List of all legal potions


Rules Questions


Where can I get a list of all potions that are legal from all Paizo Pathfinder books?


By "legal" do you mean "legal to use in PFS play"?

If not, what does "legal" mean?


Assuming "legal" potion means "what spells can I stuff in a bottle?" you would have to cross reference the Brew Potion feat and the Magic Item Creation rules.

For Brew Potion:
"You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects."

For the relevant Magic Item Creation rules:
"Spells with a range of personal cannot be made into potions."

There are several NPC statblocks across adventure paths and other material who have potions in their inventory that do not follow the rules listed above. They are, unfortunately, in-error for possessing them. It is very plausible an author misinterpreted or forgot these rules when equipping these NPCs.


Probably a list of all beneficial spells 3rd level and lower that affect creatures and are not personal.


By making such a list and sharing it with the community.

Sovereign Court

... and keeping it updated as new books come out.

You can get started here by downloading a spreadsheet with most of the Paizo-published spells and filtering on the appropriate columns.

The Exchange Owner - D20 Hobbies

Do you ignore all the printing errors where spells that can't be potions are printed as potions?

Do you ignore the oils?

This list would have a lot of errors, debated points, and next to impossible to keep up to date and correct.


To be fair to the authors of those modules, the section that mentions personal spells cannot be made into potions isn't in the Brew Potion feat or the potions section of magic item lists and rules. Its in the item creation section. Considering the cost of making the potions and how they work are in the first two, why would they even bother reading that last section as well, and look for a small clause.

Its a bad design in the layout of the Pathfinder book.


James Risner wrote:
Do you ignore the oils?

Oils do not fall under the Brew Potion rules, but the Craft Wondrous Item rules.

/cevah


Oils are potions applied to objects, and crafted with brew potions.

You might be thinking of 'elixirs'.

http://paizo.com/pathfinderRPG/prd/coreRulebook/magicItems/potions.html


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Core under Potions wrote:
A potion is a magic liquid that produces its effect when imbibed. Potions vary incredibly in appearance. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate [...]

I prefer to populate my world with CxW oils, since it bothers me to think of pouring a liquid down an unconscious character's throat -- even though I acknowledge that no one will ever actually choke on a potion.

What I hadn't realized is that potions don't work for "personal" spells. So, no Potion of Animal Aspect. Okay, I suppose the idea is that the caster tries casting the spell even as they're creating such a potion, and ends up with Animal Aspect on themselves, and a foul-tasting but magic-less brew.

But can you put Animate Dead into a potion? Or is that an example of a spell that would have to be an oil -- to be rubbed on the corpse to be animated?

And what about Haste? Who ends up hasted? (If you use a wand of Haste, you'd name up to 5 creatures in range, sure, but I have a hard time visualizing all that from YOU drinking a potion.)


_Ozy_ wrote:

Oils are potions applied to objects, and crafted with brew potions.

You might be thinking of 'elixirs'.

potions

Linkified.

Yes I was. However, I did spot Oil of Silence and Oil of Attraction. There are also: Universal solvent, War paint of the terrible visage, Elixir of XXX, Unguent of timelessness, Nightdrops, Bottled misfortune, Seer's tea, Bottled yeti fur, Dust of XXX, Dowsing syrup, Preserving flask, Salve of slipperiness, Flying ointment, Sovereign glue, Philter of love, ....

Clearly, some of these are spell in a can types, and not special one use magic items that are not quite spells.

What can be made with CWI is not limited to the those that can be made into potions.

/cevah

Silver Crusade

Here is one oddity.

Drinking a potion or using an oil is a standard action. The potion or oil takes effect immediately.

Does this apply to spells like Lesser Restoration?


Interesting hypothetical, but Lesser Restoration is higher than level 3 and therefore can't be a potion. Are there any spells that are valid as potions which would normally have a similarly longer casting time?

As written though, yes, it should apply to any such spells.

Grand Lodge

jbadams wrote:
Lesser Restoration is higher than level 3 and therefore can't be a potion.

Lesser Restoration is a level 2 spell and can be made into a potion.

You're thinking of Restoration.


Ah yes, I read the prd entry incorrectly, my apologies. That's what I get for reading on mobile when tired!

The Exchange

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Here are the spells that I know qualify (according to the magic item requirements) - from the core book plus Advanced Players' Guide, Advanced Class Guide, and Occult Adventures. It includes some oddballs, such as potions brewed by bards, rangers and paladins (when that would give earlier access): they'll have a higher caster level and therefore price than normal potions of that level.

