Captain Morgan |
Hey all!
I built a google sheet to streamline my player's provision tracking and skill assignments. Thought it might be helpful for other folks. It's got some custom stats for Jet, Rhyna, and Kining, plus some stat blocks for NPCs my players created.
https://docs.google.com/spreadsheets/d/1Inp1XZyvgTc7G5TtApF6BkVyVH1Pp-w0SND YIQfBObc/edit?usp=sharing
Let me know if you all can access it and make your own copies, or if you have suggestions to improve it.
There are a bunch of non-essential skill columns that are hidden to make the document less cluttered.
Edit: Seem to be having some trouble getting the link to work.
Captain Morgan |
Making some improvements to the doc. One thing to note is the herd DCs seem screwy. Namely, it's too hard to retain sheep in your herd (10+the number of sheep) vs how easy it is to find new sheep (16). It seems like statistically you are better off just constantly finding new sheep rather even bothering to try and retain what you find. That is silly, given how many sheep real life shepherds handle at once. I know the Fangwood is more dangerous than the hills of Scotland, but that doesn't really explain the difference IMO.
I'm gonna make tending the herd a cumulative check rather than using the standard aid another rules. Say you have 10 sheep, for a DC 20. Since the average trained refugee only has a +4 in Handle Animal, the aid another rules and taking 10* means you would need 4 NPCs devoted to 10 sheep. By making it cumulative and taking 10, you slash that required manpower in half.
*I don't think refugee checks should allow for taking 10, but it is the easiest way to gauge statistical norms I could think of.
Captain Morgan |