#8–07 From the Tome of Righteous Repose - Chronicle Question


GM Discussion

1/5

I'm looking at the chronicle and man there's a ton of loot. My question is are you supposed to cross off things not covered in the arc you're currently playing or do the players get the whole kit-n-kaboodle no matter what arc they play?

If you're supposed to cross things off, is there an official list of what you keep based on the arc played?

Thanks! :)

2/5

You're supposed to keep only those things your party actually found, so that is dependent on the arc, and on how the scenario played out in practice.

4/5 5/5 Venture-Lieutenant, Finland—Tampere

6 people marked this as a favorite.

I threw this list together because eh, I had a Sunday.

Items marked with an asterisk (*) are only obtained if the characters are successful at their research of the poem at the start of the scenario.

Belkzen Location Loot, Subtier 3-4:

  • wand of cure moderate wounds (5 charges; 450 gp, limit 1)
  • wand of protection from evil (7 charges; 105 gp, limit 1)
  • traveler's any-tool
  • fire ward gel*
  • shadow essence poison (250 gp, limit 4)
  • antiplague (50 gp)
  • wand of burning hands (CL 5th, 23 charges; 1,725 gp, limit 1)

Belkzen Location Loot, Subtier 6-7:

  • wand of cure serious wounds (5 charges; 1,125 gp, limit 1)
  • wand of protection from evil (7 charges; 105 gp, limit 1)
  • traveler's any-tool
  • deathblade poison (1,800 gp, limit 1)
  • fuse grenade (100 gp)
  • shadow essence poison (250 gp, limit 4)
  • volatile vaporizer (2,200 gp)
  • bloodletting kukri (6,308 gp)
  • amulet of elemental vengeance (combines the effects of an amulet of elemental strife and a necklace of fireballs [four 4d6 spheres remaining]; 6,250, limit 1)

Lastwall Location Loot, Subtier 3-4:

  • traveler's any-tool
  • wand of cure moderate wounds (5 charges; 450 gp, limit 1)
  • wand of protection from evil (7 charges; 105 gp, limit 1)
  • +1 flaming ammunition (166 gp, limit 2)*
  • gem of four elements (acts as an elemental gem but allows the user to summon a Large air, earth, fire, or water elemental; 2,750 gp, limit 1)
  • belt of tumbling (800 gp)
  • daredevil boots (1,400 gp)
  • wand of vanish (CL 4th, 24 charges; 1,440 gp, limit 1)


Lastwall Location Loot, Subtier 6-7:

  • traveler's any-tool
  • wand of cure serious wounds (5 charges; 1,125 gp, limit 1)
  • wand of protection from evil (7 charges; 105 gp, limit 1)
  • +1 holy ammunition (366 gp, limit 2)*
  • gravewatch pendant (6,000 gp)
  • ghostvision gloves (4,000 gp)
  • knight’s pennon of battle (4,500 gp)
  • wand of daylight (17 charges; 3,825 gp, limit 1)

Ustalav Location Loot, Subtier 3-4:

  • traveler's any-tool
  • wand of cure moderate wounds (5 charges; 450 gp, limit 1)
  • wand of protection from evil (7 charges; 105 gp, limit 1)
  • soul stimulant (300 gp)*
  • +1 fire-forged longsword (2,615 gp)
  • restorative ointment (4,000 gp)
  • wand of gust of wind (18 charges; 4,050 gp, limit 1)


Ustalav Location Loot, Subtier 6-7:

  • traveler's any-tool
  • wand of cure serious wounds (5 charges; 1,125 gp, limit 1)
  • wand of protection from evil (7 charges; 105 gp, limit 1)
  • soul stimulant (300 gp)*
  • +1 undead-bane longsword (8,315 gp)
  • martyr’s tear (6,000 gp)
  • restorative ointment (4,000 gp)

Dragon Arc Loot, Subtier 3-4:

  • cloak of the hedge wizard (2,500 gp)


Dragon Arc Loot, Subtier 6-7:

    No additional items

Raiders Arc Loot, Subtier 3-4:

  • ring of arcane signets (1,000 gp)


Raiders Arc Loot, Subtier 6-7:

  • ring of arcane signets (1,000 gp)
  • miser’s mask (3,000 gp)

Undead Crusader Arc Loot, Subtier 3-4:

  • searing arrow (1,516 gp)
  • aegis of recovery (1,500 gp)


Undead Crusader Arc Loot, Subtier 6-7:

  • searing arrow (1,516 gp)
  • aegis of recovery (1,500 gp)
  • immovable rod (5,000 gp)

The Orc Troop Arc does not contain any loot that is available on the chronicle.

Simply open the spoilers for the location and plot arc you chose and the appropriate subtier. The items listed under each spoiler are items that can be obtained for the chronicle with that specific location or plot (as per usual, the party has to actually find those items). Do NOT add the items for the lower tier to the higher tier, as the characters are not meant to gain access to the wands for the lower tier if they play the higher tier; all of the tiers have all of their included loot listed. Some of the options listed for high tier will be on the low tier item list.

Magic items aren't italicized because formatting this was already a nightmare.

1/5

THANK YOU! :D

I figured that's how it worked but needed to make sure. :)

Dark Archive 4/5 5/55/5 ****

I missed this by a day. Had to keep track on a chronicle sheet as I ran it yesterday, scaring my players in the process.

1/5

What arc did you run - how was it? I'm running it 12/22 - my first non-[T1-2] Evergreen.

Looks a bit intimidating. :)

Shadow Lodge 4/5

"Orc troop"? Well knot my hair and call me Ragnar, I've played it twice and still somehow missed that opponent?

Dark Archive 4/5 5/55/5 ****

Muser wrote:
"Orc troop"? Well knot my hair and call me Ragnar, I've played it twice and still somehow missed that opponent?

There's 4 possibilities, so you missed at least 1 more too. I ran Undead Crusaders in Lastwall in tier 6-7 for 3 and a pre-gen Lem. Two tips:

1) Once you have your choices made, build it like a standard scenario in a Word document so that stat blocks are with room descriptions and you know where items are.

2) Be prepared to adapt tactics of creatures to the abilities (more likely lack of abilities) of the party. For example, don't force them to stay in the dungeon after the level 5 rolls and re-rolls a 1 on a Fort save vs. losing 4 negative levels to a Bodak's Death Gaze. Don't throw 2 wraiths and a vampire at them all at once, give them a chance to deal with them individually and follow tactics that decrease lethality of creatures.

Silver Crusade 4/5

Dotting the thread, so I can reference Minna Hiltula's lists above. Preparing to run this at Gen Con, so no idea which subtier, or whether I'll have players who have already done the scenario.

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