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If, for example, I have a +1 Flaming Light Crossbow, and launch from it a bolt that is in its own right a +1 Flaming Bolt, what's the damage roll going to look like? What's cumulative and what isn't? What if bow and bolt have different enchantments? What if they have different enhancement modifiers?

Fuzzy-Wuzzy |

Only the higher modifier applies, duplicate abilities don't stack.
However, technically flaming burst does not duplicate flaming, so you could have one of those on the bow and one on the arrow and get +2d6 fire damage with another +1d10 on a crit.
Most GMs won't let you get away with it, of course, but in PFS they might have to(?). And it's not actually overpowered, just silly and not RAI.

Gallant Armor |
Gallant Armor wrote:Only the higher modifier applies, duplicate abilities don't stack.However, technically flaming burst does not duplicate flaming, so you could have one of those on the bow and one on the arrow and get +2d6 fire damage with another +1d10 on a crit.
Most GMs won't let you get away with it, of course, but in PFS they might have to(?). And it's not actually overpowered, just silly and not RAI.
A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. The fire does not harm the wielder. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points of fire damage on a successful critical hit. If the weapon’s critical multiplier is x3, add an extra 2d10 points of fire damage instead, and if the multiplier is x4, add an extra 3d10 points of fire damage.
Even if the flaming ability is not active, the weapon still deals its extra fire damage on a successful critical hit.