Do amphibious creatures with the Aquatic subtype take underwater combat penalties?


Rules Questions

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hmm, maybe i should get this book


Ascalaphus wrote:
Ravingdork wrote:
Ascalaphus wrote:
What about druids wildshaping into aquatic creatures?
Did the druid possess the aquatic subtype before he wildshaped? If not, penalties.
So a druid who turns into a squid takes penalties that the real squid doesn't? That's messed up.

Yep. So as a druid, I turn into a water elemental and summon 4 water elementals to help me. When I hit as a water elemental, I'll do half damage. When they hit as water elementals, they do full damage.

THAT is a rule I'm gonna need to see, and I'm probably not going to implement that into PFS unless PFS mandates it and doesn't require the book to do it.

Sovereign Court

Pathfinder Starfinder Society Subscriber

Whereas before, both you and your summons would be doing half damage.

Seeing as this rule was intended to fix those kinds of oddities, I'm inclined to be generous and rule that if you polymorph into a creature and acquire its qualifying swim speed and natural attacks, you may also attack without penalty. Likewise, dolphins and whales, as mammals, which do not have the aquatic subtype should be allowed an understood pass.


KingOfAnything wrote:

Whereas before, both you and your summons would be doing half damage.

Seeing as this rule was intended to fix those kinds of oddities, I'm inclined to be generous and rule that if you polymorph into a creature and acquire its qualifying swim speed and natural attacks, you may also attack without penalty. Likewise, dolphins and whales, as mammals, which do not have the aquatic subtype should be allowed an understood pass.

Mammals like dolphins and whales were apparently left out accidentally.


KingOfAnything wrote:
Whereas before, both you and your summons would be doing half damage.

No we wouldn't. The section that mandates half damage is headed with text that says it applies to "land-based creatures."

A water elemental is in no stretch of the imagination "land based."

Full damage. Even bludgeoning, full damage.

A water elemental is not land based and doesn't even care about those rules.


as a general consensus me and the rest of the people in my groups all just ignore water/under water rules for everything except swim checks/drowning because its just an unfun mess that bogs down the game and makes what would be a 20 min combat into a 4 hour combat


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Gisher wrote:
KingOfAnything wrote:

Whereas before, both you and your summons would be doing half damage.

Seeing as this rule was intended to fix those kinds of oddities, I'm inclined to be generous and rule that if you polymorph into a creature and acquire its qualifying swim speed and natural attacks, you may also attack without penalty. Likewise, dolphins and whales, as mammals, which do not have the aquatic subtype should be allowed an understood pass.

Mammals like dolphins and whales were apparently left out accidentally.

Good to know!

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