Oracle / Dragon Disciple Build


Advice


Hey guys,

I'm building a character to use in a game coming up in a couple of weeks. It'll be a mix of published content and homebrew; my impression is that the GM will basically alternate. This is not for PFS or anything.

Anyway, the concept for the character is to be an Aasimar that, through Scion of Humanity and Racial Heritage can qualify for Kobold feats, including Scaled Disciple, which would allow an Oracle to qualify for Dragon Disciple.

On one side, he has an angel as a distant ancestor, making him an Angel-Blooded Aasimar. On the other side, through a kobold several generations back, he has a very distant Lunar Dragon ancestor. His alignment pulls from both, Good from the Angel and Chaotic from the Dragon, so he's CG. In combat, I was thinking of keeping a mundane longsword or greatsword until he qualifies for Dragon Disciple at level 6, at which point I might transition to using primarily natural weapons, or perhaps sticking with a one handed weapon like a longsword to be able to get a claw attack in. For armor I think I'd love to eventually get into some Celestial Armor, but maybe there's something better I'm not looking at. Also, is there a way to get a +1 version for much cheaper, for example taking off the difference between +1 and +3 so that it would end up being like 6400gp or something? Point buy is 20, and I was thinking of 15 8 14 10 10 16. Obviously the level 4 point would go into Strength, and likely all other points after that as well.

I'd appreciate any constructive comments on the build below, and any ideas. I was playing around with throwing some Paladin in there, but decided against it, though it was a tough choice so I'm definitely open to discussion on that. I'd like the character to focus more on flavor than min/maxing, but I'd like a small amount of optimization within that constraint.

We're starting at level 1, but I have the build mapped out for the first 12 levels:

Angel-Blooded Aasimar Dual Cursed Lunar Oracle 5 / Dragon Disciple 7

1: Dual Cursed Oracle 1 {Scion of Humanity} (Lunar Mystery) (Tongues [Draconic]) (Hunger)
(Prophetic Armor) [Racial Heritage (Kobold)]
2: Dual Cursed Oracle 2
3: Dual Cursed Oracle 3 (Gift of Claw and Horn) [Tail Terror]
4: Dual Cursed Oracle 4
5: Dual Cursed Oracle 5 (Misfortune) [Scaled Disciple]
6: Dragon Disciple 1 (Claws) (Blood of Dragons) (Natural Armor +1)
7: Dragon Disciple 2 (Strength +2) (Dragon Bite) (Bloodline Feat: Improved Initiative) [Multiattack?]
8: Dragon Disciple 3 (Dragon Resistances) (Breath Weapon: Cold, 60ft Line)
9: Dragon Disciple 4 (Strength +2) (Natural Armor +1) []
10: Dragon Disciple 5 (Blindsense 30ft) (Bloodline Feat: Toughness)
11: Dragon Disciple 6 (Constitution +2) []
12: Dragon Disciple 7 (Dragon Form 1/day) (Natural Armor +1)

{} = Alternate Feature, () = Class Ability, [] = Feat

The GM has allowed me to use Draconic for the Tongues curse to add flavor to the character. Other than that I think everything is RAW, so please let me know if I'm mistaken.


...can you use Tail Terror if you don't actually have a tail?


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I don't know a lot of the features you reference, but I will take your word that they work. One of these features does give you the ability to cast 1st level ARCANE spells, right, because that is a requirement for Dragon Disciple.

You may want to build your character all the way and do some combat simulations to test how well he works. Use your character in a group with a few iconic characters fighting some tough typical enemies and see how well your group fares. Then you can make changes to your character, re-run the simulation and see if your group does better or worse. You will reach convergence faster if you use averages than than actually rolling dice, when possible. I have written functions to obtain the average results from attacks (assuming x2 damage from critical hit), savings throws, savings throws with improved evasion, two-weapon rend, sneak attack, and combat maneuvers. These are written for Mathematica and you are free to use them if you want to do simulations, although you may have to translate them into Microsoft Excel or some other language if you don't have Mathematica.

