Questions About Errata


Beginner Box


So I was just wondering where is the errata for the Beginner Box?

Normally companies like Fantasy Flight have a dedicated link to a downloadable document explaining when, why, and how changes where made to the original publishing.

So far all I've found is a bunch of posts made by random people and not anything official.

Where is the official errata found on this website? Where is the downloadable document with all the corrections?

I have one of the original boxes so I know there are errors.


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There are two free PDF downloads that contain errata
Player Pack

GM Kit


CrystalSeas wrote:

There are two free PDF downloads that contain errata

Player Pack

GM Kit

What does OGL stand for?


CrystalSeas wrote:

There are two free PDF downloads that contain errata

Player Pack

GM Kit

Thank you for that info by the way. I found the section for corrections on the last page. So happy :D!


Open Gaming License

It's an intellectual property license that allows others to use the material under certain specific conditions.


CrystalSeas wrote:

Open Gaming License

It's an intellectual property license that allows others to use the material under certain specific conditions.

I was wondering if you could clear up one final thing for me...

The final correction for the player's Handbook.

PG 29 of the Hero's Handbook.

Wizard, 1st level spells, Sleep.

The correction says...

"Turn to page 29. If the wizard's sleep spell says "Hit Dice,"change "Hit Dice" to "character levels or CR3."

The Wizards spell reads...

" Living creatures in a 10-foot radius fall asleep. The spell can affect up to 4 Hit Dice, starting with the lowest Hit Dice and ignoring unconscious, mindless, or construct creatures. Creatures can make a Will save (DC 11 + your INT Mod) to resist. Waking a sleeping creature is a standard action. Noise isn't enough to wake them."

So what am I correcting?

There are two entries that read Hit Dice and swapping them for what the corrections state just doesn't sound right.


The corrected spell would read:

"Living creatures in a 10-foot radius fall asleep. The spell can affect up to 4 character levels or CR3, starting with the lowest character level and ignoring unconscious, mindless, or construct creatures. Creatures can make a Will save (DC 11 + your INT Mod) to resist. Waking a sleeping creature is a standard action. Noise isn't enough to wake them."

Here's how it plays out:
Wizard casts the spell.
Page 62 of the Hero's Handbook shows you the 'area of effect' for a 10-foot burst (10 ft radius)
Any creatures within that area have the potential to be affected by the spell.
If they are unconscious, mindless, or constructs, they aren't affected.
If they are a CR 4 or above monster, they aren't affected.

Assess all the other creatures in that area, and select the one with the lowest number of character levels. This creature gets a Will save.

Subtract that creature's character level or CR level from 4. If it was a level 4 creature or a CR 3 monster, the spell is entirely used up.

If there is a remainder, look for another creature in the area. This creature gets a Will save. Subtract their character level or CR level from the previous remainder

Continue until the spell has affected 4 levels of creatures with character levels or CR.


CrystalSeas wrote:

The corrected spell would read:

"Living creatures in a 10-foot radius fall asleep. The spell can affect up to 4 character levels or CR3, starting with the lowest character level and ignoring unconscious, mindless, or construct creatures. Creatures can make a Will save (DC 11 + your INT Mod) to resist. Waking a sleeping creature is a standard action. Noise isn't enough to wake them."

Here's how it plays out:
Wizard casts the spell.
Page 62 of the Hero's Handbook shows you the 'area of effect' for a 10-foot burst (10 ft radius)
Any creatures within that area have the potential to be affected by the spell.
If they are unconscious, mindless, or constructs, they aren't affected.
If they are a CR 4 or above monster, they aren't affected.

Assess all the other creatures in that area, and select the one with the lowest number of character levels. This creature gets a Will save.

Subtract that creature's character level or CR level from 4. If it was a level 4 creature or a CR 3 monster, the spell is entirely used up.

If there is a remainder, look for another creature in the area. This creature gets a Will save. Subtract their character level or CR level from the previous remainder

Continue until the spell has affected 4 levels of creatures with character levels or CR.

So...

Original Spell Texted...