0: guidance, message, resistance, stabilize, virtue

1st: ant haul (APG), blessed fist (ACG), cloak of shade (APG), crafter's fortune (APG), cure light wounds, delay poison (as a Ranger spell), endure elements, enlarge person, feather fall, gentle breeze (ACG), hide from animals, hide from undead, invigorate (APG), jump, keen senses (APG), lesser restoration (as a Paladin spell), mage armor, magic fang, negate aroma (APG), pass without trace, protection from evil (and variants), quintessence (Occult), reduce person, remove fear, resist energy (as a Ranger spell), restful sleep (APG), sanctuary, shield of faith, shield of fortification (ACG), touch of the sea (APG), undetectable alignment (as a Bard spell), vanish (APG).

2nd: barkskin, bestow grace (APG, as Paladin spell, CL 7th), blessing of courage and life (APG), blur, bear's endurance, bull's strength, buoyancy (ACG), cat's grace, contagious zeal (Occult, CL 4th), contingent action (ACG), corruption resistance (APG), cure moderate wounds, darkvision, delay poison, eagle's splendor, feather step (APG), fox's cunning, heighten reflexes (ACG), heroism (as Bard spell, CL 4th), invisibility, lesser restoration, levitate, misdirection, muffle sound (ACG), owl's wisdom, protection from arrows, rage (as Bard spell, CL 4th), remove paralysis, resist energy, righteous vigor (APG, as paladin spell, CL 7th), see invisibility, shield of fortification (APG), slipstream (APG), spider climb, tongues (as Bard spell, CL 4th), undetectable alignment

3rd: aura alteration (Occult, CL 7th), clairvoyance/clairaudience, cloak of winds (APG), contagious zeal (Occult), cure serious wounds, dispel magic, displacement, draconic reservoir (APG), fly, gaseous form, good hope (as Bard, CL 7th), greater magic fang, haste, heroism, invisibility sphere, jester's jaunt (APG), nauseating trail (ACG), neutralize poison, nondetection, placebo effect (Occult), protection from energy, rage, remove blindness/deafness, remove curse, remove disease, righteous vigor (APG, CL 7th), tongues, water breathing, water walk, wrathful mantle (APG)

Silver Crusade

Jurassic Pratt wrote:
jbadams wrote:
Lesser Restoration is higher than level 3 and therefore can't be a potion.

Lesser Restoration is a level 2 spell and can be made into a potion.

You're thinking of Restoration.

No, I am not.

Lesser Restoration takes 3 rounds to cast, so if it was from a scroll it would take that long, but a potion acts immediately.

Grand Lodge

Jokem wrote:
Jurassic Pratt wrote:
jbadams wrote:
Lesser Restoration is higher than level 3 and therefore can't be a potion.

Lesser Restoration is a level 2 spell and can be made into a potion.

You're thinking of Restoration.

No, I am not.

Lesser Restoration takes 3 rounds to cast, so if it was from a scroll it would take that long, but a potion acts immediately.

That reply wasn't directed at you...

Silver Crusade

Jurassic Pratt wrote:
Jokem wrote:
Jurassic Pratt wrote:
jbadams wrote:
Lesser Restoration is higher than level 3 and therefore can't be a potion.

Lesser Restoration is a level 2 spell and can be made into a potion.

You're thinking of Restoration.

No, I am not.

Lesser Restoration takes 3 rounds to cast, so if it was from a scroll it would take that long, but a potion acts immediately.

That reply wasn't directed at you...

Yes, but my question was if it can be activated as a standard action.


yes


Yes, that's correct. Possibly even a Move Action with Accelerated Drinker.


bitter lily wrote:

(snip)

But can you put Animate Dead into a potion? Or is that an example of a spell that would have to be an oil -- to be rubbed on the corpse to be animated?

And what about Haste? Who ends up hasted? (If you use a wand of Haste, you'd name up to 5 creatures in range, sure, but I have a hard time visualizing all that from YOU drinking a potion.)

From the PRD:

The rules wrote:
The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).

As far as the potion of Haste, you'd haste yourself, and only yourself, just like any other multi-target spell with one target. Same if you made, for some reason, a CL3 version of a potion of Magic Missile. You become the 'caster' and the target of two 1d4+1 force damage missiles. (Yum.)

By strict letter of rules, pouring that Animate Dead oil on a corpse is going to net you a self-controlled skeleton or zombie as decided by the potion's maker (remember, the 'taker' of the potion is the caster ... not important for making things slick but when it's who controls the skeleton?). And Animate Dead's a lousy choice for potion (see that variable material cost? Wanna sink that cash on the wrong corpse and get a fizzle? SURE you do!).

