles a-la Shocker from Spider-Man, or maybe a class concept similar to Physical Adepts from Shadowrun...


Will the PDF be for sale here? Any info on release date or price?

Scarab Sages

2 people marked this as a favorite.
First World Bard wrote:
theheadkase wrote:
I notice you didn't mention the Monk as one of the classes in your blurb at the front...does this mean you don't have a conversion because there's already a Monk in the Core book or you don't have one because it doesn't fit OR you have one and just didn't put it in the blurb????
If you just want a class that is good at kicking and punching people, the Solarion is probably less good a fit, and there's room for RGG or another 3PP to design a class around that. Not sure if that would involve high-tech brass knuckles a-la Shocker from Spider-Man, or maybe a class concept similar to Physical Adepts from Shadowrun...

Solarion can actually be very effective at punching people, as the solar weapon they create can take any form. If it's just a gauntlet or brass knuckles made from light, it's an easy stand in for either Iron fist or ShoNuff.

RPG Superstar Season 9 Top 32

Imbicatus wrote:
First World Bard wrote:
theheadkase wrote:
I notice you didn't mention the Monk as one of the classes in your blurb at the front...does this mean you don't have a conversion because there's already a Monk in the Core book or you don't have one because it doesn't fit OR you have one and just didn't put it in the blurb????
If you just want a class that is good at kicking and punching people, the Solarion is probably less good a fit, and there's room for RGG or another 3PP to design a class around that. Not sure if that would involve high-tech brass knuckles a-la Shocker from Spider-Man, or maybe a class concept similar to Physical Adepts from Shadowrun...
Solarion can actually be very effective at punching people, as the solar weapon they create can take any form. If it's just a gauntlet or brass knuckles made from light, it's an easy stand in for either Iron fist or ShoNuff.

"I said WHO'S the PRETTIEST of them all???"

"SHO NUFF"


5 people marked this as a favorite.
IonutRO wrote:

@Owen

So how much of this is just you making Starfinder the way Paizo wouldn't let you do it? :P

None of it.

With each game company hat I wear, I make the decisions that I think are the best for that company. While as with any collaborative effort there are things I would have done differently if I had ultimate game design power (not that I'd ever have finished the game if I was doing it all myself), none of those calls are about races or classes or new feats, or any of the stuff in Starfarer's Companion.

Wearing my Starfinder Design Lead hat, there's nothing in Starfarer's Companions I'd shove into the core rulebook at the expense of taking out equal word count of something else even if I could. I think the designers (myself included) made the best decisions that can be made for the Starfinder game.

Wearing my RGG hat, I can see that some people might like someone to do a professional level job converting Pathfinder stuff into Starfinder for them. There's a design paradigm difference, some subtle changes in philosophy, and lots of different paths that could be taken, with some cooler than others. That makes sense to me as RGG publisher as an add-on product. But that's all supplemental, designed to build on the framework Paizo has built for this new game.

And, some players want lots and lots of options. RGG wants to give them some of those. Paizo can only produce so much material, so fast, and will prioritize things that build the world they want, not the dozens or hundreds of similar campaigns you could do with the Starfinder rules + some stuff.

This is RGG's first run at "plus some stuff." It absolutely is NOT anything I'd have added to the core rulebook in any capacity. It's not more official, or somehow a secret preview. I'm not even the person who wrote it -- two freelancers did (hi Alex and Matt!).

RGG material is not conceptually or ecologically better than any other 3pp content for Starfinder, and I am looking forward to seeing what a lot of our fellow publishers do with THIER Starfinder-compatible products, both on day 1 (which Paizo made possible for all of us), and afterward.

I think RGG's stuff is *good*, of course. But it doesn't have any special relationship with what went into the core rulebook, or what will go into the future official Paizo rules. It's just more good 3pp content.


Spacefarer Redelia wrote:
Will the PDF be for sale here? Any info on release date or price?

PDF will be available for sale here, August 17th or close to it. POD will be available on DriveThru (and I may put some physical copies up for sale here), a bit after that.

Grand Lodge

Owen KC Stephens wrote:
(and I may put some physical copies up for sale here), a bit after that.

Very interested to see that.

Contributor

Fabian Benavente wrote:
Alexander Augunas wrote:
As for the grippli, I think I did alright by them. They're mostly true to their PF roots, but I think the art and the Blood Space flavor sells them hard. (Of course, if you want to play a grippli from Paizo's setting you can.

So what is this 'Blood Space' flavor?

Surely you can talk about that without going into mechanics?

What's so special about these worlds under this 'red nebula'?

Mmm, yes and no. I could go into it, but Owen and I haven't talked about releasing more information about the Campaign Setting yet. I'll mention it to him. :)

In any consolation, the Starfarer's Companion paints a pretty good picture of it using its rules (i.e. many of the new Starships are based on Blood Space names and ideas, and all of the races have the aforementioned 'Blood Space flavor'). In addition, we have stuff further down the pipes that'll help answer your question too.

Sorry I can't be more specific (for now)!

