Apupunchau |
One of the things I love most about Golarion is that there is a ton of stuff left unwritten. It allows me to expand on things in my games and invent new things to further enrich the game world. A part of the setting that always interests me are the divine being they have and how the interact with their followers and each other. On one of the Pathfinder FB pages I play a little game of creativity where I ask about what kind of character you would make to follow a god. This week I'm looking at Mhar, the Great Old One of caverns, mountains, and volcanoes.
Sitting at our theoretical gaming table, our GM turns to us and says, "All of the characters must be followers of AMhar, although they do not need to be divine casters." What character do you make? Who is he? Why has he chosen The World Thunderer as his patron? In what ways does he further the Great Old One‘s goals? Why would he be attracted to this beings doctrine?
Apupunchau |
Oracle void mystery seems worthwhile
Mhar is a more earth bound being. His body literally being trapped on Golarion and being the Great Old One of caverns, mountains and Volcanoes. SOme one like Yog-Sothoth who lives in the void and is the Outer God of distance seems more appropriate to a void oracle. But I'm sure it could be made to work.