Weapon Trick Crush Armor


Rules Questions


Crush Armor wrote:
When you deal damage to a foe’s armor with a successful sunder combat maneuver check while using a two-handed weapon, the foe must succeed at a Fortitude save DC = 10 + 1/2 your base attack bonus + your Strength modifier) or be fatigued for 1 round. If the armor has the broken condition after you damage it, the foe must continue making this save every round until he removes the armor or the armor loses the broken condition. If the armor is destroyed by your sunder attempt, the foe is automatically fatigued for 1 round. The foe cannot become exhausted this way.

Using this feat, if the armor were destroyed I know the first round is automatic. Does the person in question then have to make the fortitude save as though it were broken also.

On the subject of destroyed items. If armor or weapons are destroyed. What happens, is it treated as though they're just gone. Does ACP apply, anything? (Very new to the sunder rules.)


A destroyed object is no more. It has ceased to be whatever it was previously. That suit of full plate armor you were wearing is no longer usable as armor. More likely than not, it falls off of you in pieces.

Once destroyed, the victim of Crush Armor no longer has armor that can be damaged or destroyed further. Once they recover from the shock of their armor having been imploded from around them, they're fine.


Um no? broken armor gives half ac, it doesn't just fall off them. After armor is broken, they make make saves until they take it off or be fatigued (as in the text) and weapons get a -2 to hit, as well as only having a x2 crit on a 20. check the broken condition.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Broken =/= Destroyed

Two entirely different states.

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