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Adriana the Penitent |
![Yaniel](http://cdn.paizo.com/image/avatar/PZO9076-Yaniel.jpg)
We'll buy Muhdzuzi a present for being a good sport and for helping Jheri. It seems fair.
So my ongoing move distraction aside (it's almost over!!) we have a general item availability here somewhere correct? I have ideas on what to buy but I don't want to meta too much while distracted.
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Splits the Leaves |
![Thousand Bones](http://cdn.paizo.com/image/avatar/A15_Thousand-Bones.jpg)
Not much I can really buy to be honest, I usually just restock my healing reserves and get generic 'gold' for scribing scrolls.
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GM Rutseg |
![Blue Dragon](http://cdn.paizo.com/image/avatar/Blue-Dragon.jpg)
Sorry it took so long for me to post my reply. Searching through PbP posts to gather the information can be quite time-consuming.
Indeed, I do agree.
If you put up a google document with a small journal of just a few sentences of the hightlights you find and links to them, I can link the document at the top of the campaign.
Although this takes time, it certainly is more manageable than later having to review the whole thread, and it might be particularly easy if taken care by two or three people.
Also, makes easier for everyone to have a quick refresh of what the adventure is about and what the group is supposed to do :)
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Adriana the Penitent |
![Yaniel](http://cdn.paizo.com/image/avatar/PZO9076-Yaniel.jpg)
Apologies for being absent, thought the move would be the big one but there's family stuff to sort out that apparently couldn't wait until thanksgiving. Will hopefully be in to make an IC post proper soon.
And don't forget to take care of yourselves, y'all.
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Ingolf |
![Bard](http://cdn.paizo.com/image/avatar/PZO1121-GnomeBard_90.jpeg)
Every time I move, I tell myself "never again". But I'll have to buy a place to make that stick.
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Splits the Leaves |
![Thousand Bones](http://cdn.paizo.com/image/avatar/A15_Thousand-Bones.jpg)
Why is it that all the vicious wilderness monsters we fight are all non animals for Wild Empathy? Sad Druid.
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GM Rutseg |
![Blue Dragon](http://cdn.paizo.com/image/avatar/Blue-Dragon.jpg)
Why is it that all the vicious wilderness monsters we fight are all non animals for Wild Empathy? Sad Druid.
Do not know, the only ones in the adventure so far were the dinosaurs in the first fight at the fort yard. The other animals had been added by me in random encounters.
That said...
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
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Splits the Leaves |
![Thousand Bones](http://cdn.paizo.com/image/avatar/A15_Thousand-Bones.jpg)
They would have to be a Magical Beast sadly. Would he know if it would work in advance?
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Ingolf |
![Bard](http://cdn.paizo.com/image/avatar/PZO1121-GnomeBard_90.jpeg)
Splits thinks they are some kind of magical beast and they were definitely Tiny creatures.
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Splits the Leaves |
![Thousand Bones](http://cdn.paizo.com/image/avatar/A15_Thousand-Bones.jpg)
Oh I was talking mostly in general. Do people know their features are working? Hm.
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GM Rutseg |
![Blue Dragon](http://cdn.paizo.com/image/avatar/Blue-Dragon.jpg)
There might be weird cases and edges, but I think most of the times a seasoned adventurer is able to discern between the most basic creature types and thus know when she can use one thing or another.
But there is no preternatural notion of a feature working, like say, a paladin cannot know if someone is evil and has somehow to gamble when deciding to smite or not.
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Adriana the Penitent |
![Yaniel](http://cdn.paizo.com/image/avatar/PZO9076-Yaniel.jpg)
I will never be free of this move.
An apology to everyone, some weird snafu with my internet provider. It got disconnected for no reason, reconnected with apologies, then disconnected and reconnected again. Life, right?
Adriana will be lingering with Tonny while I read and catch up proper.
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GM Rutseg |
![Blue Dragon](http://cdn.paizo.com/image/avatar/Blue-Dragon.jpg)
It seems I messed up the link to Guughwa's image, here you have the good one.
I am waiting to see the interaction of Splits, or anyone else knowing how to speak Aquan.
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Ingolf |
![Bard](http://cdn.paizo.com/image/avatar/PZO1121-GnomeBard_90.jpeg)
Ingolf has the eggs for Guughwa, however he doesn't know for sure if this is Guughwa. He doesn't want to make any sudden movements without knowing what she's saying. A translation would really help!
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Splits the Leaves |
![Thousand Bones](http://cdn.paizo.com/image/avatar/A15_Thousand-Bones.jpg)
Sadly translating back and forth might upset the fickle outsider.
These rolls are not good though.
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Adriana the Penitent |
![Yaniel](http://cdn.paizo.com/image/avatar/PZO9076-Yaniel.jpg)
There was some weird double up since something got mixed up and the previous tenants still had their names on the apartment internet and then things just got more jumbled. Sorted though, waiting to see what the crab thing does since I have nothing useful to add other than she's being quiet and nonthreatening.
