Storyteller Shadow's Multi-Game Recruitment VI


Recruitment

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Face, your character ideas are gold.


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No Really, the REAL Last of Shadow's Recruitments - "Sidekicks" An All Familiar Campaign Recruitment

Familiars

1. ONLY Familiars who have become independent of their Wizards can be selected.
2. 15 Point Buy.
3. Start at 5th Level.
4. 1 Trait.
5. All Characters start with - Evasion and Alertness and the Special Ability their Master's were granted for assuming a Familiar.

The world upon which we will be playing will be based on what the PCs selected choose out of the following:

1. Golarion,
2. Krynn,
3. Oerth,
4. Faerun,
5. Eberron,
6. Athas, or
7. Scarn (Scarred Lands).

Not sure about starting gold yet as Familiars don't generally have the use of hands like the usual PC Races do. I'll have more on that next week as well as I am done mulling the thought over.

This will not be an AP but a series of Dungeon Modules that I piece together as I don't see an AP working well here.

All 3rd Party Materials Welcome.

I have a few Feats in mind I will also create, more on that next week.

No Background Skills.

Currently, there is no end date for the Recruitment. I have four interested PCs [DarkLightHitomi, Mister Lurch, Loup Blanc, and Doomed Hero] so I would be looking for 2 to 3 more.

---

Normally, I am a very liberal DM when it comes to ideas, I let just about anything go. Here, I have thought about what I want the feel to be and I want it to be about Familiars and Familiars only.

I know that is disappointing to some of you that had other interesting ideas but you can't please all of the people all of the time!

In addition, the term "Familiars" cast a wide net as I threw it out there. I am going to reel that net back in and throw a few gems back into the sea. Again, this will relegate a few ideas to the dust bin but it is what it is.

I am restricting the selection of Familiars to anything at or below CR 1.

Anyone selecting a Familiar below CR 1 will be considered an "Advanced Familiar" and gain the following benefits:

1. A +2 to any 2 ability scores.
2. A +1 on all saving throws.
3. A +1 BAB.
4. A +2 to Natural AC.
5. A +2 Miscellaneous bonus to CMD.
6. 1 Extra 1d8 of HD.

These Advancements should offset gains that others will obtain if they select CR 1 "Improved Familiars" like for instance if someone picks a Pseudodragon ;-)

If you wish to be an Improved Familiar, you must take at first level the Feat, Improved Familiar.

As part of the build process, assume all Ability Scores start at 10. Creature and size modifiers should be added in after Point Buy is completed. I don't require minimums or maximums.

If you want to create a backstory feel free. However, the game will begin with you all knowing one another as you serve Masters at whatever Wizard's Tower I select. You will all be slightly independent from your Masters though none of you will have revealed "quite" how advanced you are just yet!

In fact, it's not quite clear why so many of you are so advanced. A Bunny is the only OTHER Familiar any of you are aware of that seems similarly "enlightened".

As game begins, it will be late and night when most of the Tower is asleep and you are all attending your weekly Three Dragon Ante game, the damn Bunny - Bunnicula - is late...

As part of your submissions also note what world you wish to play in.

This should answer MOST questions posed above. If you feel it did not, please re-post your question(s).

Thank you for your interest!


Edelsmirge wrote:
For your familiar game I would like to go with a consular Imp with permission, if so I will play a 5th lv of what ever the party needs

Sorry, Imp is CR 2, it just missed the cut off!


Jereru wrote:

Alright, I've got one question. Two questions. I've got three questions... Okay, here are some of my questions :P

a) Re: Jair Blood Power (Quicken the Blood). It states 'an extra action'. Did you really mean a Haste effect (like an extra attack on a full-attack, extra movement, bonuses to Ref, etc), or truly an extra standard action (which seems a bit too powerful)?

b) Re: Jair Blood Power (Quiet Death). Obviously, to take the one above I had to take this one, but mechanics are yet to be determined. Not really a question, just a... reminder... :P

c) An arcane caster with a spell book receives 2 spells per level increase to add to his/her book. How do I do to add some more? Shall I buy them (at what price)? Shall I assume I've encountered some of them? I rarely play prepared arcane casters :P

d) How many Spanish Inquisitors does one need to stop SS from creating new weird and fun campaigns over and over again? In which sourcebook can the Spanish domain be found?

Thank you :)

Yeah, never had to finalize these.

