
Hrothgar Rannúlfr |

Hi, everyone.
I don't think there's an official rule allowing a character to have more than one archetype of a class, so I was wondering how allowing a character to somehow gain a second class archetype would affect things?
I'm guessing that in most cases, it won't increase the character's power level to greatly, but it may improve their flexibility.
Have you tried this? If so, how was it?
If not, would you consider allowing it in your game? What drawbacks do you think it might bring?

UnArcaneElection |

The above being said, it WOULD be nice if Pathfinder Unchained Variant Multiclassing were expanded to let you Variant Multiclass into archetypes and let you Variant Multiclass into the same class as your primary class, thereby allowing you (for the cost of several feats) to combine archetypes that normally cannot be combined.

Scythia |

or just take 2 archetypes and choose what befits of which archetypes you get at the level you would get the abilities at
I allow this in my games.
Thing is, they package archetypes as a combo because they think the changes balance out. Of course some really don't, but you can make an objectively more powerful character when you mix and match.

Lady-J |
Lady-J wrote:or just take 2 archetypes and choose what befits of which archetypes you get at the level you would get the abilities atI allow this in my games.
Thing is, they package archetypes as a combo because they think the changes balance out. Of course some really don't, but you can make an objectively more powerful character when you mix and match.
this change would buff every one but i feel like it would buff martials more and martials need all the help they can get especially fighters

Scythia |

Scythia wrote:this change would buff every one but i feel like it would buff martials more and martials need all the help they can get especially fightersLady-J wrote:or just take 2 archetypes and choose what befits of which archetypes you get at the level you would get the abilities atI allow this in my games.
Thing is, they package archetypes as a combo because they think the changes balance out. Of course some really don't, but you can make an objectively more powerful character when you mix and match.
That's exactly why I started allowing it. The "Talented Fighter" books from Genius games basically is the concept of all archetype abilities being pooled and the player choosing from that pool, and I liked the idea of it.

Lady-J |
Lady-J wrote:That's exactly why I started allowing it. The "Talented Fighter" books from Genius games basically is the concept of all archetype abilities being pooled and the player choosing from that pool, and I liked the idea of it.Scythia wrote:this change would buff every one but i feel like it would buff martials more and martials need all the help they can get especially fightersLady-J wrote:or just take 2 archetypes and choose what befits of which archetypes you get at the level you would get the abilities atI allow this in my games.
Thing is, they package archetypes as a combo because they think the changes balance out. Of course some really don't, but you can make an objectively more powerful character when you mix and match.
ya i never really liked how archetypes are a bundled deal per raw like hey here's a some what decent ability that fix the concept your working towards and replaces something that doesn't fit what your trying to do but oh whats that you have a pretty good core ability you would like to keep that lets you further your goal with your character well to bad here's a really crappy +1 to something you have no desire of ever doing with the character

Lathiira |

I've read through several of the Talented line and the ability to pick and choose abilities from archetype lists is powerful, yet also flavorful. It's how substitution levels in 3.5 worked. And I feel that's the way archetypes overall should have worked: here's a list of abilities, you pick the ones you want, keep others, you're good to go.