Contributor

In the meantime, what do YOU guys think the Blood Space Campaign Setting is about? :-P


I'm gonna guess blood is involved somehow. 8D

But I can think of a couple other ideas to bounce off the walls, including:

• There's some really powerful blood artifact somewhere in the setting that affects the region of space and changes the races.

• War. War never changes.

• Genetic experiments changed the local races from their 'base' versions, possibly gifting them with powers rarely seen in other areas.

• Lots of areas are associated with various 'clans' or other sorts of groups (maybe or maybe not mafia-like) that are competing with each other (and maybe cooperating on occasion).

• Literal blood space. Like, actual sphere of blood surrounding the area (from what? Don't ask), and maybe serving as a kind of cosmic ether people travel through to reach other worlds in the setting.

• The Evening Star said hi.


Alexander Augunas wrote:
Fabian Benavente wrote:
Alexander Augunas wrote:
As for the grippli, I think I did alright by them. They're mostly true to their PF roots, but I think the art and the Blood Space flavor sells them hard. (Of course, if you want to play a grippli from Paizo's setting you can.

So what is this 'Blood Space' flavor?

Surely you can talk about that without going into mechanics?

What's so special about these worlds under this 'red nebula'?

Mmm, yes and no. I could go into it, but Owen and I haven't talked about releasing more information about the Campaign Setting yet. I'll mention it to him. :)

Well, what are you waiting for? Go and talk to him! :)

He'll see this is a perfect opportunity to continue to raise awareness and excitement about this product. :)

In the meantime... Blood Space to me sounds like a horror/fantasy themed sci-fi campaign. Maybe tech is not as reliable in this part of space or something like that which makes magic more prevalent (hence the fantasy classes).

Well...

RPG Superstar 2009 Top 32

I know that this is a silly question, but will this be available through the Paizo store?

Contributor

1 person marked this as a favorite.
Lord Fyre wrote:
I know that this is a silly question, but will this be available through the Paizo store?

I am 99.9% sure the answer is yes. Still, it is a better question for Owen at this point. :)

Contributor

1 person marked this as a favorite.
Fabian Benavente wrote:

Well, what are you waiting for? Go and talk to him! :)

He'll see this is a perfect opportunity to continue to raise awareness and excitement about this product. :)

In the meantime... Blood Space to me sounds like a horror/fantasy themed sci-fi campaign. Maybe tech is not as reliable in this part of space or something like that which makes magic more prevalent (hence the fantasy classes).

Well...

Owen knows the value of getting people excited for a product. Owen also knows the harm in telling people SO much about a product that they're sated on your idea before the book ever comes out and end up not buying it. The man is a GENIUS with many more years of RPG industry experience than me. Like I said, we'll talk about it. :)

Tonight isn't a good night for that talk, though, because he has (now had) an appearance on Know Direction with Jason Keeley. :D

RPG Superstar Season 9 Top 32

I'm assuming Blood Space is somewhat in the vein of Warhammer 40k and its fraught with fighting and betrayal and zealots and the like.


Lord Fyre wrote:
I know that this is a silly question, but will this be available through the Paizo store?

Absolutely. The pdf no question, and my plan to to do a run of at least some POD books, and physically tote them over to the office myself, so they are available. the better sales are, the more of those I'll tote over.


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theheadkase wrote:
I'm assuming Blood Space is somewhat in the vein of Warhammer 40k and its fraught with fighting and betrayal and zealots and the like.

Well, nearly any good setting is fraught with fighting and betrayal and zealots and the like. :)

Silver Crusade

Give me Hero Lab support on this, and you've got a purchaser waiting to toss money at you.


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It's okay Alex, we can have this conversation publicly. In code.

Tell them about the reason why Blood Space is called "Blood Space." But don;t mention the name of the thing we may rename, or the name of the thing that name is based on, or the names of the people fighting over the stuff from the thing.

...

And do it in 25 words or less. :D

Grand Lodge

Owen KC Stephens wrote:

It's okay Alex, we can have this conversation publicly. In code.

Tell them about the reason why Blood Space is called "Blood Space." But don;t mention the name of the thing we may rename, or the name of the thing that name is based on, or the names of the people fighting over the stuff from the thing.

...

And do it in 25 words or less. :D

There you have it folks, it's about "THINGS!"

Scarab Sages

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The reason it's called Marklar Marklar is because the setting is the scene of a Marklar in the Marklar Marklar. There is a Marklar of Marklar and Marklar, which has many opportunities for Marklar and Marklar.


1 person marked this as a favorite.
Owen KC Stephens wrote:

It's okay Alex, we can have this conversation publicly. In code.

Tell them about the reason why Blood Space is called "Blood Space." But don;t mention the name of the thing we may rename, or the name of the thing that name is based on, or the names of the people fighting over the stuff from the thing.

...

And do it in 25 words or less. :D

Well Alex?

How long does it take to write '25 words or less'?