Alright, here's a quick draft let me know your thoughts.

a) As per the spell Haste.
b) The Cleric spell Silence.
c) Purchase the spells use this list as a guideline:

0 5 gp
1 10 gp
2 40 gp
3 90 gp
4 160 gp
5 250 gp
6 360 gp
7 490 gp
8 640 gp
9 810 gp

d) All of them plus one more. But since there's not one more....

---

As always, I'll not check submission until the 30th so you've got plenty of time to tweak them as you see fit.


RobL8675309 wrote:

Gracias.

Fidget, the racoon monk, is only awaiting the final rules for construction :)

Funny how the ideas you both had were so similar. ;-)


The Many-Faced GM wrote:

I'm interested in the familiars game. I have a few ideas floating around.

1. Unchained Rogue, Empyreal Sorcerer Squirrel going to Arcane Trickster.

2. A Monkey Spiritualist who's phantom is his previous master because well, now I am the master.

3. Possibly a Goat Cavalier with the Charger archetype, if approved.

4. A Raccoon Sacred Fist Warpriest

I like 1 and 2 the best of the four but I won't say which is my favorite.

The build for 3 is approved, I believe Loup will also be a Goat so that'd be funny.


Here's Doomed Hero's Pseudodragon Wizard.


Thank you SS!

Only one more thing...

SS wrote:
"b) The Cleric spell Silence."

Quiet Death is the power which creates some poison; The one you described is Silence of Death (yeah, a lot of 'death' in there :P).

Don't worry anyways, as you said, we've got plenty of time yet (we'll, not really sure about you with your six million games :P).


Jereru wrote:

Thank you SS!

Only one more thing...

SS wrote:
"b) The Cleric spell Silence."

Quiet Death is the power which creates some poison; The one you described is Silence of Death (yeah, a lot of 'death' in there :P).

Don't worry anyways, as you said, we've got plenty of time yet (we'll, not really sure about you with your six million games :P).

Ah, I KNEW I should have checked the damn Thread...

I'll get back to you ;-(


Shadow, you mentioned creature modifiers for the familiars, what are those?

Edit: Are we able to talk at all? Are we considered 'awakened' or are you basically super badass animals, who have broke free of our masters?

Also,

BUNNINCULA!!!


Don't worry, I'm not going anywhere far away (07:45 here, gonna have some cereal). As I said, it was only a reminder (it might happen that this specific power never gets used, who knows). I don't even need it done before dead line, really; if I get to play, we'll see.

The other questions were really the important ones (the haste one because now I know I don't need the haste boots, the spell costs because now I can buy them and the inquisitors one because now I know I always need one more... just like cookies!).


Monkeygod wrote:
Shadow, you mentioned creature modifiers for the familiars, what are those?

Whatever is listed in their Bestiary entry. If none, assume none. I don;t want to over-complicate if I don't have to.


Storyteller Shadow wrote:
Monkeygod wrote:
Shadow, you mentioned creature modifiers for the familiars, what are those?
Whatever is listed in their Bestiary entry. If none, assume none. I don;t want to over-complicate if I don't have to.

I'm still not sure what you mean.

A cat, for example, has Str 3, Dex 15.

Does that mean I need to lower my Str by 7 points down to a 3? Do I get those 7 added to my point buy total?

I am very confused.

Also, do we get any bonus feats? Like the cat getting weapon finesse? May we trade that out?

Finally, what are the size modifiers for tiny?


More questions:

1) How are we handling HP?

2) Did you ever end up creating the feats, or are you scrapping them?

3) Have you figured out starting wealth yet?

EDIT: 4) Normal FCB? Or may we pick a racial one?


Tiny: Str -8, Dex +4

Those are Size mods, so they don't change your point buy values. They get added after the fact, like racial mods.

Weapon finesse is the feat cats get from having 1 Hit Dice. It's essentially their first level feat.

When you make your character, you will have 5 class levels, 1 hit dice from being a cat, and one additional from SS's bonus hit dice. So, you'll have 7 hit dice total, which gives you 4 feats.

It's worth noting that creatures size tiny and smaller use their dex for all attacks, so I have no idea why cats have weapon finesse.


My mistake. Tiny creatures don't get dex to attack.

They get dex to CMB, and to Climb and Swim instead of strength. Looks like tiny creatures really do have to pay a feat tax for their size.

Also, according to this chart Armor for tiny and smaller creatures only provides half the usual armor bonus.


