Looking for a little Oracle advice (Heavens Mystery, Seeker and / or Lorekeeper)


Advice


Good evening all.

I'm putting together an Oracle build for a Rise of the Runelords run. The character would prefer to avoid melee and isn't really even one for overly destructive spells, preferring control, buffs, debuffs and heals (more or less in that order) over ranged attacks or blasts. He's essentially a young worshiper of Desna who has sort of ancient arcane lineage and a fascination with the era of Thassilon. He'll start off somewhat exuberant and naive at the prospect of adventure, maturing as the story advances. We will be running an expanded version of RotRL which would, at least in theory, extend to 20th level.

He's going to take the Heaven's mystery and the Powerless Prophecy curse. Optimization takes a backseat to flavor and fun with this one, so I'm not looking to be perfectly optimized so much as being as good as can be reasonably expected within the character concept.

The biggest thing I'm debating right now is going as a Human with the Seeker archetype or as a Half-Elf with both the Seeker and Ancient Lorekeeper archetypes. Any thoughts on that would be welcome; he will also be taking the Eldritch Heritage feats for the Arcane Bloodline as well.

If I decide to go with the Half-Elf, this is the Lorekeeper spell list I'm currently considering - any advice in this would also be appreciated.

2nd - Arcane Mark
4th - Color Spray
6th - Rope Trick
8th - Paragon Surge
10th - Dimension Door
12th - Overland Flight
14th - Disintegrate
16th - Prismatic Spray
18th - Scintillating Pattern

These are the spells that I'm looking at taking via the Arcane Bloodline:

13th - Contingency or Anti-Magic Field
15th - Limited Wish
17th - Protection From Spells or Stormbolts

If it helps, the rest of the party is made up of two very strong melee types and an Enchantment-focused Sorcerer with the Serpentine Bloodline.

Thanks for listening!

EDIT: I know that the two archetypes both replace the bonus class skills gained by the Heavens mystery. The GM has made it clear that she's fine with my just taking the Seeker's Tinkering ability and not gaining the class skill benefits from Lorekeeper.

Liberty's Edge

Personally I would go with the Spirit Guide instead of the other options, simply for the flexibility.

That said, you cannot use the Arcane Bloodline ability to add Sorcerer/Wizard spells to your list, according to this FAQ.


Fomsie wrote:

Personally I would go with the Spirit Guide instead of the other options, simply for the flexibility.

That said, you cannot use the Arcane Bloodline ability to add Sorcerer/Wizard spells to your list, according to this FAQ.

Spirit Guide just doesn't suit the concept, I'm afraid.

Looking at the FAQ you linked, there seems to be a ton of ambiguity regarding the character being able to cast the bonus spells from the arcane bloodline (tons of ambiguity being pretty much par for the course when it comes to Pathfinder), as opposed to, say, spell trigger items which require a spell to be on your spell list, but not necessarily be among your spells known. Looking back over the wording of both the Oracle and Sorcerer class, it doesn't seem like even their bonus spells would work by that interpretation, except for being called out in that particular FAQ.

Regardless, even if that were the proper interpretation of the rule now, just add it to the seemingly never-ending list of Paizo rules changes, clarifications, nerfs, revisions, errata and FAQ that often seems to be striving to ruin the game for its players. We'll handwave it, I'm sure.

Any insight on Seeker vs. Seeker and Lorekeeper? Any thoughts on the choices of arcane spells?

Liberty's Edge

The list looks good enough I suppose, though I would probably just take Paragon Surge as a standard, learned spell, as opposed to a Lorekeeper bonus one. Taking it as a Lorekeeper spell bumps it to a level 4 instead of a level 3 spell, which doesn't seem to beneficial. Though honestly, I think you would just be better off with the spell list from the Heavens Mystery, as several spells are on both lists, but would be lower level that way, sure you wouldn't have dimension door or rope trick, but there are always other options there.

Given your A or B choice, I would say just go with A: Seeker.


Fomsie wrote:

The list looks good enough I suppose, though I would probably just take Paragon Surge as a standard, learned spell, as opposed to a Lorekeeper bonus one. Taking it as a Lorekeeper spell bumps it to a level 4 instead of a level 3 spell, which doesn't seem to beneficial. Though honestly, I think you would just be better off with the spell list from the Heavens Mystery, as several spells are on both lists, but would be lower level that way, sure you wouldn't have dimension door or rope trick, but there are always other options there.

Given your A or B choice, I would say just go with A: Seeker.

Ugh - I completely forgot that Paragon Surge was on the Cleric list as well. Good catch there. I'll definitely have to change that one out - probably for Fly, so I can spread that one around,,.

If I ultimately decide to go with only the Seeker, I'll be able to make the character Human, which means more feats and skill ranks as well - always a good thing.

Liberty's Edge

And if your GM is going to ignore the FAQ about spells known vs spell lists, then even more reason to forget the Lorekeeper, grab the Eldritch Heritage, and pick up your desired spells then.

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