Dwarf Fighter

Nilly Fratz's page

9 posts. Organized Play character for Edelsmirge.


Full Name

Nilly Fratz

Race

Dwarf

Classes/Levels

Barbarian 1(drunken brute)/fighter 4(2 handed) hp 59, init +2, Perc +9, F , R , W ( vs spell)

Gender

Male

Size

medium

Special Abilities

See below

Alignment

NE

Occupation

brewing and blacksmith

Strength 22
Dexterity 14
Constitution 16
Intelligence 8
Wisdom 12
Charisma 7

About Nilly Fratz

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Offense
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Speed: 20ft, fly 30
Melee: +11 1d10+12 rage +13 1d10+14
Ranged: +11 1d10+12 rage +13 1d10+14

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Statistics
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Base Atk 5; CMB +13; CMD
Saves: Fort +, Ref +, Will + (+ vs spells and spell like abilities, + vs illusions) resist fire 5
AC +1 breastplate +6 +2 dx +2 shield 19/21
HP MAX 59

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Feats
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1st power attack
2nd precise shot, point blank shot
3rd two handed throw
4th +1 str
5th quick draw, rapid shot

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Skills
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1 perception 5 1 3 9
2 climb 1 6 3 10
3 survival 1 1 3 5
4 profession brewer 3 1 3 7
5 fly 1 2 3 6

Background skills:
1 profession blacksmith 5 1 3 9
2 linguistics 5 1 -1 6 dwarven, undercommon, common, elvish, halfling, gnomish
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Gear
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Dwarven boulder helmet (20gp)(1d4)
Dwarven sphinx hammer+1 called, 1d10
Breastplate +1 (200gp)
Heavy wooden shield (7gp)
100 ft silk rope, knotted, grapple
Backpack
2x water flasks cider liquor
2x wrist she's the for cider

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Special Abilities
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Smite good 1/day
Darkness, desecrate, unholy blight 1/day
Dwarven racial abilities:

Spoiler:

Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Dwarves are humanoids with the dwarf subtype.
Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
Defense Racial Traits

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Feat and Skill Racial Traits

Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Senses Racial Traits

Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Offense Racial Traits

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

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Background
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