Recapping familiars
Size tiny modifiers {-8 str, +4 dex, -2 con, +/-2 size modifier, +8 stealth, +4 fly}

As standard for bestiary entries, the stats assume three stats of 10 and three of 11. Odd number stats are the 11s.
Extract size modifiers and 10/11 and you will be left with the racial stats plus the +1 for every 4hd (not likely to be applicable for allowed familiars), and whatever bonuses from type or monster abilities, which you'll have to figure out..

I don't see any reason why feats and skills gained from hd can't be personalized by us.

Of course Shadow needs to confirm all this, but this is all based on the natural rules in 3.x/pf on the subject in that all beastiary entries assume stats of 10 or 11 for all ability scores plus size modifiers, and that all modifiers are even numbers. Thus extracting 10 or 11 and the size modifiers gives the racial ability score modifiers. Plus some extrapolation for the other things.

For example, my cat has strength of three in the bestiary, as an odd number, that is a base of 11, and as tiny, a size modifier of -8. Since 11-8 equal 3, a cat has no racial modifier to strength.


@DoomedHero and AlicornSage- is there a chart those stats are on? I only see one that says Tiny=+2Dex, -2Str, +8Stealth, +4Fly. If it were -8 Str and +4 Dex, btw, what would a small creature get, like say a dwarf caiman?

Here's one of the charts I'm looking at. I have to run, but I'll locate the other one asap. http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-te mplates
If you have a better one, please let me know. Thanks


Presenting Sir Gallant!

Gallant:

Sir Gallant
Goat cavalier (gallant, gendarme, charger (lapith)) 5 (Pathfinder Player Companion: Heroes of the High Court 12, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 37, Pathfinder RPG Ultimate Magic 112)
NG Small animal
Init +3; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 24, touch 14, flat-footed 21 (+7 armor, +3 Dex, +3 natural, +1 size)
hp 64 (7 HD; 2d8+5d10+26)
Fort +11, Ref +8, Will +5
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee gore +12 (1d4+14/19-20)
Special Attacks cavalier's charge, challenge 2/day (+5 damage, +2 to hit while riding mount)
--------------------
Statistics
--------------------
Str 20, Dex 16, Con 16, Int 2, Wis 12, Cha 5
Base Atk +7; CMB +9 (+11 overrun); CMD 26 (32 vs. overrun, 30 vs. trip)
Feats Alertness, Bulette Charge Style, Charge Through[APG], Improved Overrun, Power Attack, Ride-by Attack, Spirited Charge
Traits linebreaker (belkzen)
Skills Acrobatics +6 (+10 to jump), Climb +4, Perception +7, Sense Motive +3 (+5 when opposing a Bluff check), Survival +4 (+8 to to find food); Racial Modifiers +3 Survival, +4 Survival to to find food
SQ courser, natural mount, order of the sword, symbol of inspiration
Other Gear mwk tatami-do armor[UC], piercing bellow, ring of evasion, 300 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bulette Charge Style +4 to overrun in heavy armor, less in medium/light armor.
By My Honor (NG, Will) (Ex) +2 to Will saves as long as NG alignment is maintained.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Charge Through You can make a free overrun as part of a charge.
Courser +10 (Ex) +10 feet to speed, unless heavily loaded.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Natural Mount (Ex) Charger counts as having Mounted Combat and uses Acrobatics for Mounted Combat feat pre-reqs
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ride-By Attack You can move - attack - move when charging mounted.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Sword's Challenge +5 (2/day) (Ex) +5 to damage target, -2 AC vs. others when used, +2 to hit while riding your mount.
Symbol of Inspiration +2 (Ex) Allies gain bonus vs. charm, compulsion, fear , bonus damage when dealing nonlethal damage.


Ok what improved familiar turns invisible and isnt cr2? Pseudodragon is already done. Any others?

Dark Archive

Hmm... Thinking a blue ringed octopus wizard. Or perhaps a peacock or goat... Hmmm

Ohh ooooooohhhh!!! A Rat Pyrokinetic! Because we all love a giant fire breathing rat.

Although I also wanna do a Homunculus, in the shape of a puppet... I was looking to see if they had animated objects available but all they didn't :P

Dark Archive

William here again, Decided on Homunculus, however I did notice that they cannot speak but have a Telepathic link. Is there a way I could have something like limited Telepathy? Like in Starfinder where it only works within 30ft.

Also Homunculus don't have a very big reduction to Str despite their size, nearly countering the size penalty to. A total of only -2

Making their stats -2str, +4dex, +2Wiz, -3cha.(odd number :/)

Also I'm shooting for a shaman with this Character.


Oh, one question--what should our base Int be? Improved familiars can use their racial Int, but for the rest of us, working from an Int of 2 probably wouldn't work.

