Stat block proofread


Advice

Grand Lodge

Hey all, I was wondering if any eagle-eyed proofreaders out there could take a quick glance at a stat-block I made to make sure my numbers are on the up-and-up. To give some background, this is a former-PC-turned-undead-NPC that is coming back to terrorize my current party of players in a one-time encounter (as he'll be fighting to the death). To help with the proofreading, here's some facts:

> 15-point-buy
> As a half-elf originally, character swapped out the adaptability racial trait for the ancestral arms racial trait (so he took Exotic Weapon Proficiency instead of Skill Focus). He also swapped out multitalented for arcane training.
> Don't be scared by the word "variant" near the top of his stat block. The only difference about this character compared to typical bloodragers is that I altered his bloodrage ability so that it would function even though he's undead. See his ability, unliving bloodrage, whose mechanics I borrowed heavily from the spell unliving rage from the Advanced Class Guide (and whose flavor description may give away what campaign this is taking place in). Because of this ability, I've increased his CR by +1 higher than it would be normally, mostly because it also increases a number of other things rage wouldn't normally increase (since Cha is being raised and the creature is undead), and because this is a former PC and therefore has traits, AND because undead are immune to fatigue effects and therefore suffer no repercussions for ending a rage.
> Don't worry about me not giving him appropriate wealth for his level. Instead of using that table, he's using items he had when he died, and only those (and I changed his potion of cure moderate wounds to a potion of inflict moderate wounds).
> Traits can be annoying to look up, so Blood of Dragons (race trait) is increasing Perception by +1, Deft Dodger (basic combat trait) is increasing Reflex saves by +1, and Exile (campaign trait) is increasing Initiative by +2. His Power Hungry drawback can be ignored.

Captain Calathes:
Captain Calathes (RAGING!)
CR 6
XP 2,400
Male variant burning skeletal champion bloodrager 5
CE Medium undead (augmented humanoid [elf, human])
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Init +9; Senses darkvision 60ft., low-light vision; Perception +11
Aura fiery aura (1d6)

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DEFENSE
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AC 19, touch 11, flat-footed 16 (+3 Dex, +6 armor, +2 natural, -2 rage)
hp 76 (2d8+5d10+40)
Fort +9; Ref +6; Will +7; +2 vs. enchantment, channel resistance +4, +2 vs. ally spells
DR 5/bludgeoning; Immune fire, undead traits
Weaknesses cold vulnerability

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OFFENSE
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Speed 30 ft.
Melee mwk Large bastard sword +13/+8 (2d8+10/19-20 plus 1d6 fire) or 2 claws +13 (1d6+7 plus 1d6 fire)
Special Attacks unliving bloodrage (14 rounds/day)
Bloodrager Spells Known (CL 5th; concentration +11)
1st (2/day) - burning hands (DC 15), ray of enfeeblement (DC 15), true strike
Bloodline draconic (red)

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TACTICS
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Base Statistics When not in an unliving bloodrage, Calathes' statistics are AC 21, touch 13, flat-footed 18; hp 62; Fort +7, Will +5; Melee Large bastard sword +11 (2d8+7/19-20 plus 1d6 fire) or 2 claws +11 (1d4+5 plus 1d6 fire); Spells concentration +9, DC 13 for 1st-level spell saves; Str 20, Cha 14; CMB +11; CMD 24; Skills Intimidate +12, Swim +8; SQ fiery death (3d6, DC 15)

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STATISTICS
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Str 24, Dex 16, Con -, Int 8, Wis 10, Cha 18
Base Atk +6; CMB +13; CMD 26
Feats Dazzling Display, Eschew Materials, Exotic Weapon Proficiency (bastard sword), Improved Initiative, Power Attack, Toughness, Weapon Focus (bastard sword)
Traits Blood of Dragons, Deft Dodger, Exile
Drawback Power Hungry
Skills Acrobatics +8, Intimidate +14, Perception +11, Survival +4, Swim +10; Racial Modifiers +2 Perception
Languages Common, Elven
SQ arcane training, blood casting, blood sanctuary, fast movement, fiery death (3d6, DC 17), improved uncanny dodge

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Combat Gear potion of inflict moderate wounds; Other Gear masterwork Large bastard sword, masterwork breastplate, cloak of resistance +1, 160 gp, 5 sp

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SPECIAL ABILITIES
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Arcane Training (Ex) Calathes can use spell trigger and spell completion items for a bloodrager as if one level higher.

Fiery Aura (Ex) Creatures adjacent to a burning skeletal champion take 1d6 points of fire damage at the start of their turn. Anyone striking a burning skeletal champion with an unarmed strike or natural attack takes 1d6 points of fire damage.

Fiery Death (Su) A burning skeletal champion explodes into a burst of flame when it dies. Anyone adjacent to the skeletal champion when it is destroyed takes 1d6 points of fire damage per 2 HD the skeletal champion possessed (minimum 1d6). A Reflex save (DC = 10 + 1/2 the skeletal champion's HD + the skeletal champion's Cha bonus) halves this damage.

Unliving Bloodrage (Su) Unbeknownst to Calathes, while exploring the Catacombs of Wrath some of the dormant magic within the ruins became attracted to his raging spirit and lingered within even as he walked out from its halls. As such, due to his violent death and subsequent unlife, the lingering magic of wrath has allowed his undead form the ability to rage as he did in life, albeit via necromantic energies rather than raw emotion. Calathes' bloodrage provides a profane bonus rather than a morale bonus, and provides a +4 bonus to Charisma instead of Constitution. All other effects are unchanged and this ability functions as bloodrage.

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