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elcoderdude |
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![Ranger](http://cdn.paizo.com/image/avatar/RK-oldranger.jpg)
Cross-post from BGG Con wrap-up:
Fun Fact: Mike Selinker says, "There is a puzzle in the game that the Lone Shark Games design team has told nobody about until today."
Hmmm?
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![Vic Wertz](http://cdn.paizo.com/image/avatar/private/vic_abadar_avatar.jpg)
You will need the Base Set Box and Adventure Decks 2 through 6 before you have all the puzzle pieces. (You do not need the Character Add-On Deck, which might be a small hint...)
You *may* be able to solve it without all the pieces, but personally, I would never even *find* it without help.
While you're waiting to collect all the parts, you can entertain yourself with these five puzzles Mike made for our Stonehenge game:
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Longshot11 |
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Doppelschwert |
![Sajan](http://cdn.paizo.com/image/avatar/PZO9534-Sajan.jpg)
I'm kind of confused what puzzle is supposed to mean in this context in the first place. What do you imagine while talking about this?
The way I understand this, it is not something that will interact with the game play, or will it?
Like some collection of cards you need to have in your deck for the last villain, and if you play them in the correct order, something unexpected happens?
That would be like a classical hidden ending in a video game.
But given mikes background, this is more supposed to be like the da-vinci code, isn't it?
Where there are some hidden messages on some cards, and if you figure them out, then you can piece the information together and then... ?
I have a really hard time imagining what is supposed to happen when you 'solve' this puzzle. If it was connected to the gameplay, I'd expect it to be apparent at some point in a card effect, and it shouldn't be hard to discover. But since its probably not like this, I wonder if there is some reward for solving it, apart from the satisfaction that you solved it?
Maybe I'm overthinking this, but solving the puzzle has to imply some reaction/reward, or otherwise, how do you know you solved it in the first place?
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Cax |
![Enora](http://cdn.paizo.com/image/avatar/PZO1129-Enora.jpg)
My initial hope that I'm still clinging to is an Easter Egg type scenario, where clues are scattered throughout the game but not necessarily incorporated fully into standard play. Think "Ready Player One" for all you sci-fi fans out there. I want to solve the puzzle and then split a card in half, ideally one of those annoying Kopesh that we keep failing to banish, to reveal a secret promo card that I will love and cherish for many adventures to come.
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![Scrivenite](http://cdn.paizo.com/image/avatar/PZO9097-Scrivenite_500.jpeg)
Secret promo card would be awesome...but I somewhat doubt that the puzzle will be something like that. I am thinking it will be something that has no effect on the gameplay, because like Doppelschwert that would be apparent.
Maybe. It could be a villain card that you don't fight normally unless special circumstances occur - like the way the Sandpoint Devil wasn't accessible without that Gandethus dude. My first inclination would be to look for cards that don't obviously come into play, and then try to find the unique set of circumstances that would...well..not "invoke" them, because that means something specific now, but you know what I mean.
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Longshot11 |
![Trinia Sabor](http://cdn.paizo.com/image/avatar/A03_Rooftop_Chase_hires.jpg)
You will need the Base Set Box and Adventure Decks 2 through 6 before you have all the puzzle pieces. (You do not need the Character Add-On Deck, which might be a small hint...)
You *may* be able to solve it without all the pieces, but personally, I would never even *find* it without help.
While you're waiting to collect all the parts, you can entertain yourself with these five puzzles Mike made for our Stonehenge game:
Bump, for these links still appear to be broken...:(