Scarab Sages

bitter lily wrote:
But can you put Animate Dead into a potion? Or is that an example of a spell that would have to be an oil -- to be rubbed on the corpse to be animated?

Mainly up to the GM. First, GM would have to decide if corpses were objects or creatures in this respect. If creatures, potions, and if objects, oils. Second, if potions, GM would have to decide if the dead creature could actually drink the potion. And third, the potion would grant control over that undead to the mindless undead itself. I suppose this could be useful if you intend to Command Undead via another method.

Though thinking it overs, sounds like a great low level quest. Where the players/NPCs are promised a potion to revive the dead, but it only creates a mindless zombie. Could be failed experiement, or more mallicious.


Thank you, Lincoln, for your list! I know it was for the OP's benefit, but I'm grabbing it, too. And I therefore have some questions...

>> According to the comments on Animate Dead, wouldn't a potion of Stabilize (cantrip) be pointless except for a half-orc?

>> You've got "heighten reflexes" as a 2nd level spell. It's actually "heightened reflexes," FYI. More seriously, this is the spell description:

ACG wrote:
You grant each of your allies within the area a +10 competence bonus on a single Reflex saving throw. Each ally must decide whether to use the bonus before making the roll to which it applies. When an ally uses the bonus, the spell ends for that individual.

Does this work as a potion?

>> I assume that a Jester's Jaunt potion would function as a cheap D-Door, teleporting the person who spent a standard action drinking the potion. It's reasonable, but I'm just clarifying.

I removed the variant castings by specific classes and the ACG & Occult spells (and thank you soooo much for listing the source of each spell). I also pulled out the ones that looked to be not of as much value for a loot pile, focusing on ones from the APG. My goal was to get all the lists other than cantrips down to 20 spells (for convenience when generating a loot pile). Here, FWIW, is my reduced list...

Potential Potions in a Pile Picker:
0 (25 gp): (1) guidance, (2) resistance, (3) virtue

1st (50 gp): (1) ant haul (APG), (2) cure light wounds, (3) endure elements, (4) enlarge person, (5) feather fall, (6) hide from animals, (7) hide from undead, (8) jump, (9) keen senses (APG), (10) mage armor, (11) magic fang, (12) negate aroma (APG), (13) pass without trace, (14) protection from chaos, (15) protection from evil, (16) reduce person, (17) remove fear, (18) restful sleep (APG), (19) sanctuary, (20) shield of faith.

2nd (300 gp): (1) barkskin, (2) blur, (3) bear's endurance, (4) bull's strength, (5) cat's grace, (6) corruption resistance (APG), (7) cure moderate wounds, (8) darkvision, (9) delay poison, (10) eagle's splendor, (11) feather step (APG), (12) fox's cunning, (13) invisibility, (14) lesser restoration, (15) levitate, (16) owl's wisdom, (17) remove paralysis, (18) resist energy, (19) see invisibility, (20) spider climb.

3rd (750 gp): (1) clairvoyance/clairaudience, (2) cure serious wounds, (3) dispel magic, (4) displacement, (5) draconic reservoir (APG), (6) fly, (7) gaseous form, (8) greater magic fang, (9) haste, (10) heroism, (11) jester's jaunt (APG), (12) neutralize poison, (13) nondetection, (14) protection from energy, (15) rage, (16) remove blindness/deafness, (17) remove curse, (18) remove disease, (19) tongues, (20) water walk.


bitter lily wrote:
>> According to the comments on Animate Dead, wouldn't a potion of Stabilize (cantrip) be pointless except for a half-orc?

You can still pour it down someone's throat, I don't see what would stop it from working.

Quote:

>> You've got "heighten reflexes" as a 2nd level spell. It's actually "heightened reflexes," FYI. More seriously, this is the spell description:

ACG wrote:
You grant each of your allies within the area a +10 competence bonus on a single Reflex saving throw. Each ally must decide whether to use the bonus before making the roll to which it applies. When an ally uses the bonus, the spell ends for that individual.
Does this work as a potion?

Potions can only be made of spells that target one or more creatures/objects. Heightened Reflexes has an area of effect instead of targeting creatures, so you can't make a Potion of Heightened Reflexes.


Jokem wrote:
Jurassic Pratt wrote:
jbadams wrote:
Lesser Restoration is higher than level 3 and therefore can't be a potion.

Lesser Restoration is a level 2 spell and can be made into a potion.

You're thinking of Restoration.

No, I am not.

Lesser Restoration takes 3 rounds to cast, so if it was from a scroll it would take that long, but a potion acts immediately.

What if a Lesser Restoration is actually a 1.25L bottle of funny smelly magical slosh? I think that would take at least 3 rounds. And you might have to make a fort save.

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