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Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Society Scenario #8-14: To Seal the Shadow (PFRPG) PDF

**½( )( ) (based on 32 ratings)

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A Pathfinder Society Scenario designed for levels 1-5.

To most, Mount Shibotai's devastating eruption was a footnote in Tian history. To the shadow-bound wayangs who settled the jagged crater in Minata, the volcano was the reason they inhabited Golarion at all. In their de facto capitol Inahiyi, the wayangs host an annual festival to commemorate the catastrophe that brought them into this world and forced them to ally with their neighbors against a common threat. On especially auspicious anniversaries, the wayangs invite foreigners to contribute to the ceremony, and the Pathfinder Society has negotiated the privilege of having its agents observe the sacred ceremonies as these outside participants. This is no mere anthropological opportunity, though, and the PCs may be all that stands between their world and an unspeakable evil.

Written by Jason Keeley.

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Product Reviews (32)
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Average product rating:

**½( )( ) (based on 32 ratings)

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Great story, unfortunate mechanic

***( )( )

Spoilers ahead!

So much to love about this scenario: the setting is invitingly weird, the NPCs are memorable, lots of nifty roleplay. From a roleplay standpoint, I particularly enjoyed having the PCs take on the roles of historical characters. The wayang kulit at the end is a great touch.

Unfortunately, the scenario is marred by the inclusion of the verbal duel rules. I have to wonder what the motivation was for using them here. I'm not saying the mechanic is bad--it might work well in a different context--but this is definitely not the place for it. It's a very heavyweight solution to a lightweight problem. It bogs down the game. Worse, it perversely penalizes characters who should be good at the challenge, making them less likely to succeed.

Mechanics aside, the scenario doesn't really provide the details necessary to run the associated encounter: The PCs are required to reenact (improvisationally) a historical argument. Unfortunately, we are given very little idea as to what the original argument was even about. It's not impossible to come up with a plausible guess, but it would have been nice to have it spelled out.

More fun than you'd think


ithinking can't say exactly why Ilike the scenario, butI do. i've been waiting for more wayang content and now I have it. The concept is great, the role-playing opportunities are great, the last fight is stupendous! The debate section might get to some people, but with some prep work and handouts it is fine.

Just make sure not to run this one without preparations.

Please put Ultimate Intrigue on the PRD

***( )( )

I've played this scenario and am currently prepping it for gen con. When our group played the gm had pages of materials printed out to help ease the mechanics of the debate. Even with the materials, we ended up scrapping most of the rules and used opposing skills checks. Which was fun with roleplay.

Now that I'm prepping this scenario I want to run my head through a brick wall. I'm more than likely going to spend 80-90% of my prep time just run the debate smoothly.

Paizo please add Ultimate Intrigue to your PRD if you plan on having more scenarios utilizing mechanics from the book. That way both the pcs and gm can have a sense of the rules before the scenario is played, instead of hitting the breaks mid-game to spend 30-45 minutes learning a brand new mechanic.

This mechanic does not affect my star rating as I believe this was an idea of the design team and not the authors

*( )( )( )( )

A new rule set? Seriously? Doesnt pathfinder already have some rulebooks? Ojay, points for flavor, i guess. But really, not a good scenario if youre lookibg for sword and sorcery adventure.

Amazing scenario, but should come with optional rule warning

****( )

Played this earlier this weekend and had some of the most fun I've ever had at a PFS game. Played my shadow oracle (essentially the perfect character for the plot) and had an absolute blast every encounter. Loved it start to finish.

The only issue (and only reason I haven't given 5 stars) is because it should really come with a warning about the optional rule set being used. Both myself and the GM had read through it pretty extensively, so it wasn't too hard catching the other players up to speed and guiding them through the dueling process, but without that warning I imagine the gameplay could have been ground to a screeching halt. PFS Scenarios that contain optional rule sets like this should probably contain a note in the blurb so players can at least skim the rules before reaching the table.

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