Dwarf Fighter

Nilly Fratz's page

9 posts. Organized Play character for Edelsmirge.


Full Name

Nilly Fratz

Race

Dwarf

Classes/Levels

Bloodrager 8/fighter 2() hp , init +, Perc +, F , R , W ( vs spell)

Gender

Male

Size

medium

Special Abilities

See below

Alignment

N

Occupation

brewing and blacksmith

Strength 22
Dexterity 14
Constitution 16
Intelligence 8
Wisdom 12
Charisma 12

About Nilly Fratz

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Offense
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Speed: 20ft
Melee:
Ranged:

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Statistics
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Base Atk 10; CMB +13; CMD
Saves: Fort +, Ref +, Will + (+ vs spells and spell like abilities, + vs illusions)
AC dx +2 shield
HP MAX

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Feats
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1st
2nd
3rd
4th
5th

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Skills
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1 perception 5 1 3 9
2 climb 1 6 3 10
3 survival 1 1 3 5
4 profession brewer 3 1 3 7
5 fly 1 2 3 6

Background skills:

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Gear
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Special Abilities
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Dwarven racial abilities:

Spoiler:

Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Dwarves are humanoids with the dwarf subtype.
Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
Defense Racial Traits

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Feat and Skill Racial Traits

Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Senses Racial Traits

Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Offense Racial Traits

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

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Background
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