Sleep
----------------------------------------------------------
|| Range 100 Feet || Duration 1 minute/wizard level ||
----------------------------------------------------------
Living creatures in a 10-foot radius fall asleep. The spell can affect up to 4 Hit Dice, starting with the lowest Hit Dice and ignoring unconscious, mindless, or construct creatures. Creatures can make a Will save (DC 11 + your INT Mod) to resist. Waking a sleeping creature is a standard action. Noise isn't enough to wake them.

Corrected Spell Texted...

Sleep
----------------------------------------------------------
|| Range 100 Feet || Duration 1 minute/wizard level ||
----------------------------------------------------------
Living creatures in a 10-foot radius fall asleep. The spell can affect up to 4 character levels or CR 3, starting with the lowest Hit character levels or CR 3 and ignoring unconscious, mindless, or construct creatures. Creatures can make a Will save (DC 11 + your INT Mod) to resist. Waking a sleeping creature is a standard action. Noise isn't enough to wake them.

Ok and let me see if I got this right...

Sleep is the name of the spell.

Range is how far I can send and activate my spell.

Duration is 1 minute/per wizard level.

Once activated it can affect all targets ( living ) in a 10 foot radius of activation location.

Here is where I run into problems...

"It can only affect targets that are living up to 4 character levels or CR3."

I know what CR 3 means. Challenge Rating 3. What does it mean when it says 4 character levels? Does that mean other players?

Assuming everything else meets the prerequisites of the spell, they make a DC 11 + my INT if I was the Wizard playing and casting the spell. If they pass the check they resist my spell if not they are put to sleep for the duration.

I think I got everything except what I didn't understand.


Technician of Computers wrote:


Once activated it can affect all targets ( living ) in a 10 foot radius of activation location.

Here is where I run into problems...

"It can only affect targets that are living up to 4 character levels or CR3."

I know what CR 3 means. Challenge Rating 3. What does it mean when it says 4 character levels? Does that mean other players?

Assuming everything else meets the prerequisites of the spell, they make a DC 11 + my INT if I was the Wizard playing and casting the spell. If they pass the check they resist my spell if not they are put to sleep for the duration.

I think I got everything except what I didn't understand.

Monsters have CR levels, player characters have character levels, and NPCs (Non-player characters) have character levels. Your opponents may be monsters or they may be characters who are not players.

A clearer way to think about it is "It can affect ANY targets".
Yes, it can affect all under particular circumstances.
If there are four Level 1 characters in the 10 foot radius they would all be affected.

But, if there were five Level 1 characters, it could only affect four of them.

Or, if there were 3 characters in the area, one Level 1, one Level 3, and one Level 4, the spell could only affect the Level 1 character and the Level 3 character.

You could not affect the Level 4 character, because the spell description mandates that you start with the lowest level character(s).

And (although you didn't ask) "affected" means that you tried to hit them. They count as "affected" even if they make their Will save.

So, in the five Level 1 character scenario, once you've designated the four characters you're trying to affect, you can't move on the the fifth if one of the earlier ones makes their save.

Also, notice that it affects ALL characters and monsters in the spell effect area. You can't choose who is affected. Friends or foes, the progression goes through the four levels.


Quote:

Monsters have CR levels, player characters have character levels, and NPCs (Non-player characters) have character levels. Your opponents may be monsters or they may be characters who are not players.

See I was under the impression that all mobs are rated by challenge rating, including NPCs.

So the spell can only affect 4 levels worth of enemies.

1x level 1 character and 1x level 4 character I would only be able to affect the level 1 character?


Technician of Computers wrote:

See I was under the impression that all mobs are rated by challenge rating, including NPCs.

So the spell can only affect 4 levels worth of enemies.

1x level 1 character and 1x level 4 character I would only be able to affect the level 1 character?

Correct, because the spell is limited to a maximum of 4 character levels. Once you take on that Level 1 character, you haven't got enough spell power left for the Level 4 character.


CrystalSeas, Thank you so much for all the info and help. :D


Technician of Computers wrote:
CrystalSeas, Thank you so much for all the info and help. :D

Always glad to help get others addicted.

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