Negative Energy and Medium Healing


Advice


Howdy!

So I'm set to play a Dhampir Medium for a Skulls and Shackles game, and considering what type of campaign it is (it seems low money, low magic), I am wondering what would be the best way to manage my Negative Energy Affinity and heal myself? Currently planning on taking a level of Swashbuckler for Parry and probably Medium straight after.

When I channel the Hierophant I can gain Inflict Light Wounds, but I would rather not have to sit each and every day in the same Spirit. I can also take Craft Wand, but that won't do much good until 5th level (which is a decent way into this campaign).

Any ideas to help? I am currently considering a level into Oracle just to get ~6 ILW a day for the early game; or is there another way to add Inflict or manage this issue? Pretty much any Paizo legal stuff works, but no variant heritages for Dhampirs, no Leadership and no Additional Traits.

Going for a dread pirate theme with a lot of Blackbeard/Barbossa influence, including the stories of his occult magic and such.


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If you have a cleric who channels positive energy in your party, you can take the Life-Dominant Soul feat to gain some benefit from that.

The Spirit Dancer or Rivethun Channeler archetype of the Medium class would let you switch among different spirits during a single day, but you would have a limited number of rounds to do things that are boosted by your legendary spirit.

Infernal Healing (by you or by somebody else) should heal you properly regardless of your negative energy affinity. From the way you describe your campaign, your fellow party members should have no problem with casting such a spell.


Does the Spirit Dancer fully replace Spirit Bonus or is it only active when you're dancing? I hate to rely on other party members for my healing, especially because I'm the one clearly choosing the problematic race.

Though Infernal Healing Wands can work as well.

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