
Brother Fen |

There are tons of great scenarios that offer heavy role playing. Usually there is a heavy role playing segment and then combat. I can't think of one without combat.
The Disappeared and The Immortal Conundrum immediately come to mind. If you want pure puzzle solving, then grab a couple old Dungeon magazines and run the Challenge of Champions V or VI.

Andre Roy |
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This recent module To seal the Shadow has a whole Debate/verbal combat section.

murdertron3000 |

There are tons of great scenarios that offer heavy role playing. Usually there is a heavy role playing segment and then combat. I can't think of one without combat.
The Disappeared and The Immortal Conundrum immediately come to mind. If you want pure puzzle solving, then grab a couple old Dungeon magazines and run the Challenge of Champions V or VI.
This is great, thank you both. Combat is fine of course, I was just looking for something that skewed pretty heavily towards RP. Much appreciated!

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Temple of Empyreal Enlightenment
The Disappeared
The Blackros Matrimony (though you'll probably want to run the more combat heavy Penumbral Accords from season 2 first, since they're related)
The Consortium Compact
The Sun Orchid Scheme
Bid for Alabastrine
Portent's Peril
Forged in Flame 1: The Cindersworn Pact
What Sleeps in Stone
Generally speaking, there's been a lot more non-combat encounters, and/or "combat optional" encounters in the last year or so. So pretty much any adventure from late season 7 or season 8 is going to be less combat and more social, skill, and/or puzzle encounters than before. But the ones I listed here stand out the most in my mind in that regard.
And for a module that's PFS legal, I'll highly recommend Feast of Ravenmoor.

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The followup to Black Waters, School of Spirits, has lots of RP opportunity and can also be run without a single combat depending on what the PCs are comfortable with.
Out of Anarchy and Scars of the Third Crusade have lots of RP, and there is some investigation required by the PCs if they want the full story.
Wounded Wisp can be fun, if the GM is willing to put in the effort when it comes to NPC interactions.
I also recommend everything on Fromper's list, and others mentioned here!

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Murder's Mark is a delight.
Twisted Circle.
The first section of Gallows of Madness (Foul Breed) is delightful.___
However, just about any scenario with intelligent talking adversaries can become a great roleplay experience. I roleplay most combats.
Hmm
That last can lead to really entertaining encounters. I just got to break out my Scooby Doo impression for a party talking to a worg.

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Thanks everybody, you've been immensely helpful! :)
Library of the Lion, if it's not too late.

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Merchant's Wake (part one at least)
There's an interesting mini-game within the scenario with multiple NPCs having interdependent attitudes towards each other. That game was something else in terms of RP. Could be due to the fact that we had a Bard, Bloodrager, Cleric, Oracle, and a Paladin in this one. The Monk wasn't slacking either, given that it was a Monk. Fun times.
Mind the boss encounter, though. It could be trouble.