Regional Support Program Player Boon Distribution


GM Discussion

3/5 Venture-Agent, Canada—Alberta—Grand Prairie

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We (the local regular GMs) are looking at the Player Boons and are super excited about them and can't wait to start handing them out. We are also thinking about how to distribute them in a manner that matches the intent the leadership (and the letter of the event support policy), creates maximum player enthusiasm, but doesn't add to after game bloat. I want to start this conversation so that we can share ideas and receive some wisdom from others.

I really like the dice rolling and tokens at our local conventions, but those had a lot of down time where we could look at the boons, get familiar with them, take an hour to decide which one we wanted, and roll at our leisure. I'm less excited about going through that routine on a weeknight time crunch, but maybe I"m just making mountains out of molehills.

We brainstormed the idea of handing them out as "PFS Achievements" or MVP award but that has two huge flaws: It's not an even/fair distribution, and it is super hard to hit the 10% target. I think this is a bad idea.

To make less dice rolling we talked about just having a roll off at every second table with the high roll taking a boon or to roll off once a month with a player gets +10% per game played that month.

The store owner also gave us some expert advice, recommending a points method much like the GM Boon. The VA keeps a attendance tally (not hard in our group) and the players earn a boon every 10th game. We are really attracted to this idea because: the player boon feels earned and new players have one less thing overwhelming them.

So, how will your group distribute the player boons? What works for your game space?

5/5 5/55/55/5

Think we're going to go with the 1 or 20 method . If you need time to pick, Just pick it up next time.

3/5 Venture-Agent, Canada—Alberta—Grand Prairie

1 or 20 has a much better aesthetic than our 19-20, this thread just earned it's keep.

4/5 ***

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A totally over complicated way is using the Warcraft 3 Random Distribution evening system.

After 1 game you get a 1.5% chance to get a boon. That amount increases by 1.5% each time you don't get a boon, and resets if you do.

For simplicity we'll round up so we're only at 2 digits,

So after game one everybody gets a 2% chance to get a boon.
After game two everybody who hasn't yet gotten a boon gets a 3% chance.
After game three everybody who hasn't yet gotten a boon gets a 5% chance.

etc.

Some Notes:

This gives an approximate long term distribution of 10% while reducing unlucky and lucky streaks.

Even if you were extremely unlucky you are guaranteed a boon after 68 games in this system.

The mode is 8 and the standard distribution is 5.06

TL;DR An overly complicated way of maintaining 10% while reducing the expected variance.

Liberty's Edge 4/5 5/55/5 ** Venture-Lieutenant, California—Sacramento

I am just rolling a d20, on a 19 or 20 you get a boon, and the boon is giving out random on another roll, not a players choice.

Simple a quick.

3/5 Venture-Agent, Canada—Alberta—Grand Prairie

As an engineer by trade, I find that random distribution extremely appealing.

Liberty's Edge 3/5 5/5 *** Venture-Captain, Nebraska—Omaha

DM Livgin wrote:
As an engineer by trade, I find that random distribution extremely appealing.

As an engineer you understand there is such thing as random distribution. But the sample is small so it will be close enough.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

10 % chance per player per table, rolling a d10 or 20 is usually the quickest one.

These days I hand the players one of my own dice for the roll to ensure that things are fair for everybody.

There is actually nothing stopping you from printing a set of the current player boons, stamping a huge "void" on top and letting players look at them when they have the time.

I fail to see the advantage of rolling trying to avoid rolling one per session.

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Of course, when it comes to conventions we have used another solution.

One of the organizers checks player attendance (and remember GMs also count here) to see how many boons he has to distribute, assigns a number to every table and then rolls. Usually, we roll table number and player number (counted clockwise with the GM as the 1) as publicly as possible, to make sure that it is as transparent as possible.

We also use this method to distribute con support, it's relatively quick and avoids certain problems.

Scarab Sages 5/5 5/5 ** Venture-Captain, Netherlands

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We're looking into using a point system. Earn points for every game played. If you reach the desired number, you get a boon. That way you cant get disgruntled players because they 'roll bad'. And you have something to look forward to.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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We're getting close to rolling out the system Tineke mentioned. One motivation was that we have a lot of superstitious people who believe uniform distributions will not, in the long run, even out for them :P

Silver Crusade 4/5 5/5 *

Lau Bannenberg wrote:
One motivation was that we have a lot of superstitious people who believe uniform distributions will not, in the long run, even out for them :P

Those who love logic and control might find more interest in the GM line.. for only 6 handy sessions they too can get a GM boon ;)

As a generally GM who knows the dice hate him i can see why this one would be a good option. Hopefully the profession(Gambler) type players don't gripe

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Douglas MacIntyre wrote:


Those who love logic and control might find more interest in the GM line.. for only 6 handy sessions they too can get a GM boon ;)

As a generally GM who knows the dice hate him i can see why this one would be a good option. Hopefully the profession(Gambler) type players don't gripe

But what of folks who are incapable either because of time constraints or lack of talent to GM, or are in a Lodge where they only get the Boon if their tables fire?

Saying 'oh, just GM' is very much a kick between the legs to some people.

Liberty's Edge 4/5 *

Sebastian Hirsch wrote:


Of course, when it comes to conventions we have used another solution.

One of the organizers checks player attendance (and remember GMs also count here) to see how many boons he has to distribute, assigns a number to every table and then rolls. Usually, we roll table number and player number (counted clockwise with the GM as the 1) as publicly as possible, to make sure that it is as transparent as possible.

We also use this method to distribute con support, it's relatively quick and avoids certain problems.

I started doing this at our mid-sized conventions after having a streak where nobody won a prize for two consecutive slots. It gets the intended ratio, but guarantees a winner each slot. Also, by doing it publicly, everyone gets to cheer for the winner.


I like your idea Tony, will have to pass that on to my boss

5/5 5/55/55/5

A dm does not het abroll correct?

Dan stubborn autocorrect

Silver Crusade 4/5 5/5 *

Wei Ji the Learner wrote:


But what of folks who are incapable either because of time constraints or lack of talent to GM, or are in a Lodge where they only get the Boon if their tables fire?

Saying 'oh, just GM' is very much a kick between the legs to some people.

Agreed, it was somewhat in jest.. i know that repeatedly rolling badly for one off rolls frustrates as well and the other people who have the touch for things like boon rolls can have a pile of them across a con/year.

so will try a few more serious points:
1) GMs will tend to get less games than players and would be less likely to build up points. Would they get some way to balance a chance at a boon if they only got the less frequent game option.
2) Repeat attendance would be the only way to gain these, visitors to your games would not have likely odds of gaining them..

I agree its a positive option but there tends to be some cases it will be less beneficial for..

3/5 Venture-Agent, Canada—Alberta—Grand Prairie

Douglas MacIntyre wrote:
1) GMs will tend to get less games than players and would be less likely to build up points. Would they get some way to balance a chance at a boon if they only got the less frequent game option.

Here I assumed that GM's counted as players also when it came to receiving Player Boons.

Liberty's Edge 4/5 5/55/5 ** Venture-Lieutenant, California—Sacramento

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I have always let GMs roll for player boons.

4/5 *

At our events our VOs have a single die dedicated to this roll, that everyone uses - not because we expect cheaters, but because it means that everyone literally has the same chance.

And yes, GMs are also players.

Dark Archive 5/5 *

if you roll and win a player boon, does it have to go on the pc you are playing that day? or can you assign it to any pc?

Grand Lodge 4/5

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You can assign the boon to any character.

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