Torbyne |
My apologies if this is an easy answer but i couldnt find it with my google-fu. What happens to a rider when their mount is dropped? Last night the party was fighting four hobgoblins on dire boars and we kept killing the boars before the riders. the way i see it, there are a few possible options but i couldn't find any rules for the situation and the GM just went with a DC 10 acrobatics check to remain upright.
Possible scenarios:
1) Nothing, the mount is dead and the rider is standing unaffected in on of the spaces that the mount just occupied.
2) Acrobatics check to land following the death of the mount, otherwise fall prone
3) Ride check to land or fall prone
4) Automatically fall prone
5) Reflex save to avoid falling
Did i overlook something?
Protoman |
I'd probably go with the Soft Fall rules of Ride Skill.
Soft Fall (DC 15): You negate damage when you fall off a mount. If you fail the Ride check, you take 1d6 points of damage and are prone. This usage does not take an action.
If you pass then you avoided the damage and can be on your feet like a normal fall.
Cainus |
I'd probably go with the Soft Fall rules of Ride Skill.
PRD Ride Skill wrote:Soft Fall (DC 15): You negate damage when you fall off a mount. If you fail the Ride check, you take 1d6 points of damage and are prone. This usage does not take an action.If you pass then you avoided the damage and can be on your feet like a normal fall.
I'd use the Soft Fall rules if the mount was standing still, if it was charging at top speed I'd probably make it harder, like maybe DC 20 (though I'd also allow Acrobatics for those without Ride).
Also, I'd probably up the damage on a failed check to 1d6 per 10 feet of movement the horse had in the last round. Normal falling off a mount damage doesn't take into account have a large beast moving at a high rate of speed rolling over you.
Speed kills.
Komoda |
Protoman wrote:I'd probably go with the Soft Fall rules of Ride Skill.
PRD Ride Skill wrote:Soft Fall (DC 15): You negate damage when you fall off a mount. If you fail the Ride check, you take 1d6 points of damage and are prone. This usage does not take an action.If you pass then you avoided the damage and can be on your feet like a normal fall.I'd use the Soft Fall rules if the mount was standing still, if it was charging at top speed I'd probably make it harder, like maybe DC 20 (though I'd also allow Acrobatics for those without Ride).
Also, I'd probably up the damage on a failed check to 1d6 per 10 feet of movement the horse had in the last round. Normal falling off a mount damage doesn't take into account have a large beast moving at a high rate of speed rolling over you.
Speed kills.
That's a lot of rules for what would only happen during an AoO or Readied Action. Otherwise, the horse is not moving.
Torbyne |
huh, i somehow didnt see that listing when i was reading the ride skill last night. that looks like it is supposed to cover the situation. Weird because it doesnt say when you mount is incapacitated yet the mount dying or someone using an incredibly uncommon feat are about the only ways for that situation to come up...
My Self |
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The rider takes -1 to attack and weapon damage rolls for 30 days or until he levels up, and immediately goes into mourning for a week, after which he may replace his mount. He must make a DC 15 Fortitude saving throw or lose 200 xp per level; success reduces it to half of that. If the rider attempts to cast a spell without his mount worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20+the spell's level. A rider who fails to revere his mount, changes to a prohibited alignment, or loans his horse to the wrong shifty rogue loses all spells and rider abilities. He may not progress any further levels as a rider. He regains his abilities and advancement potential if he atones (see the Atonement spell description).
Ishmell |
The rider takes -1 to attack and weapon damage rolls for 30 days or until he levels up, and immediately goes into mourning for a week, after which he may replace his mount. He must make a DC 15 Fortitude saving throw or lose 200 xp per level; success reduces it to half of that. If the rider attempts to cast a spell without his mount worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20+the spell's level. A rider who fails to revere his mount, changes to a prohibited alignment, or loans his horse to the wrong shifty rogue loses all spells and rider abilities. He may not progress any further levels as a rider. He regains his abilities and advancement potential if he atones (see the Atonement spell description).
THIS!
This is the the kind of beautiful b.s. I come to this message board for. You are now granted a +5 circumstance bonus on all cha based skills with me.Lorewalker |
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Answered in the Combat rules.
"If Your Mount Falls in Battle
If your mount falls, you have to succeed on a DC 15 Ride check to make a soft fall and take no damage. If the check fails, you take 1d6 points of damage.
If You Are Dropped
If you are knocked unconscious, you have a 50% chance to stay in the saddle (75% if you're in a military saddle). Otherwise you fall and take 1d6 points of damage. Without you to guide it, your mount avoids combat."
Kennypngn |
Steelfiredragon wrote:what happens to the rider? the rider has to buy a new mountAlthough there's no penalty for getting one slightly used, with a few hundred miles on it.
Looking for a cheap horse, well hop on down to Carl's horse lot. Here we have the finest selections of used horses. Just take a look at this Mustang. Your's for just 40 gold
My Self |
My Self wrote:Looking for a cheap horse, well hop on down to Carl's horse lot. Here we have the finest selections of used horses. Just take a look at this Mustang. Your's for just 40 goldSteelfiredragon wrote:what happens to the rider? the rider has to buy a new mountAlthough there's no penalty for getting one slightly used, with a few hundred miles on it.
Not your style? You look like you could use a heavy-lifting horse- how about a Bronco? Wait, no, you seem more like a Pinto sort of guy. Yes, it's perfectly safe- don't believe anything you hear. No, it doesn't come with warranty. No, it doesn't catch fire if you Bull Rush it while it's taking a left turn.