
Omnobo |
I'm playing though MM and I had a question about knives. Now normally, you can only play 1 weapon per check. However, knives let you discard them to add an additional d4.
My question is can you discard multiple knives to add multiple d4s? Logically, I'm thinking yes, but I want to make sure I'm not playing incorrectly. Thanks!

skizzerz |

Yes, that knife power simply requires that you played another weapon on the combat check before playing it -- it doesn't otherwise restrict you. If you wish to discard multiple knives on the same check, you are allowed to do so.

Iceman |

The text (usually "when playing another weapon, you may discard this card to add 1d4 to your combat check") implies that one after the other can be played, since (as Skizzers says) there are no other restrictions.
Discarding the first does not change the trigger for the second.
I wonder if the App is restricted for UI purposes or because they interpreted it as "this power has now been used and you can only do that kind of thing once per check". :shrug:

Hawkmoon269 |

This post (and really the two above it) confirm that you can indeed use multiples "knives" on a single check.

Rebel Song |

This post (and really the two above it) confirm that you can indeed use multiples "knives" on a single check.
The husband won't stop bugging me about this so I'm asking. Simoun reveals the Dagger of Doubling for her combat check, then recharges it. She searches her deck for a weapon that has the knife trait, and grabs the same Dagger of Doubling. Which she then recharges for its knife add-on power (1d4+1 or whatever). Is it legal to draw the same weapon she used to search for the weapon? I know it's legal if she has two Daggers of Doubling in her deck (just grab the other one!) but am uncertain about only one.
Please and thank you! :)

Keith Richmond Lone Shark Games |

Normally you discard the dagger of doubling to do the search, but Simoun can recharge it, so yes; she can get it right back. Simoun is awesome with knives.
That said, the second power is when you use _another weapon_, which I don't believe this would count as doing. So you are best having two daggers of doubling on Simoun :)

Longshot11 |

That said, the second power is when you use _another weapon_, which I don't believe this would count as doing. So you are best having two daggers of doubling on Simoun :)
I'll latch on your "I don't *believe*" then to not take your word as official ruling, and I'll speculate that this is covered by "Cards have no memories." For me, the moment you recharge the Dagger of Doubling, it ceases to be "that one particular card you just played on your check", and becomes instead just a "card with the Knife trait in your deck", i.e. Rebel Song's play is legit.

Keith Richmond Lone Shark Games |

Nothing I say is official; Mike and Vic wield that power, while I just get to enjoy the forums :)
That said, note that while cards don't have memories, _you do_. For instance, you can't reveal a dagger, then discard it for its second power, because you know it's not another weapon. Whether there's an appreciable difference between reveal and recharge there, I leave to the rulesmiths; I'm happy enough for folks to be enjoying daggers of doubling either way.

skizzerz |

I'm with Keith on this one. You know that you played a dagger of doubling on a check, and you fetch another one out of your deck. If you have 2+ copies, the one you fetch is the "other copy" and you're legit. If you only have one copy of it though, there is no way that it can satisfy the "another weapon" clause on the card itself, because you know that you're trying to play the same weapon twice.

Longshot11 |

If you have 2+ copies, the one you fetch is the "other copy" and you're legit.
IDK, this is the type of meta-thinking that makes me loath to accept this scenario - "Hey, I don't know if *this* is the DD I just recharged, but since I have two of them - I'll just assume it's OK to draw one of those". (well, Simoun would always know the bottom-most one is the one she just played, but since we're discussing the principle of it - let's assume she "shuffles" instead of "recharges").
For me, precisely the example of having 2 DDs is a proof that you cannot -and you're therefore *not supposed to*- know and remember how and when any particular cards got into "your deck". The "deck", if you will, is the ultimate tabula rasa in PACG - all cards within it are with the same 'clean' status, as if you just started the game, and there is no segregation of "cards I just played on my check", "cards with the same name as a card I recharged", etc. IMHO.
At any rate, while my reading of it confers a negligible bonus for one particular character, in the interest of any similar future interactions - an official ruling would be welcome.

skizzerz |

skizzerz wrote:If you have 2+ copies, the one you fetch is the "other copy" and you're legit.IDK, this is the type of meta-thinking that makes me loath to accept this scenario - "Hey, I don't know if *this* is the DD I just recharged, but since I have two of them - I'll just assume it's OK to draw one of those". (well, Simoun would always know the bottom-most one is the one she just played, but since we're discussing the principle of it - let's assume she "shuffles" instead of "recharges").
For me, precisely the example of having 2 DDs is a proof that you cannot -and you're therefore *not supposed to*- know and remember how and when any particular cards got into "your deck". The "deck", if you will, is the ultimate tabula rasa in PACG - all cards within it are with the same 'clean' status, as if you just started the game, and there is no segregation of "cards I just played on my check", "cards with the same name as a card I recharged", etc. IMHO.
At any rate, while my reading of it confers a negligible bonus for one particular character, in the interest of any similar future interactions - an official ruling would be welcome.
By the rules, your hand is also a clean slate. A card you reveal and put back into your hand has no memory that you revealed it. So, if you reveal a Dagger of Doubling and put it back in your hand, it doesn't remember that you just played it (because cards don't have memories). Therefore, you could also discard it because a weapon was already played on the check, and it therefore must be "another" weapon since it doesn't remember it was the first one.
I think you'll agree with me that the above statement is wrong, but following the "cards don't have memories" rule leads to that conclusion, if you also assume that it extends to "and players don't have memories either." Alternatively, you'd say that players remember what cards they've previously played on the same check, and therefore the dagger doesn't qualify as "another weapon." If you go that route, you as a player ALSO remember that the dagger you put into your deck was previously played on your check, and that you only have one such dagger in your deck, so you cannot fetch it back out of your deck and play it again. But, if you had two daggers in your deck, you simply fetch the other copy of the card which hasn't been played yet, and you play it.

elcoderdude |

I'm with skizzerz.
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally discard this card to add another 1d4 then search your deck for a weapon that has the Knife trait and put it in your hand.
When playing another weapon, you may discard this card to add 2d4 to your combat check.
When you would discard a weapon that has the Knife trait for its power, you may recharge it instead.
Sometimes a card allows you to search a deck and choose any card of a particular type; that means you may look at every card in the deck and choose any card of that type.
You're searching your deck for a knife. You can choose any weapon with the Knife trait. One of your knives is usable, the other isn't. You take the one that is usable.
If you know the only Knife in your deck is the one you already used, you know you can't use it again (though of course you could put it in your hand).
For me it's similar to not being able to use Adowyn's power to search your deck for a cohort when you know you don't have a cohort in your deck.