Musket Master ideas ?


Advice


So my DM wanted to try somthing diffrent for a few months. We are basicaly playing pirates of the Caribbean with minimal magic.

I'm pretty much a British Navy soldier who uses a Musket/Bayonet for his main weapon.
Im new to Gun Singers but I really like the Musket Master arch type. What are some good feats for them?

I have the following so far only.a lvl 3 and we will probably go up to lvl 10

1-point blank
-rapid shot (2nd from being human)
2-nimble (get it from the class)
3-precise shot

Ideas??


Note that you have rapid reload too. It matters. Nimble isn't a feat BTW.

Deadly aim is probably your bonus feat at level 4.

Gunslingers are one of the few classes which really want to multiclass in PF. After 5th level you have everything good which the class provides. Exactly what your 5th level feat will be depends a bit on what class you will enter next, at 6th level. Some possibilities are eldritch archer magus if you have some intelligence and want a little magic; savage technologist or urban barbarian, or urban bloodrager to get rage which adds to dexterity; warpriest for magic done a different way, with the wisdom that a musket master really should have; or unchained rogue if you really like skills.

Note that in a low magic campaign it's usually the characters with the most magic which do best.


Yah i wanted to be no magic and kinda really role play a true musketeer.

I was thinking maybe multi class to assassin or Rouge? Help turn him into a sniper or I was gona just stay the class because I like some of the other abilities u get at lvl 7


Three levels of Weapon Master will get you Weapon Training (Musket), and qualify you for Impressive Grit, to get back some of the few worthwhile elements beyond 5th level in the Gunslinger.


You can stay in gunslinger of course, just be aware you're doing it because you like the flavour. The level 7 deeds provide no notable abilities.

Of assassin or rogue, rogue is probably better. Poison isn't impressive in PF without alchemy or spells improving it, and death attack is bad and requires a melee attack which isn't your favourite thing as a musket master.

Between rogue and weapon master fighter - you don't need the fighter levels to get the Impressive Grit feat, but it still might be worthwhile for feats, weapon training and full BAB. Without magic you're not often going to get ranged sneak attacks but an unchained rogue gives you some basic ability in melee, lots of skills, and rogue talents which might give you something different to do. Either's a reasonable choice.


Thanks! I'm liking the ability to bluff and im looking for ways to up that as well.

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