For that matter it's going to be hard to make a sorcerer when a fox's base Cha is 6...

Oh, also, I'm assuming that the idea of my fox taking Kitsune Magical Tail feats is not allowed, given we're supposed to seem fairly ordinary as familiars go at first?

Dark Archive

I wanted to do an oracle to get over that Can't speak problem with the Deaf curse, but the reduction to Cha kinda sucks, so I'm going with Shaman.


This thread blew up so if you already answered this, forgive me. :)

I was thinking a fey and per your rules, I can pick a sprite but their CR is 1/3 while being an improved familiar. How does that work?

Dark Archive

Just realized: Shaman have a spirit animal that acts in many ways as a familiar. So, playing a Shaman I am a familiar with a Familiar. :P

Although in my case with How small I am it looks like I'll have to pick something truly small :P like a mouse.

Or perhaps I can have something larger and make it my mount.


You wouldn't be the first talking animal that commands or rides another animal. ;)


ah, I see, using the monster creation from bestiary. Mea culpa.

Dark Archive

OmniChaos wrote:
You wouldn't be the first talking animal that commands or rides another animal. ;)

Thing is I'm a Homunculus. I'm a strange, Fleshy/Bony Construct that is riding an animal.


Throw a cloak on or invest in the disguise skill. Now your a doll or child halfling on an animal. If your were even smaller then buy a fur cloak that matches the animals and invest in stealth, now they can't tell your riding until you spring out. ;P


Edelsmirge wrote:
Ok what improved familiar turns invisible and isnt cr2? Pseudodragon is already done. Any others?

There aren't any. Invisibility is a pretty powerful 2nd level spell. I can't think of any CR1 creatures that have it. If you want invisibility, you'll need to get it from a class. (Ninja springs to mind)

Also, Psudodragons don't turn invisible. You're thinking of Faerie Dragons.


Monkeygod wrote:

Shadow, you mentioned creature modifiers for the familiars, what are those?

Edit: Are we able to talk at all? Are we considered 'awakened' or are you basically super badass animals, who have broke free of our masters?

Also,

BUNNINCULA!!!

The Pseudodragon has modifiers as per its Bestiary, that is what I am referring to. If the Bestiary has no modifiers assume no modifiers. A suspension of disbelief perhaps but I'd prefer not to have to create stat adjustments for twenty plus Animals. Trying to keep this simple.

Oh yes, assume you can all talk and are "awakened" from that perspective. This "awakening is the reason why your base ability modifiers are all 10's if that helps decrease confusion.


Monkeygod wrote:
Storyteller Shadow wrote:
Monkeygod wrote:
Shadow, you mentioned creature modifiers for the familiars, what are those?
Whatever is listed in their Bestiary entry. If none, assume none. I don;t want to over-complicate if I don't have to.

I'm still not sure what you mean.

A cat, for example, has Str 3, Dex 15.

Does that mean I need to lower my Str by 7 points down to a 3? Do I get those 7 added to my point buy total?

I am very confused.

Also, do we get any bonus feats? Like the cat getting weapon finesse? May we trade that out?

Finally, what are the size modifiers for tiny?

I addressed the first part of this one above and DH addressed it below. :-)

Yes, whatever is in the Bestiary, you get.

DH also addressed that Tiny Modifier below. :-)


Monkeygod wrote:

More questions:

1) How are we handling HP?

2) Did you ever end up creating the feats, or are you scrapping them?

3) Have you figured out starting wealth yet?

EDIT: 4) Normal FCB? Or may we pick a racial one?

As I normally do, Max at first level and then either roll OR 1/2+1 each level thereafter, PCs choice as to which to select each level but once you roll that's what you get...

No I did not, I am not scrapping them but I want to see what World potential PCs select as I want to make them world specific.

Yes, use WBL as 5th level characters. Of course some items Animals cannot really use so it should be interesting to see what you all come up with!

Normal.


TheAlicornSage wrote:

Recapping familiars

Size tiny modifiers {-8 str, +4 dex, -2 con, +/-2 size modifier, +8 stealth, +4 fly}

As standard for bestiary entries, the stats assume three stats of 10 and three of 11. Odd number stats are the 11s.
Extract size modifiers and 10/11 and you will be left with the racial stats plus the +1 for every 4hd (not likely to be applicable for allowed familiars), and whatever bonuses from type or monster abilities, which you'll have to figure out..

I don't see any reason why feats and skills gained from hd can't be personalized by us.

