In Service To Lore Question...


Pathfinder Society

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

What would be needed to bring the entire trilogy 'up to speed'/sanctioned for PFS play?

Right now only the first part 'First Steps' is allowed for play.

What sort of considerations/adjustments would be needed?

Could we do that as a 'group-sourced' modification with vetting?

*doesn't anticipate the resources being available 'in-house' to adjust the series given all the material that is coming down the pipe PLUS the addition of the Starfinder franchise...*

Scarab Sages 5/5

1) remove/replace Grandmaster Torch... but it could easily be done - it's mostly just briefing.

1/5

Replace any bad Clerics with Oracles. I actually think that this is a good idea for all OGL to Pathfinder conversions.

The Exchange 5/5

Nohwear wrote:
Replace any bad Clerics with Oracles. I actually think that this is a good idea for all OGL to Pathfinder conversions.

these were actually written for Pathfinder... they were actually retired because - well - it was said it was because the factions changed?? I think??

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Pretty much the entire point of the trilogy was to introduce players/characters to all ten new factions for season three. Most of those factions are gone or renamed​ and heavily changed from when those scenarios were written. While I'll miss part two a little, we have much better scenarios now in the evergreens and I say good riddance.

The Exchange 5/5

I disagree.

More options are better.

The introductions to each of the factions in the scenarios always felt kind of added on after - esp. in the second two.

#2: To Delve the Dungeon Deep - "You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder."

Yeah, a classic crawl. And an introduction to the Cairnlands. Plus a "warning" of what can happen to you as a Pathfinder...

This one pretty much could be run as is... maybe a faction leader changed?

#3 A Vision of Betrayal - "Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society."

An overland trip, "escort" duty for a artifact specialist, and an introduction to both Escadar and Gilmen...

again the Faction parts that would need to be re-worked are very minor and are basically part of the briefing.

Grand Lodge 2/5

Just because the first one is legal doesn't mean it couldn't also do with an update.

The Exchange 5/5

claudekennilol wrote:
Just because the first one is legal doesn't mean it couldn't also do with an update.

don't want to say that to loud, or they may decide to retire it to.

But yeah, it has many of the same (IMHO minor) issues as the other two - it just doesn't have a briefing by the head of a retired Faction (Lantern Lodge in II, and Shadow Lodge in III).

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

So, as someone who has *not* played II or III, but would be willing to help 'adjust' I, what sort of work are we talking about? Some minor name changes and faction goals?

I would really *love* to do this officially and 'legit for credit'. It feels like an 'empty spot' in 'content I've missed'.

Silver Crusade 4/5

Part 3 would be simple to change. Just remove the second mission briefing, and merge that information into what they learn in the initial briefing, without the faction intro that used to come with that second briefing.

Part 2 is a little more complicated, since there's a minor "faction mission" (not an official faction mission, since the PCs are assumed not to have chosen factions until after they complete all 3 parts of First Steps, so EVERYONE gets this mission) from a faction that no longer exists. That section would have to be reworked, but I don't think it would be that difficult.

The tougher part, IMHO, is rewriting the faction intros to be relevant today. That includes for part 1, which is still currently legal.

Grand Lodge 5/5

HMM... I thought that the Boons from the removed factions and the chronicles were the primary issue with those scenarios? I mean I do hear people talking about the factions that were changed/removed, but that makes little to no sense with the large number of scenarios removed that mention these exact plot lines/factions/characters. I mean, there are a bunch of season 2/3/4 scenarios about the Shadow Lodge that make zero sense without them, but remain perfectly legal. Generally if a scenario is retired, I believe that the chronicle/boon has to create issues, or that the scenario itself must have some issues or rules ambiguities (or contain some D&D non OGL material that Pathfinder can't use as is the case with some season 0 scenarios).

Scarab Sages 4/5

It's not that the factions are mentioned that is the issue. It's that the faction leaders in the First Steps scenarios are actively trying to recruit the characters into factions that no longer exist.

To me, the actual adventure part of both scenarios would still work fine, and I'd love to see them reintroduced. First Steps 2, in particular, is a good 1st level dungeon crawl.

First Steps Part 2: To Delve the Dungeon Deep:
The ghoul is sometimes problematic, and if it's rewritten, it would be great to see its paralysis somehow limited like a creature is limited in The Confirmation. Other than that, the dungeon crawl part is fine.

As for the faction part, Amara Li could very easily just be visiting the Grand Lodge, because she's heard of the existence of the faction mission item. She's a Venture Captain now, so having her giving a mission isn't unusual. The item the group is asked to recover could serve as the secondary prestige point, and the scenario that makes use of it later still exists and could still provide the benefit of having that boon.

Grand Lodge 2/5

nosig wrote:
claudekennilol wrote:
Just because the first one is legal doesn't mean it couldn't also do with an update.

don't want to say that to loud, or they may decide to retire it to.

But yeah, it has many of the same (IMHO minor) issues as the other two - it just doesn't have a briefing by the head of a retired Faction (Lantern Lodge in II, and Shadow Lodge in III).

I love the first one. It's a great introduction to Pathfinder in general. It has some problem-solving skills (getting into the warehouse and safely retrieving the crate plus dealing with the imp), it has some intro to combat (rats and imp), it's got a neat little puzzle (chests in the basement), it's got RP/investigation (orphanage), and it's got an actual combat that should be challenging but not deadly (greataxe aside) assuming the GM actually follows the tactics.

My problem with it is mostly just the then-sczarni faction lead no longer has any facetime with the society (at least not that I've seen). But my biggest gripe is that it's really hard to justify GM'ing this one when the boons on other evergreens are actually worthwhile (like, I'd rather have those boons, and I don't want to screw my players over by giving them this chronicle sheet with nothing worthwhile on it).

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