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Pathfinder Society Scenario #8-14: To Seal the Shadow (PFRPG) PDF

**½( )( ) (based on 27 ratings)

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A Pathfinder Society Scenario designed for levels 1-5.

To most, Mount Shibotai's devastating eruption was a footnote in Tian history. To the shadow-bound wayangs who settled the jagged crater in Minata, the volcano was the reason they inhabited Golarion at all. In their de facto capitol Inahiyi, the wayangs host an annual festival to commemorate the catastrophe that brought them into this world and forced them to ally with their neighbors against a common threat. On especially auspicious anniversaries, the wayangs invite foreigners to contribute to the ceremony, and the Pathfinder Society has negotiated the privilege of having its agents observe the sacred ceremonies as these outside participants. This is no mere anthropological opportunity, though, and the PCs may be all that stands between their world and an unspeakable evil.

Written by Jason Keeley.

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PZOPSS0814E


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Product Reviews (27)
1 to 5 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

**½( )( ) (based on 27 ratings)

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Another rule set most likely for just this scenario

**( )( )( )

Like the title says. Yet another set of rules we must familiarize with just for one scenario. I can see if this is a reoccurring thing,Please no, then great. A 1-5 is a perfect place for it, maybe. But learning a brand new type of encounter, which comes with changing how skills normally work, for one scenario is just painful.

I can see how verbal dueling (debate) may be fun once you get good at it. But for one encounter, in one scenario. The effort to prep it, teach the players, and then run it, was not worth it.

On the other hand, the story was interesting. Love delving into the lore of other races that I am personally not familiar with.

The combats were a bit underwhelming.


Banging my head in the table.

*( )( )( )( )

GM had to spend so much time telling us about the "debate club" which also has 4 1/4 pages of player handouts and by the time you are ready to actually start the encounter you are so annoyed that you don't want to role play any longer. GMs will need to create a small pamphlet/booklet for each player to have to help them better play this scenario. I don't think anyone, even the GM, really cared much about this "adventure". This could have been much more fun if there was not so much new material thrown at the players during the scenario.

This scenario is meant to sell the Ultimate Intrigue book, and makes me not want to buy the book.


Intro to the Wayang culture with serious mechanical problems

**( )( )( )

To keep it short, there is a lot to like, but verbal dueling system really ruined it for me.
Even with several custom handouts it takes way to long to explain... and while that would be fine, the scenario twist it in a fashion that made this very unpleasant.

Of course a good, GM can always try to make it entertaining, and I think I managed that, but it is very complicated to prepare and wasn't a lot of fun to run.

---

Next time, if you include a new subsystem, please use it for larger chunk of the scenario... running the part of the scenario that used it took significantly less time than explaining it.


Skill focused intrigue with an indonesian twist...

****( )

And the first scenario i've ever played that didn't require a single perception check. Kudos for that. This one plays like a fun one-shot in an outlandish environment with an over-the-top puzzle that seems designed not to be understood. We had a good time role-playing and so will you.

-1 star for back editing. the GM was trying to find relevant information but it was hidden, as per saldo with PFS scenarios these days. However, I still think the cool hints to real-world culture combined with a clear three-stage action sequence makes for a solid sandbox for a GM to toy around with.


Extensive prep required, but it pays off!

****( )

I have run this scenario two times now (once as a slot zero), and I would definitely run it again. This is not a scenario you want to run cold, or with limited prep time. However, if you take the time to prep this properly (I strongly recommend the awesome handouts on pfsprep!), and you have a group that is even a little interested in role play, the players will have a great time, with some memorable moments. The key is in how you present the debate mechanics, and to take the time to do it in an easy-to-follow fashion. The rest of the scenario is flavorful, but not overly time consuming, so there's plenty of time to spend on making sure your players understand the duel mechanics without sacrificing anything else.

My only complaint is that there is so little backstory given to go off of for the debate, so players and the GM will need to fill in the details. However, if you get a group that pays attention to their in-character role, you can end up with some fun, creative solutions!


1 to 5 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

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