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![Casamir Azmeren](http://cdn.paizo.com/image/avatar/PZO9064-Casamir_90.jpeg)
Oh, were we supposed to? XP has always been very much a GM thing, so I didn't realize we should be. XD
Regarding order, maybe the tar pits first since it looks like they're on the water? And then we push inland to get to the first colony.
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Splits the Leaves |
![Thousand Bones](http://cdn.paizo.com/image/avatar/A15_Thousand-Bones.jpg)
Sorry my partner is having surgery tomorrow, I'm really not focused right now I'll be back after it's done.
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![Casamir Azmeren](http://cdn.paizo.com/image/avatar/PZO9064-Casamir_90.jpeg)
Hugs, and here’s hoping everything goes smoothly.
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Adriana the Penitent |
![Yaniel](http://cdn.paizo.com/image/avatar/PZO9076-Yaniel.jpg)
All the good luck Splits!
No disagreement with Tonny, and I'm not certain anyone is tracking XP. I think we leveled after the storm, so that should be a good starting point to check from
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Ingolf |
1 person marked this as a favorite. |
![Bard](http://cdn.paizo.com/image/avatar/PZO1121-GnomeBard_90.jpeg)
From the xp record tab on the treasure sheet, it looks like it's time to level up now (next level progress at 102%)!
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Ingolf |
![Bard](http://cdn.paizo.com/image/avatar/PZO1121-GnomeBard_90.jpeg)
Ingolf lvl 4 highlights:
Level in Oracle.
Ability score increase: +1 Charisma
+1 BAB
+1 Will
+8 HP
Mystery spell: Charm Animal
+1 orison known: Read Magic
+1 1st lvl spell/day
Adventuring Skill Ranks:
+1 Diplomacy
+2 Perception
+1 Ride
Background Skill Ranks:
+1 Handle Animal
+1 Knowledge History
FCB: +1 HP
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Ebba the boar |
![Boar](http://cdn.paizo.com/image/avatar/carlisle_pathfinder_PZO111-.jpg)
Ebba lvl 4 highlights:
4th-Level Advancement: Size Medium; Attack gore (1d8); Ability Scores Str +4, Dex -2, Con +2; Special Attacks ferocity
Ability score increase: +1 Constitution
+1 BAB
+3 Fort (including con increases)
+1 Will
+15 HP (including con increases)
+1 skill rank: Stealth
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![Casamir Azmeren](http://cdn.paizo.com/image/avatar/PZO9064-Casamir_90.jpeg)
Level 4 update:
- Intelligence increase means more skills/extracts/languages! Given our recent experiences, Tonny decided it would be best to have someone in addition to Splits the Leaves who could speak Aquan.
- 2nd level extracts! We've got a decent selection of potions that Tonny's been stockpiling to reverse-engineer with his Formula Alembic (as well as that spellbook), so he can prepare extracts like barkskin, lesser restoration, and see invisibility if folks need. Additionally, Tonny has a brand-new extract (ablative barrier) he "came up with himself" that could greatly expand our in-combat healing capabilities by turning up to 20 points of damage from lethal to non-lethal - and when someone uses a healing spell, they heal equal amounts of both lethal and non-lethal damage!
- New class abilities! The first (Opportune Advice) triggers when Tonny successfully identifies a creature and gives any allies within 30 ft a +1 bonus to AC and saving throws against that creature's attacks and abilities, as well as any creatures of the same type and subtype. This lasts for 4 rounds, or can be ended early to trigger...
- Knowledgeable Strike! Tonny can give everyone benefiting from Opportune Advice a +1d6 bonus to their next successful attack within the round against the target creature by ending the duration of Opportune Advice early. And neither of these abilities are language-dependent, so Ebba can benefit from them too!
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Adriana the Penitent |
![Yaniel](http://cdn.paizo.com/image/avatar/PZO9076-Yaniel.jpg)
Okay, from the top -
Inquisitor Sanctified Slayer 4:-
+1 to INT, bringing it to 12 and finally giving me some buffs to INT skills and an extra skill point for leveling. Woo!
HP +7
BAB +1
Fort +1
Will +1
Hero Points +1
Sneak Attack 1d6 - Sanctified Slayer 4th level ability, replaces Judgment
Blessed Infiltration (Ex): At 4th level, when you make a Bluff, Diplomacy, or Stealth check, you may roll twice and take the more favorable result. You can use this ability a number of times per day equal to your Wisdom bonus.
Level 2 Spells! - Blistering Invective* & See Invisibility*
Skills - Adventuring
Perception +1
Intimidate +1
Heal +1
Know Religion +1
Swim +1
Survival +1
Know Arcana +1
Background
Handle Animal +1
Perform Dance +1
*Will be checking to make sure that both spells are in the allowed books, so there might be changes made.
