Jim Hale's page

Organized Play Member. 16 posts (18 including aliases). No reviews. No lists. 1 wishlist. 12 Organized Play characters.


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Apparently it won't let you use the code if you used it in the January rain17 promotion. :( I figured this one would be a separate deal.

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What arc did you run - how was it? I'm running it 12/22 - my first non-[T1-2] Evergreen.

Looks a bit intimidating. :)

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THANK YOU! :D

I figured that's how it worked but needed to make sure. :)

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I'm looking at the chronicle and man there's a ton of loot. My question is are you supposed to cross off things not covered in the arc you're currently playing or do the players get the whole kit-n-kaboodle no matter what arc they play?

If you're supposed to cross things off, is there an official list of what you keep based on the arc played?

Thanks! :)

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1 person marked this as a favorite.

Thank you on both counts. :)

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I understand the concept of using the 4 player adjustment if you have 4 physical players but I've played some 6 player (high tier) games that also used it. What constitutes when you can do it?

I'm running a game on 12/22 where this question may come into play and I need to make sure I use it 'legally'.

Thanks! :)


This came up a few games ago where I released a FT:W and was told I could do nothing else but control the whip. I thought a dancing weapon worked on it's own accord.

I also remember seeing someone post a 'sequence of events' for Retrieving/Activating/OnGoing Actions of using this item but can't find it anymore.

Any help would be appreciated. :) I carry 2 of these but have not used them because I thought I couldn't do anything else.

Thanks! :)


I currently have just Studded Leather Armor for my character. How would I go about making it, say, +3 to my Armor Class?

Is this something that I can just buy based on Fame? How much would something like that cost? I've seen the charts but figured it would be better to just ask.

Thanks! :)


Ah-HA! Thank you.

The Magic System seems to be the hardest part for me to re-learn in a game system.


I'm setting this up on Roll20 and was reading inputting Tasskar's info and noticed a discrepencie...

Under During Combat it says that he can cast Summon Nature's Ally to bring in a Giant Centipede but that spell is not listed as being available to him. Nor does it mention that he uses Obscuring Mist (which is listed as available).

Should I just substitute SNA for OM being as they are both 1st lvl spells?

Thanks! :)


Thanks for the info. :D


If I bring a Feather Token: Whip into play, after it's activated do I still need to control it each round myself (effectively not doing anything else) or does it continue to fight under it's own accord, allowing me to do other things, like do regular attacks?

In one game, I could still do regular attacks, but in another I couldn't so I'm just trying to make sure I understand how this works.

Thanks! :)


Thanks guys - I have a tendency to want to try and overthink things and just thought it was going to be more complicated than that. :)


Thank you. :)

So how does this relate to Skills that I don't have in the beginning but want to learn? Can I just add them, put a skill rank into it and BOOM I have the ability to use the skill?


I understand that there are skills you just cannot use (even specific class skills - i.e. Disable Device) untrained - but where does the training come from so I can use them? Do I have to find someone to train me, do I have to go on a certain number of adventures before I'm trained? I just seem to be missing something in the Core Book.

Thanks! :)

Jim


Is this still available? :)