Of course Shadow needs to confirm all this, but this is all based on the natural rules in 3.x/pf on the subject in that all beastiary entries assume stats of 10 or 11 for all ability scores plus size modifiers, and that all modifiers are even numbers. Thus extracting 10 or 11 and the size modifiers gives the racial ability score modifiers. Plus some extrapolation for the other things.

For example, my cat has strength of three in the bestiary, as an odd number, that is a base of 11, and as tiny, a size modifier of -8. Since 11-8 equal 3, a cat has no racial modifier to strength.

Start with all 10's instead of 11's.

Feats and Skills should be personalized by Class level but base Animals do get some Feats and Skills as per the Bestiary.


Seth86 wrote:

Presenting Sir Gallant!

** spoiler omitted **...

Shit Goats are all the Rage as Familiars!


Almonihah wrote:

Oh, one question--what should our base Int be? Improved familiars can use their racial Int, but for the rest of us, working from an Int of 2 probably wouldn't work.

For that matter it's going to be hard to make a sorcerer when a fox's base Cha is 6...

Oh, also, I'm assuming that the idea of my fox taking Kitsune Magical Tail feats is not allowed, given we're supposed to seem fairly ordinary as familiars go at first?

Start with 10's and adjust from there! :-)

Go ahead and select the Kitsune Magical Tail Feats, seems flavorful.


OmniChaos wrote:

This thread blew up so if you already answered this, forgive me. :)

I was thinking a fey and per your rules, I can pick a sprite but their CR is 1/3 while being an improved familiar. How does that work?

Take the Improved Familiar Feat at 1st as they ARE more powerful than base familiars with spell like abilities and DR even at 1/3 CR.


So let's simplify this-

Take your bestiary entry. If your creature's intelligence is normally less than 6, raise it to 6. This is what familiars start with.

Those numbers are your "baseline" stats (like 10s are for a human).

Now, spend your point-buy normally, treating your baseline as a 10.


Doomed Hero wrote:

So let's simplify this-

Take your bestiary entry. If your creature's intelligence is normally less than 6, raise it to 6. This is what familiars start with.

Those numbers are your "baseline" stats (like 10s are for a human).

Now, spend your point-buy normally, treating your baseline as a 10.

Sounds reasonable!


Storyteller Shadow wrote:
Doomed Hero wrote:

So let's simplify this-

Take your bestiary entry. If your creature's intelligence is normally less than 6, raise it to 6. This is what familiars start with.

Those numbers are your "baseline" stats (like 10s are for a human).

Now, spend your point-buy normally, treating your baseline as a 10.

Sounds reasonable!

Que dramatic voice,

NOOooo! My stats have to be recalculated! The Horror! The Horror!

*Passes out dramatically on a magically appearing couch.*


Zizi the Masterless wrote:

Que dramatic voice,

NOOooo! My stats have to be recalculated! The Horror! The Horror!

*Passes out dramatically on a magically appearing couch.*

Damnit! Dark went cat! Booo!! Now I gotta choose a different animal!!


May need to change my stats a bit. No problem.

Yes. My goat will headbut all who opposed him!


Well, the party will have a proper scapegoat now... :P


Indeed they will. mess with Ram, you get the horns!

Sir Gallant:

Sir Gallant
Male goat cavalier (gallant, gendarme, charger (lapith)) 5 (Pathfinder Player Companion: Heroes of the High Court 12, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 37, Pathfinder RPG Ultimate Magic 112)
NG Small animal
Init +3; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 24, touch 14, flat-footed 21 (+7 armor, +3 Dex, +3 natural, +1 size)
hp 64 (7 HD; 2d8+5d10+26)
Fort +11, Ref +8, Will +6
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee gore +12 (1d4+14/19-20)
Special Attacks cavalier's charge, challenge 2/day (+5 damage, +2 to hit while riding mount)
--------------------
Statistics
--------------------
Str 20, Dex 16, Con 16, Int 6, Wis 14, Cha 5
Base Atk +7; CMB +9 (+15 overrun); CMD 26 (32 vs. overrun, 30 vs. trip)
Feats Alertness, Bulette Charge Style, Charge Through[APG], Improved Overrun, Power Attack, Ride-by Attack, Spirited Charge
Traits linebreaker (belkzen)
Skills Acrobatics +6 (+10 to jump), Climb +5, Perception +9, Sense Motive +10 (+12 when opposing a Bluff check), Survival +5 (+9 to to find food); Racial Modifiers +3 Survival, +4 Survival to to find food
SQ courser, natural mount, order of the sword, symbol of inspiration
Other Gear mwk tatami-do armor[UC], piercing bellow, ring of evasion, 300 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bulette Charge Style +4 to overrun in heavy armor, less in medium/light armor.
By My Honor (NG, Will) (Ex) +2 to Will saves as long as NG alignment is maintained.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Charge Through You can make a free overrun as part of a charge.
Courser +10 (Ex) +10 feet to speed, unless heavily loaded.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Natural Mount (Ex) Charger counts as having Mounted Combat and uses Acrobatics for Mounted Combat feat pre-reqs
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ride-By Attack You can move - attack - move when charging mounted.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Sword's Challenge +5 (2/day) (Ex) +5 to damage target, -2 AC vs. others when used, +2 to hit while riding your mount.
Symbol of Inspiration +2 (Ex) Allies gain bonus vs. charm, compulsion, fear , bonus damage when dealing nonlethal damage.

