Makknus |
I'm completely unfamiliar with playing a shaman, but building one to jump into a game at level 9. The rest of the party are melee fighters (ninja, monk, cavalier). Mechanical goal is to be able to act as library/face with support spells and the occasional blast if needed.
Character concept is an orc-raised half orc who used to be a raider. Was cursed after helpinG raid a temple of seranrae. Now is a proponent for doing things through peaceful negotiation and fighting as a last resort, relying on the wisdom of the gods and spirits. Believes even his warlike tribes can be redeemed and has been trying to convert them and challenge the old ways. Eventually was thrown out by the war chief and now travels with a band of adventurers.
Current idea is Heavens Shaman 8 with 1 Lore Oracle/lame curse dip, taking CHA to armor/reflex and extra revelation for one of the knowledge bonuses (either meditation for +20 or the refill failed save with +10 once per day)
Stats: 20 point buy (middle aged)
STR 12
DEX 8
CON 12
INT 15
WIS 20 (with headband)
CHA 16
Wandering spirit would likely jump between Life and Lore depending on the needs that day (15 int is to grab arcane spells with the lore wandering hex).
Question is - is it worth dipping oracle? The benefits are the int skills as class skills, plus Cha to AC//Reflex and a few spontaneous casts.
avr |
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The dip loses you 5th level spells (e.g. overland flight from Heavens), and means you can't use the FCB to get a 4th level cleric spell (e.g. blessing of fervor).
Cha to Reflex (you won't get double Cha to AC) doesn't seem like enough to pay for that, and extra first level spells are forgettable IMO.
Rhaleroad |
If you are ok with the feat loss, VMC Oracle might give your shaman what you want. L1 you gain the curse, L3 you loose a Feat but gain a Revelation (with a level adjust, but if not level based it's a bonus). This way you can still keep the spell progression and spirit progressions, again with half the feats, but might be worth it.
Gulthor |
Alternatively, consider the Spirit Guide Oracle archetype.
If you have a generous GM, you can even combine it with Dual Cursed Oracle, so long as your GM agrees that Spirit Guide simply means that you get different class skills from your Mystery followed by losing them with Dual Cursed (this does *not* work RAW, but *does* fit in line with what Sean K. Reynolds says he does for his own games at his table.)
While VMC is a fine option, it notably doesn't allow you to pick the Revelation you're after.
With all that now being said, a 1-level dip simply means your on the same spell level advancement track as a sorcerer/oracle, which is perfectly fine.