Average Attack Damage:
aveDmg[atk_, ac_, dmg_, crit_] :=
Do[hitProb = 1.05 - (ac - atk)/20;
If[hitProb < 0.05, hitProb = 0.05];
If[hitProb > 0.95, hitProb = 0.95];
critNum = crit;
If[ac - atk > crit, critNum = ac - atk ];
If[critNum > 20, critNum = 20];
critProb = (1.05 - critNum/20)*hitProb;
Return[{SetPrecision[hitProb, 3],
Round[(hitProb + critProb)*dmg, 0.001]}];
]

Average Save Results:
aveSave[save_, dc_, dmg_] :=
Do[hitProb = (dc - save)/20 - 0.05;
If[hitProb < 0.05, hitProb = 0.05];
If[hitProb > 0.95, hitProb = 0.95];
Return[{SetPrecision[hitProb, 3],
Round[hitProb*dmg + (1 - hitProb) dmg/2, 0.001]}];
]

Average Save Results with Improved Evasion:
aveSaveImpEva[save_, dc_, dmg_] :=
Do[hitProb = (dc - save)/20 - 0.05;
If[hitProb < 0.05, hitProb = 0.05];
If[hitProb > 0.95, hitProb = 0.95];
Return[{SetPrecision[hitProb, 3], Round[hitProb*dmg/2, 0.001]}];
]

Average Two-Weapon Rend:
rend[right1_, right2_, right3_, right4_, left1_, left2_] :=
Return[{(1 - ((1 - right1) (1 - right2) (1 - right3) (1 -
right4)))*(1 - ((1 - left1) (1 - left2))),
Round[(1 - ((1 - right1) (1 - right2) (1 - right3) (1 -
right4)))*(1 - ((1 - left1) (1 - left2)))*(5.5 + 7),
0.001]}]

Average Sneak Attack with Bleeding Attack:
sneakAttack[atk1_, atk2_, bleed_, dmg_] :=
Return[{atk1 + atk2, (atk1 + atk2)*bleed,
Round[(atk1 + atk2)*dmg, 0.001]}]

Average Combat Maneuver:
maneuver[CMB_, CMD_] :=
Do[hitProb = 1.05 - (CMD - CMB)/20;
If[hitProb < 0.05, hitProb = 0.05];
If[hitProb > 0.95, hitProb = 0.95];
Return[SetPrecision[hitProb, 3]]
]

Feel free to send me a PM if you want a hand doing combat simulations.


Thanks for the replies, that was faster than I expected!

@BadBird, I was working under the assumption that a character that counts as a Kobold through Racial Heritage could have a tail, I guess with no mechanical benefit, but once you take the feat Tail Terror you become able to use the tail. The only requirement for Tail Terror is that you count as Kobold. I'm 100% open to the possibility that I'm wrong though, as I'm used to just playing Core+APG.

@relativemass, Scaled Disciple lets me qualify for Dragon Disciple as a spontaneous divine caster instead of a spontaneous arcane caster. Thanks a lot for the code for simulations. :)


There's no question you can take Tail Terror, but strictly speaking, Racial Heritage can't be used to declare you have a tail when you're Human. You just end up being able to make a tail attack with a tail that doesn't exist. GM may well allow, of course.


Paths of the Righteous has a couple new feats you might like. Favored Prestige Class (effects should be obvious) and Prestigious Spellcaster (makes a level of a prestige class get +1 spellcasting if it previously didn't, prereq of Favored Prestige Class).


BadBird is correct on that one.
Here is the thread

However, if you haven't seen it, you should definitely check out the Oracle from Legacy of Dragons - it includes the Dragon Mystery and the Covetous Curse which might fit what you're looking for.

Edit: There is even a Revelation in there that lets you grow a tail, so Tail Terror will work. Extra points comes when you use the Dragon Magic Revelation to get the Kobold spell Enlarge Tail to make full use of it ;-)


The other way to do this, is that you just count your DD levels as raising your Oracle class features instead of non-existent Sorcerer levels. So instead of Bloodline Powers you get additional Revelations. Lunar works really well as a substitute for Draconic Bloodline powers granting natural attacks (same), Cha to AC (Natural Armour equivalent), Form of the Beast (Dragonshape) etc. There's a lovely synergy and it allows you to build an old-school Divine caster dragon.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
BadBird wrote:
...can you use Tail Terror if you don't actually have a tail?

But an Aasimar can have a tail -- I thought that was why that race was selected rather than Human. See d% roll of 84 on table for alternative physical features.

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