Character build challenge - Reinhardt from Overwatch


Pathfinder First Edition General Discussion


Hi all,

I want to see what our fine community can come up with for a Reinhardt from Overwatch build.

I've started looking at it but I just don't have much time.

My first thought (and as far as I got) was using the Siege Breaker Fighter archetype.

Build rules:

To standardize this, let's make it PFS (Pathfinder Society) compatible:
20 points
12th level max
assorted other restrictions

Lets see what people can do.


First pass:

Reinhardt - Vigilante edition:
Unnamed Hero
Human vigilante 12 (Pathfinder RPG Ultimate Intrigue 9)
LG Medium humanoid (human)
Init +1; Senses Perception +0
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Defense
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AC 33, touch 13, flat-footed 32 (+12 armor, +2 deflection, +1 Dex, +1 natural, +7 shield)
hp 147 (12d8+84)
Fort +13, Ref +12, Will +11; +2 trait bonus vs. fear
Defensive Abilities unshakable (+12); DR 3/—
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 flaming adamantine warhammer +14/+9/+4 (1d8+17/×3 plus 1d6 fire)
Special Attacks frightening appearance, startling appearance
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Statistics
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Str 22, Dex 12, Con 22, Int 7, Wis 10, Cha 14
Base Atk +12; CMB +14; CMD 31
Feats Bodyguard[APG], Combat Reflexes, Diehard, Heavy Armor Proficiency, Power Attack, Pushing Assault[APG], Saving Shield[APG], Tower Shield Proficiency, Weapon Focus (warhammer), Weapon Specialization (warhammer)
Traits affable, courageous
Skills Acrobatics -13 (-17 to jump), Climb -4, Diplomacy +17 (+19 to gather information., +17 to gather info in your area of renown, +21 when in your social identity), Disguise +2 (+22 to appear as part of polite society while in your social identity), Heal +12 (+16 when in your social identity), Intimidate +17 (+25 in your area of renown while in your vigilante identity), Knowledge (local) +2, Knowledge (nobility) +2, Perform (oratory) +17 (+21 when in your social identity), Sense Motive +10, Survival +4, Swim -4
Languages Common
SQ dual identity, social grace, social talents (great renown, incredible renown, loyal aid, renown, social grace, triumphant return), vigilante specialization (avenger), vigilante talents (close the gap, mad rush, nothing can stop me, signature weapon, sure-footed, unkillable)
Other Gear +3 adamantine full plate, +3 tower shield, +1 flaming adamantine warhammer, amulet of natural armor +1, belt of physical might +4 (Str, Con), cloak of resistance +3, ring of protection +2, 3,308 gp
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Special Abilities
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Bodyguard Use an AoO to use aid another to improve an ally's AC.
Close the Gap (Ex) As a free action vs. foe in 20 ft, no charging AC pen or AoO from them if end move adj.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Diehard You are stable and can choose how to act when at negative Hp.
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Frightening Appearance (DC 18) (Ex) Free action when att unaware, demoralize check vs. foe and allies in 10 ft. Target is also frightened 1 rd (Will neg).
Loyal Aid (Ex) Gain the services of loyal allies to gather info, cover your tracks, or perform tasks.
Mad Rush (Ex) Full attack on charge, but take an extra -4 to AC (beyond normal -2).
Nothing Can Stop Me (1/round) (Ex) As a fee action when moving, att unattend object in path and continue moving if you destroy it.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Renown +8 (area of renown) (Ex) Renowned in one community of up to 25,000 people, or two of up to 10,000 each.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Signature Weapon (Warhammer) (Ex) The vigilante must select one type of weapon (such as longsword or crossbow) when he gains this talent. He gains Weapon Focus as a bonus feat for his selected weapon type. If he already has the Weapon Focus feat with the selected weapon, he can immed
Social Grace (Diplomacy) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Heal) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Perform [oratory]) +4 circumstance bonus to selected skill while in your social identity.
Startling Appearance (Ex) Attacking unaware foe makes them flat-footed and they -4 to attack you for 1 rd.
Sure-Footed (Ex) Use Acrobatics/Stealth at full speed with no penalty. Move full speed through diff terrain.
Triumphant Return (Ex) Re-establishing renown in a place it has been established before only takes 3 days.
Unkillable (Ex) Remain alive for 1 round when you would die from HP damage.
Unshakable +12 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.

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