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Jonah Halwood |
![The Cinderlander](http://cdn.paizo.com/image/avatar/The-Cinderlander.jpg)
Ranger (Falconer) 4
+1 Dex
+6 HP
+1 BAB
+1 Fort Save
+1 Reflex Save
Skills:
Stealth
Survival
Perception
Acrobatics
Heal
Intimidate
Background Skills
Handle animal
craft: taxidermy
4th level - Hunter's Bond (Rosemary becomes a full HP companion)
Spells - can now cast 1 level 1 spell per day
Rosemary:
Str +2, Con +2
Fort, reflex saves +1, full HP
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Splits the Leaves |
![Thousand Bones](http://cdn.paizo.com/image/avatar/A15_Thousand-Bones.jpg)
Druid (Restorer 4)
+1 Wisdom (to 20 with the Headband)
+1 BAB
+1 Fortitude
+1 Will
Skills (4 + 2 Int + 1 Skilled)
Survival, Perception, K: Nature, Sense Motive, Spellcraft, Heal, K: Arcana
Background
K: Geo, K: History
4th level - Enemy of Blight (Number of rounds per day equal to twice my Wisdom mod I can ignore magical impediments and effects from magical terrain, basically super Woodland Stride). Wild Shape 1/day.
+2 1st level spell (class + bonus spell)
+1 2nd level spell (class spell)
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![Casamir Azmeren](http://cdn.paizo.com/image/avatar/PZO9064-Casamir_90.jpeg)
I'm assuming that Tonny can't act yet since we're in initiative and thus can't try to diplomacize with the lizardfolk. If that's not the case, please let me know and he'll stick his foot in his mouth try to help.
Also, since we leveled up, does that mean we gain a Hero Point? And if that's the case, would Ingolf want to use it on that Diplomacy roll?
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Splits the Leaves |
![Thousand Bones](http://cdn.paizo.com/image/avatar/A15_Thousand-Bones.jpg)
For reference:
0th (4 slots) - Guidance, Create Water, Detect Poison, Detect Magic
1st (3 slots, 1 domain, 2 bonus, 2 pearls) - Entangle, Faerie Fire, Shield Companion, Obscuring Mist, <> [Whispering Wind], [Pearl], [Pearl]
2nd (2 slots, 1 bonus, 1 domain) - Aggressive Thundercloud, Gust of Wind, <>, [Wind Wall]
That's kind of my default layout. I have a 2nd and a 1st open for utility if we have time to prepare.
I feel like its Gozreh enough that it doesn't seem gamey if I forget to mention I prepared my spells every morning (just due to the nature of how PBP works).
Lightfoot has 16 hours of Shield Companion a day (with a slot + pearl) so assume its always up.
... Also my Bull Rush from Wind Blast is a massive +9 (+4 full BAB Druid Level, +5 Wisdom).
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Ingolf |
![Bard](http://cdn.paizo.com/image/avatar/PZO1121-GnomeBard_90.jpeg)
I'm not sure what options we have here other than combat. The dice seem to have shut down any non-violent option. With the language barrier, diplomacy seemed a long-shot anyway. I suppose we could retreat, but how would we advance the plot?
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![Casamir Azmeren](http://cdn.paizo.com/image/avatar/PZO9064-Casamir_90.jpeg)
We could retreat and come back later (like tomorrow). Give them time to relax and show we’re serious about not being interested in bloodshed.
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GM Rutseg |
![Blue Dragon](http://cdn.paizo.com/image/avatar/Blue-Dragon.jpg)
Both options should be viable module-wise.
Of course, if you decide to retreat, it is not warranted you will have a better reception tomorrow, but you will have an attempt for Diplomacy. If you stay though, it will be combat.
Waiting for Jonah and Tonny actions at Gameplay.
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Ingolf |
![Bard](http://cdn.paizo.com/image/avatar/PZO1121-GnomeBard_90.jpeg)
Given the proximity of the main lizardfolk group to the rope bridge (about 100 ft), I'd say the chances of us all sneaking past them is close to zero — Ingolf's stealth is terrible.
I'm not sure if Ingolf can strike non-lethally when he's raging or not. And I don't know that he can command Ebba to do so either.
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Adriana the Penitent |
![Yaniel](http://cdn.paizo.com/image/avatar/PZO9076-Yaniel.jpg)
Hmm.
I can do non-lethal with no penalties (Yay Sarenrae!) but I'm not nearly tanky enough to fight all the lizard folk without serious support, but it is an option if we want to try it.
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Ingolf |
![Bard](http://cdn.paizo.com/image/avatar/PZO1121-GnomeBard_90.jpeg)
As I mentioned previously, Ingolf probably can't do non-lethal damage while raging, and Ebba can't either. So we may not have power to take on the lizardfolk without killing them. And Ingolf's one on Diplomacy may have closed off the non-violent option. It could be that we're stuck, with no way to advance the plot. :(
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Splits the Leaves |
![Thousand Bones](http://cdn.paizo.com/image/avatar/A15_Thousand-Bones.jpg)
Spending some time for the holidays away from tech and devices. Will be back on Monday.
Happy holidays.