You better step up the pace if you want to make a living at this here writing business? :)


1 person marked this as a favorite.
theheadkase wrote:

I notice you didn't mention the Monk as one of the classes in your blurb at the front...does this mean you don't have a conversion because there's already a Monk in the Core book or you don't have one because it doesn't fit OR you have one and just didn't put it in the blurb????

(I love Monks)

After looking at the Solarian, I have a feeling there is some monk niche already accounted for in Starfinder.

Contributor

Owen KC Stephens wrote:

It's okay Alex, we can have this conversation publicly. In code.

Tell them about the reason why Blood Space is called "Blood Space." But don;t mention the name of the thing we may rename, or the name of the thing that name is based on, or the names of the people fighting over the stuff from the thing.

...

And do it in 25 words or less. :D

Once upon a time there were two stars. One supernova'd, and its viscera, which is filled with fiends, coated the system. Welcome to Blood Space.

Contributor

1 person marked this as a favorite.
Fabian Benavente wrote:
Owen KC Stephens wrote:

It's okay Alex, we can have this conversation publicly. In code.

Tell them about the reason why Blood Space is called "Blood Space." But don;t mention the name of the thing we may rename, or the name of the thing that name is based on, or the names of the people fighting over the stuff from the thing.

...

And do it in 25 words or less. :D

Well Alex?

How long does it take to write '25 words or less'?

You better step up the pace if you want to make a living at this here writing business? :)

Hey now! I'm on vacation this week. You guys should be happy I'm talking to you at ALL! :-P


I feel sorry for any planets in the way.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Alexander Augunas wrote:
Owen KC Stephens wrote:

It's okay Alex, we can have this conversation publicly. In code.

Tell them about the reason why Blood Space is called "Blood Space." But don;t mention the name of the thing we may rename, or the name of the thing that name is based on, or the names of the people fighting over the stuff from the thing.

...

And do it in 25 words or less. :D

Once upon a time there were two stars. One supernova'd, and its viscera, which is filled with fiends, coated the system. Welcome to Blood Space.

Oooh, exactly 25, huh? Show-off. You kind of pushed the limit on it, though, with that "supernova'd". You didn't want to have to say. "went supernova" huh?... needed that one less word.

:)


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
GM Rednal wrote:
I feel sorry for any planets in the way.

Yep, stellar ichor everywhere...

Contributor

GM Rednal wrote:
I feel sorry for any planets in the way.

You should! You really, really should. (I feel really badly for [REDACTED], myself.)

Contributor

1 person marked this as a favorite.
Ashanderai wrote:
GM Rednal wrote:
I feel sorry for any planets in the way.
Yep, stellar ichor everywhere...

And that's basically what Blood Space is. It has more scientific terms that we use here and there, but Blood Space is basically a deminebula of stellar viscera created from one of a pair of binary stars going super nova, leaving the system with one star and a LOT of problems.

Problems that, perhaps, heroes like you could fix. ;-)


Alexander Augunas wrote:
Ashanderai wrote:
GM Rednal wrote:
I feel sorry for any planets in the way.
Yep, stellar ichor everywhere...

And that's basically what Blood Space is. It has more scientific terms that we use here and there, but Blood Space is basically a deminebula of stellar viscera created from one of a pair of binary stars going super nova, leaving the system with one star and a LOT of problems.

Problems that, perhaps, heroes like you could fix. ;-)

Thanks for the preview.

Feel free to continue to share as the information just boils inside of you looking for an escape venue. We won't tell Owen. :)


Wait, why was the inside of the star filled with fiends? Wat. O>O

RPG Superstar 2009 Top 16

I am super stoked to be a part of these projects. You're gonna love the sinister origins and horrifying implications of Blood Space we've come up with. Matt Banach


Perhaps the supernova ripped open a portal to ... whichever plane these demons come from?


Well at least we now know the answer to the age old questions of what would happen if you bounce too close to a supernova.

RPG Superstar 2009 Top 16

The concerns of Solarians are not academic. Respect the cycle,for it may be the nature of your doom.

Contributor

Doc_Outlands wrote:
Perhaps the supernova ripped open a portal to ... whichever plane these demons come from?

I guess you'll have to wait and see. :D


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I just want to know how we explain the supernova not wrecking the planets. XD I hear 50-100 light-years is about the point where it's 'safe', so... can we assume the setting is at least that big?

(...Hey, it's a science fantasy game. XD Presumably something at least vaguely resembling science still applies - although the fantasy bit leads for easy explanations when things don't make real-world sense. Also, I'm mostly just lobbing these thoughts for entertainment.)

RPG Superstar 2009 Top 16

GM Rednal wrote:

I just want to know how we explain the supernova not wrecking the planets. XD I hear 50-100 light-years is about the point where it's 'safe', so... can we assume the setting is at least that big?

(...Hey, it's a science fantasy game. XD Presumably something at least vaguely resembling science still applies - although the fantasy bit leads for easy explanations when things don't make real-world sense. Also, I'm mostly just lobbing these thoughts for entertainment.)

There's an explanation. Oh yes.

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