Since it is very hard to use manufactured weapons, it would have been cool if my horns counted as a lance :P


After some long thinking on this, I have decided on a samurai rabbit.
I will have this created in a couple of days.


Oh man these concepts are just amazing. I should force ALL my PCs to be transmuted into furry woodland creatures in ALL games...


I'm most of the way done with Silvertail here. She's a four-tailed fox with an ego suitable for a dragon queen. :D She loves being beautiful and powerful (for a fox), and expects the rest of the universe to recognize just how amazing she is.

...so basically she's like a cat, except she's a talking magic fox. :D

I still need to pick out her spells and fill in her bloodline stuff, and pick a trait, but the basics are here in this alias.

Also, my votes for locations, in order of preference:
Golarion
Faerun
Krynn
Eberron
Oerth


Here he is again, for some reason my post was eaten. T.T

Azur:

Azur
Male Atomie Fey Adapt 5
CN Diminutive Fey
Init +9; Senses Darkvision 60 ft., Low-light Vision; Perception +16
--------------------
DEFENSIVE
--------------------
AC 18, touch 18, flat-footed 14 (+4 Dex, +4 Size)
hp 50 (7 HD, 2d6+5d8+14)
Fort +4, Ref +6, Will +8
DR 2/Cold Iron
--------------------
OFFENSIVE
--------------------
Speed 20 ft., Fly 50 ft. (Good)
Melee -
Ranged -
Special Attacks Sneak Attack +1d6, Shadowmark (3d8, -1), Illusions (DC 20)
Spell-Like Abilities (CL 5th)
Constant— speak with animals
At will— dancing lights, reduce person
3/day— invisibility (self only)
1/day— shrink item
--------------------
STATISTICS
--------------------
Str 6, Dex 19, Con 14, Int 14, Wis 16, Cha 24
Base Atk +2; CMB -4; CMD 10
Traits Quick Learner
Feats Alertness, Improved Familiar, Tactile Illusion, Greater Shadowmark, Extra Magic Talent, Improved Initiative
Skills Bluff +17, Fly +21*, Knowledge (Arcana) +12, Knowledge (Nature) +12, Perception +16, Sense Motive +16, Stealth +27, Use Magic Device +18
Languages Common, Sylvan, Aklo, Draconic; speak with animals
--------------------
MAGIC
--------------------
Spell Pool 12
Caster Level 5th (6th Illusions)
Spheres Illusion (Complex Illusions, Illusionary Odor, Illusionary Sound, Illusionary Touch x2, Ranged Illusion), Telekinesis (Finesse)
Drawbacks Somatic Casting x2,
Boons Easy Focus
--------------------
SPECIAL ABILITIES
--------------------
Improved Evasion, Fey Magic, Master Illusionist (2), Shadowstuff (9), Shadowmark (3d8, -1), Darkvision, Truesight (1/day),
--------------------
GEAR
--------------------
Explorer's Outfit, Staff of Illusion +1, Pathfinder Sack (Pouch), Cloak of Resistance +1, Wand of Cure Light Wounds, Cracked Dark Blue Rhomboid, Cracked Dusty Rose Prism, Cracked Pale Ruby Trillian, Cracked Pink and Green Sphere (UMD), Western Star, 1450 gp

Azur is a animal speaking fey adapt who does not fight in the traditional sense, arguably at all. He is a tricky little guy, still tricks can help and hurt.

Silver Crusade

Here is Nilly Frantz the brownie druid/monk. The basics are here more crunch and background to follow. Also Golarion is preferred for me

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