Why commoners are always 1st level


Pathfinder First Edition General Discussion

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My Self wrote:
Blymurkla wrote:
Rednal wrote:
ryric wrote:

We could come up with convoluted reasons if we want. Could be fun.

Moe the farmer is a 20th level commoner. See, three thousand years ago, Moe accidentally pissed off a passing fey lord, as tends to happen in these kinds of stories. Moe was then cursed with immortality, but never to rise above his current means or station. Moe's learned a lot about farming in the millennia since his curse, but he never can seem to get the knack of anything else.

*Tosses popcorn into mouth*

Okay, that's a situation I could accept as creating a high-level commoner. XD It doesn't do anything to explain how a normal Commoner might rise to higher levels, but at least for one of them, it works.

A normal level 20 character? Is there any? Of any class?
Yes, there's such a thing as a normal 20th level Wizard. It's the halfway in Wizard progression, just like how 10th level is halfway for the expected lifespan of a Bard and 5th level is halfway for a Fighter.

I think we might be playing the game differently, and that's fine. But, in case you (or anyone else) didn't understand me, I'll try to explain.

In my games, level 20 characters aren't normal.

First off, any PC that would reach very high levels wouldn’t be normal. They're PCs! They are never normal. They are rather exceptional persons, willing to set out on life-threatening adventures at level 1. After countless of adventures, they're bound to have experienced quite a lot by level 20. Dealt with powerful fey, slayed demons, toppled kingdoms, travelled the cosmos, helped thwart ancient prophesies. They're not run-of-the-mill people.

Same goes for NPCs. In my current campaign, there's a metropolis. Although there might be a few more, I've only considered one NPC in the city a 20th level character. She's an oracle and the latest in a 2000 year old line of custodians of a near-divine bridge. That ain't normal. That's unique.

In my world, no NPC is going to reach level 20 by being unassuming. Some are going to be (ex)adventurers. Others might be a bit more domestic, but still experience quite a lot. No wizard is going to stay a simple master of the wizard's guild, silently toiling with his spells and selling simple magic advice until level 20. I mean, there's at least going to be an experiment that goes wrong, unleashing foul fiends as result sometime during that career. A level 20 fighter isn't some simple watchman who happened to get really good at violence, she's going to be quite a legend.

That goes for commoners too. Sure, level 20 commoners ain't common. They're very rare, most likely rarer than high-level NPCs with PC classes. But they might exist, and they will have had a life of a strange mixture of the ordinary and the bizarre.

____

On another note, I don't get the idea that high-level (or even higher-than-fist-level) commoners doesn’t exist because the pick up other classes, such as expert. Sure, some will do that. But experts get a lot of skill points. Most skills are adventure related, and those who aren't are social. A farmer ain't going to need Disable Device or Spellcraft, and he might not even need Diplomacy or Appraise since the important interactions he does are all covered by Profession. But he will benefit, however slightly, from a higher Profession rank (and a few other skills, such as Handle Animal). In my world, and I pretty much guarantee the real world too, the know-how a farmer can pick up through experience and then put to use is astonishing. There's a lot to it. And a level in Expert raises his Profession no more than one in Commoner.


It's more about thematics than anything else. Commoners are just that - Common. Somebody who is very well-trained and good at their job, to the point they lead and instruct others, has probably practiced and learned enough that Expert would be a better description of who they are.

And it's not like that Farmer would only have ranks in Profession. He might want Know (Nature) to get a better understanding of the environment he works in, maybe a Craft skill or two to make (or at least) repair stuff he's busy with, and Appraise to ascertain the real value of his crops when he's selling them, Perception to watch for pests and spot problems in his field... and oh hey, looks like he's already over the limit of skills for a Commoner!

I think my point is that we shouldn't approach this solely from the idea of leveling - but also from the perspective of how we can best describe the character being created. And I stand by my assertion that at a certain point of skill and ability, Expert is simply a better way to describe the character than Commoner.


PFW1-K1 wrote:
Also, some more level 6 commoners:

And some more super commoners:

Spoiler:
The PCs can encounter an unnamed level 6 commoner in Minkai who makes luck-enhancing origami cranes for 1 cp each, in The Empty Throne.

Level 6 commoner and rumormonger Franz Dorthin lives in Hope's Hollow, in Tears at Bitter Manor.

Ionnia Teppen is a level 7 commoner who leads the Heldren village council, in The Snows of Summer.

And I've found a new queen of commoners at level 9, and she's one of the few non-human commoners I've found:

Spoiler:
Yugga "Red" Rambus is a dwarven miner from Davarn, in Down the Blighted Path.

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