Brawler that works like a monk of the iron mountain


Advice


I have a player in my group that is playing a monk of the iron mountain and he's not doing very good, he doesn't really understand how to play the monk but really wants to, I was wondering how to build a brawler to capture the feel of that monk so that he can play what he wants without playing a shall we say sub optimal (read bad) class build and without me having to baby his character, he'll learn and I think brawler is better choice for beginners anyway


It would help to know what kind of monk he wants to play.


Essentially he wants to be the hard hitting punch guy,


Does it have to be fists? Because a Cestus is a light, piercing weapon. Combined with a decent Strength score, Pirahna Strike, and Daring Champion Cavalier he can hit pretty hard.


Why Piranha Strike? If he has a decent Str he can afford Power Attack, and doesn't need to waste a Feat on Weapon Finesse first.

If he goes Brawler I suggest the Steel-Breaker archetype. That "unstoppable force" feel seems to be what he wants to go for. Lets him punch through walls with a pretty easy Wis check.


I don't know, will talk to him about it, I think he wants the whole martial artist feel, but I don't know if that would ruin it for him or not. Good idea though will definitely mention it


Sundakan wrote:
Why Piranha Strike? If he has a decent Str he can afford Power Attack, and doesn't need to waste a Feat on Weapon Finesse first.

Huh. I had it in my mind that the damage got cut in half for a light weapon. Thanks for making me take a loot at Power Attack again. :)


Sundakan wrote:

Why Piranha Strike? If he has a decent Str he can afford Power Attack, and doesn't need to waste a Feat on Weapon Finesse first.

If he goes Brawler I suggest the Steel-Breaker archetype. That "unstoppable force" feel seems to be what he wants to go for. Lets him punch through walls with a pretty easy Wis check.

Ooh that looks nice,I'll suggest it to him that looks perfect for him, thanks, if anyone has any other ideas I'd still love to here them


A brawler is an interesting class, but the martial flexibility isn't the best for a new player unfamiliar with the feats out there. The unchained monk is much simpler and certainly better than the monk of the iron mountain using the standard monk class. If you're up to 5th level yet he can pick a style strike and several of those could give the staunch puncher feel.


Yeah I know that martial flexibility is a little tough but I think it'd be better than monk of iron mountain, I'd suggested unchained monk before but he though that it focused to much on ki, which isn't really true. and he really like the monk of the iron mountain, which is why I think he might like brawler, or maybe I can edit iron mountain to work with unchained monk somehow and pitch it to him...idk


There's the Brawler(the fighter archetype). It looks like it can dish out some damage.

Sovereign Court

Dox of the ParaDox twins wrote:
Yeah I know that martial flexibility is a little tough but I think it'd be better than monk of iron mountain, I'd suggested unchained monk before but he though that it focused to much on ki, which isn't really true. and he really like the monk of the iron mountain, which is why I think he might like brawler, or maybe I can edit iron mountain to work with unchained monk somehow and pitch it to him...idk

If he really wants Brawler but you don't think he'd be up to take advantage of Martial Flexibility (it's tricky - you really need to prep a bunch of situational feat combos) just have him take the Snakebite Striker archetype. It trades out Martial Flexibility for some Sneak Attack and gets bonuses to Feint instead of other maneuvers.


I would suggest Mutagenic Mauler over Snakebite Striker. More damage, more AC, slight utility buffs, available pretty much the duration of the average dungeon and then some from level 3 up.

Dox of the ParaDox twins wrote:
I'd suggested unchained monk before but he though that it focused to much on ki, which isn't really true.

Honestly, he's not wrong. Most of the abilities that the regular Monk gets as constant effects (like immunity to poison) cost ki to activate for the UnMonk if you buy them. They pretty deliberately shifted to a "Need to pump Wis into the sky" paradigm for the UnMonk by making it have so many abilities that use Ki and axing its good Will save.

Silver Crusade

I'm playing an unchained monk and combat wise he is much superior to your typical chained monk. If you're the DM and happy to do it I would go with the unchained monk and the iron mountain archetype - the best of both worlds(though not PFS legal).

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