| Gorethel |
I've been playing the Kaladesh block from Wizard's Magic: The Gathering and came across a concept that I really thought was neat and different. In this world that combines aspects of magical invention/artifice with the aesthetic style of India, there exists few mages of nature or otherwise. Those few druids that do exist often seek to create astonishing artificial creatures patterned after the natural elements they so revere.
My question is simple. Is it possible to create a viable Druid-based character that is also good at artifice?
I'm thinking of for sure getting the craft- Wondrous Item, Magical Arms and Armour, and Construct feats. Basically he or she shoes their veneration for nature by using it as inspiration for their inventions and that the act of creation itself, whether artificial or biological, is sacred.
a Deity like Daikitsu of the Dragon Empires Pantheon seems promising for him/her to worship as this goddess has domains and subdomains both artificial and natural.
I'm unsure whether to go the domain or Animal Companion route as I don't think I'd be allowed a clockwork animal companion under normal circumstances, flavorful as it'd be.
I'd also want to have good wisdom and intelligence stats I'm guessing as both my spells and item creations will depend on these.
Any other suggestions?
| avr |
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Does it need to be the druid character class necessarily? There are wizards of elemental schools, sorcerers of naturalistic or elemental bloodlines (or the impossible bloodline perhaps) and these can get clockwork familiars with the improved familiar feat. Shamans might represent your idea well too.
If you do want to play the druid character class I'm guessing you'd want the Urban Druid archetype. Making magic items is just about getting the feats and a good spellcraft skill - and maybe a few other craft skills if you make constructs.
| Gorethel |
Does it need to be the druid character class necessarily? There are wizards of elemental schools, sorcerers of naturalistic or elemental bloodlines (or the impossible bloodline perhaps) and these can get clockwork familiars with the improved familiar feat. Shamans might represent your idea well too.
If you do want to play the druid character class I'm guessing you'd want the Urban Druid archetype. Making magic items is just about getting the feats and a good spellcraft skill - and maybe a few other craft skills if you make constructs.
Y'know, usually I'm pretty loyal to the original class concept I have in mind but not for this build. So long as its a class that can reasonably represent both a veneration for the wilds and nature as well as the ability to craft items well I don't much care. Those are some goof ideas. You have my attention.
| mardaddy |
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I have a Dwarf Druid under the Earth Elemental domain. He is a Metallurgist.
Dipped into Alchemist, and has Scribe Scroll, Craft Alchemy, Craft Potion, Craft Wondrous Item and Craft Magic Arms and Armor.
His worship of nature is in its manifestation as the GREAT CREATOR. He venerates anyone who can create, whether it is cooking a muffin, building a house or raising up a golem. He worships by making things. The party pays him and he gives his creations to them - THEY PAY HIM TO WORSHIP (win/win.)
He's 9Druid/1Alchemist and his metallurgy and alchemy knowledge has furthered the campaign and story on MANY occasions.
It can be logical to have a Druid who crafts.
| avr |
| 1 person marked this as a favorite. |
OK. My top three, fleshed out a little.
A wizard taking the Wood element arcane school. Arcane discoveries including Yuelral's blessing, arcane builder and feral speech may be appropriate. Int-based casting makes for easy crafting.
Wood represents flexibility, warmth, wind, generosity, cooperation, and idealism. Practitioners of this elemental magic often resemble druids in character and in the use of their magic.
Crossblooded impossible/serpentine bloodline sorcerer. You get bonuses with making magic items, your enchantment spells can affect constructs, animals, magical beasts and monstrous humanoids alike (so you could charm any of these, or buff them with heroism etc.), at 9th level you could get a familiar which is about when you could get the improved familiar: clockwork familiar feat.
A shaman with the lore spirit or the ancestors spirit can use wisdom instead of intelligence on int-based skill checks which allows them to be competent item crafters. With the animist archetype,
The animist perceives that all things have a spirit, including objects, constructs, illnesses, buildings, and the environment.
which seems in keeping with your idea. Their spell list is more based on the natural world than the sorc/wiz one.