
d'Eon |

Anyone can spot a trap.
Anyone can disable non-magical traps (and magical traps if you take the right trait).
My magus, for example, handles traps in the Rappan Athuk campaign I play in.
As for rolling every 10 feet, take 10 rules get rid of that nonsense.
Exactly, which is why saying that they lost their trapfinding niche in the switch from 3.5 to PF is silly. Being the guy who deals with traps is boring, either for you when there aren't any traps, or for everyone else once a trap does come up. Rogues needed a better 'thing' than being the trap guy.

666bender |
a U-chained rogue, is a super de-buffer.
it can stack SO much effects on a foe.
take Skulking slayer or Rake with the rogue talent that allow sneak attacks as free dirty tricks.
be a dex to damage-2 weapon melee - that also do :
dirty tricks
intimidate
sicken (cruel weapon)
the rogue debuff ability
rogue talent for another no AOO
all that and a full attack - not bad at all.

Tacticslion |

Oh, sure! I thought we were on a timer with all the SWAT prebuffs we put on before entering the dungeon though - those things don't last forever, can push is through quite a umber of encounters, and get us where we need to go. Of course, if it's about stealth and trap avoidance, it would be even better if we were all invisible vapor. That just leaves symbol traps and will saves which almost everyone except the rogue is better at (due to needing solid wisdom for things other than Perfeption, or Buffon their will through other means, or just good will saves).
My point was not that summons were the way to handle traps, but a way to handle traps without a dedicated trapspringer.
Of course, if stealth is a thing and we're low level, don't count on the heavily armored warrior or not very dexterous cleric (stereotypes, for sure, but so is sneaking through traps instead of blasting the. Quickly with summons).
:)