Mythic Items - Legendary & +6 enhancement??


Rules Questions


Legendary Item:
Legendary Item (Ex)

You gain a legendary item. This item grants a number of abilities equal to your tier (maximum 3). At 3rd tier, you can select this ability again, increasing the maximum to six abilities and causing the item to become a lesser artifact. At 6th tier, you can select this ability again, increasing the maximum to 10 abilities; the item then becomes a greater artifact.

Just to clarify, if i take this does my existing weapon just become a legendary item or do I get a new one? If its a new one does it gain any non-mythic bonuses and do I need to pay for it? (I don't own the mythic book yet and I can't access half of the pfsrd, ive only got a limited experience of mythic)

Bonus Question: Can a mythic weapon have a +6 enhancement bonus? If yes, could someone kindly link me to where it says so for future reference?


Your existing weapon would be designated as your legendary item.


GM Rednal wrote:
Your existing weapon would be designated as your legendary item.

Thanks :)

Can anyone help with an answer - and a quote/link - for the bonus question?


Even Mythic weapons cannot inherently reach a +6 enhancement bonus, although as I recall, a modification in the mythic rules means that items with an equivalent bonus of +6 or better (including special abilities) counts as Epic for the purpose of overcoming DR. So there's that.


GM Rednal wrote:
Even Mythic weapons cannot inherently reach a +6 enhancement bonus, although as I recall, a modification in the mythic rules means that items with an equivalent bonus of +6 or better (including special abilities) counts as Epic for the purpose of overcoming DR. So there's that.

Ah right, so just to confirm the suggestion for a +6 weapon (plus other bonuses) from Louise Bishop in this thread is incorrect? If yes then that's fine, just got to be sure :)

Louise Bishop wrote:

+6 Impact (+2), Ghost Touch (+1), Mythic Bane (+1)...

...+6 will by pass Epic DR."

Context: Discussing best bonuses equaling +10.

Nobody disagreed with it or pointed it out at the time, but they could have just overlooked it. As I say, i'm new to mythic stuff so I just assumed mythic increased the cap by 1, but it's silly to assume without finding a source to back it up, so that's why I thought i'd double check here...


Genuine +6 weapons are really rare. XD Even Mythic doesn't usually allow for access to that, although your GM may be willing to allow it anyway (maybe as an eleventh bonus following the ten you could normally get?).


GM Rednal wrote:
Genuine +6 weapons are really rare. XD Even Mythic doesn't usually allow for access to that, although your GM may be willing to allow it anyway (maybe as an eleventh bonus following the ten you could normally get?).

Right, so you can't get a +6 bonus on a generic legendary weapon in pathfinder mythic rules?

Or is it as you say, that just generic +6 weapons are "really rare"?

I'm getting pretty confused by your responses.

If they're just "really rare" and you're saying it "doesnt usually" you're implying they do exist... where does it say in the rules that you can get a +6 enhancement weapon (not equivalent +6, just a straight up +6 enhancement to hit and damage)? or can you give links to examples of non-3rd party +6 weapons or something?


The only +6 weapon I can think of off the top of my head is the Axe of the Dwarvish Lords.


Daedalus the Dungeon Builder wrote:
The only +6 weapon I can think of off the top of my head is the Axe of the Dwarvish Lords.

So (provided this isnt a typo or something) they do exist, but why does the rules say "A weapon can’t have an enhancement bonus higher than +5."?

There must be additional text somewhere that overrules this for certain items (like for legendary items / artifacts), which is what i'm trying to find. Does anyone know of any FAQs, developer posts or rules snippits that mention +6 weapons?


The text in question is "Artifacts are gaps in the normal rules, worth ∞ GP. Use these as plot devices or a way to break the game."


They do exist, but not in any format that an ordinary character can get. +6 weapons basically only exist by GM permission, usually through specifically allowing them through some ruleset or introducing them as part of the plot.

I can think of three of them off the top of my head, and two of them are in 3PP products. (Really good products, admittedly, but still.)


Daedalus the Dungeon Builder wrote:
The text in question is "Artifacts are gaps in the normal rules, worth ∞ GP. Use these as plot devices or a way to break the game."

I'm assuming this is humor and not an actual quote. Bear in mind that if you're playing mythic then the legendary item can become a minor/major artifact :)

So we're 100% certain that its a "hard no" (without special GM permission) to upgrading a mythic hero's legendary item to +6 based purely on the official rules of pathfinder?


Yeah. The actual quote is as follows (it was basically a placeholder as I found the actual text):

Artifacts & Legends wrote:
Certain vagaries exist surrounding artifacts, purposeful gray areas in the Pathfinder Roleplaying Game rules that exist so GMs can tell the types of stories they please. In general, artifacts should be considered unbalancing elements, items with the power to completely change the course of entire campaigns.

The point of Legendary Items becoming artifacts is a ccombination of "rule of cool," and allowing the item to work in areas of antimagic, being immune to sundering, etc. They have hard and fast rules for creation, and Mythic in general is commonly seen as a broken system in any case.


Daedalus the Dungeon Builder wrote:

Yeah. The actual quote is as follows (it was basically a placeholder as I found the actual text):

Artifacts & Legends wrote:
Certain vagaries exist surrounding artifacts, purposeful gray areas in the Pathfinder Roleplaying Game rules that exist so GMs can tell the types of stories they please. In general, artifacts should be considered unbalancing elements, items with the power to completely change the course of entire campaigns.
The point of Legendary Items becoming artifacts is a ccombination of "rule of cool," and allowing the item to work in areas of antimagic, being immune to sundering, etc. They have hard and fast rules for creation, and Mythic in general is commonly seen as a broken system in any case.

Right, so there purposefully isnt any rules stating a legendary item/artifact can gain a +6 bonus, but by their very nature their existence bends the rules into gray areas to give GMs more leniency compared to the stricter standard rules? Seems pretty weird to me, but I always dictate my decisions on RAW and black and white, so it would seem weird to me.

Well, given that nobody has quoted anything to state the opposite, im going to assume that +6 enhancement bonuses are under the "weird exceptions and vaguery" category of things and that by RAW they arent meant for PCs unless the GM makes a special exception.

Thanks for the "clarification" :)


Correct. Artifacts normally exist only by GM fiat, so if your GM says it's okay, go for it. There's no RAW for making artifacts other than legendary weapons, which are rare in any case.

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