What is an attack when the word "attack" is referred?


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Snowlilly wrote:
Attack wrote:
take aggressive action against (a place or enemy forces) with weapons or armed force, typically in a battle or war.

In so sense of the word is casting a beneficial spell on a willing ally an attack.

Please stop writing your own definitions for the English language. It reduces the entire rule set to meaningless garble as even the most basic conventions of language are discarded for personal convenience.

If I cast Dimension Anchor on my monk friend to prevent him from being randomly teleported by SU of monster, he choosed to lower his SR to make me more easily to hit.

There is a ranged touch attack against a willing ally in this situation, is that an attack?

Lantern Lodge

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Snowlilly wrote:
DarkLightHitomi wrote:
An attack is simply a type of action where a creature attempts to make contact with a target.

That is a very creative alternative definition for the word attack.

Do you have RAW to support that definition or did you write it yourself?

Depends on what you consider "RAW support."

To use a metaphore, we scientifically can describe the effects, range, strength, etc of magnetic fields, despite not having a clue about how energy is actually transferred.

The term "attack" is the same way. We don't get a direct definition in the book, but we do see several cases about when things count as attacks and several additional bits of info about them. Basically, see the effects of what attack is defined as despite not seeing the definition directly.

Consolidate those rules effects and what those rules represent and it all can easily be summed up as,

An attack is an attempt to make contact with a target, either directly, with an implement, or indirectly with a projectile/ray/emenation/etc. If the target doesn't willingly accept the contact, then a roll is required by the one attempting the contact to achieve said contact unless the target is incapable of avoiding the contact (such as with magic missile).


Johnny_Devo wrote:
An attack is an attempt to make contact with a target, either directly, with an implement, or indirectly with a projectile/ray/emenation/etc. If the target doesn't willingly accept the contact, then a roll is required by the one attempting the contact to achieve said contact unless the target is incapable of avoiding the contact (such as with magic missile).

All of the examples I have seen for attacks are referring to unwilling targets, opponents, or enemies.

Lets not omit words to generalize a definition in such a way as to allow the desired interpretation.

target =/= opponent. It is a much more generalized term.


If the GM sees the armor as just a "back at you" response to an attack by an enemy, the description IMHO stands. Possibly with some clarification for the rules lawyers.

If the GM wants the armor to be a new Ring of Spell Storing improved to offer a swift release, they'd better examine the costs for the quality. (Spell Storing is a +1 quality; a Minor Ring of Spell Storing costs 18,000 gp.) And word the armor quality's description so it clearly works the way that the OP wants.

I think that sloppiness in editing is responsible for this. The fact that they meant immediate action but said swift is spawning all this creativity.


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Snowlilly wrote:
Johnny_Devo wrote:
An attack is an attempt to make contact with a target, either directly, with an implement, or indirectly with a projectile/ray/emenation/etc. If the target doesn't willingly accept the contact, then a roll is required by the one attempting the contact to achieve said contact unless the target is incapable of avoiding the contact (such as with magic missile).

All of the examples I have seen for attacks are referring to unwilling targets, opponents, or enemies.

Lets not omit words to generalize a definition in such a way as to allow the desired interpretation.

target =/= opponent. It is a much more generalized term.

First, who the heck is Johnny_Devo? That is quoting me, not Johnny what's-his-name.

Second, the rules primarily discusses attacks at times when an attack roll is required (99% of the time, you don't need to worry about attacks that don't require a roll, see my comment on the original expectations of the design), but a roll is only required for unwilling targets. The connection to see that "attack" includes times when no roll is required is found in artifacts such as mentioned previously with cure spells and how a roll is required if the target is unwilling even though the default is that a roll normally isn't required, presumably because it is expected to be unusual to try to cure an unwilling target, but also note how it is "unwilling target" and not "against undead." This tells us quite simply, that it requires a roll to make contact for an unwilling target but no roll for a willing target, and the type of roll required is an attack roll because trying to touch someone is an attack, but obviously if they don't mind, then you obviously don't need to roll. Just like being able to move freely through ally's space, but a roll is required for moving through enemy spaces.

A type of action isn't only when rolls are required, rather a roll is only required for a type of action when success is uncertain, such as when resisted.

Target is the word I use, because if someone tries to do something to something, the something being affected is the target even when that something is the person taking the action.

The word opponant is limited in comparison to target, but most rolls would be against opponants, enough to consider opponant the default type of target.

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