Apport Object and Node of Blasting: two lame flavors that go great together?


Advice


I finally found a use for these two disappointingly mediocre spells. Apport Object lets you put an object anywhere within range without line of effect, and specifically lets you put it in a pocket (unwilling recipients only refuse to catch and drop it in their square if it's aimed at their hands) or container.

So this becomes a pretty great sabotage/terrorism combo for urban/intrigue campaigns. Cast Node of Blasting on a coin in your hand, use Apport Object to put it an unsuspecting mark's pocket, they'll take damage next time they reach in.

For more immediate tactical use, teleport a gem or something that your average Joe will instinctively pick up inside an occupied room. Requires some GM allowance, but it's not super powerful and it should work at least some of the time.


Apport object alone isn't bad. It's not a combat spell but yes, you can use it for intrigue and it's asking to be the basis of a custom magic item as a really secure safe. Node of blasting never crossed my mind before.

It still doesn't look great with this combo (2 spells to set up one reasonably good when you first get it attack) but it does look usuable.


The cartoon connoisseur in me sees possibilities in these spells . . . .


Or combine Apport Object with the Time Bomb from Ultimate Intrigue. Apparently, it's not in the SRD yet. It's 1lb and 6" tall, so it fits the spell's parameters. Now you too can be the suicide bomber!

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