2016 Halloween "one-shot" adventure


Homebrew and House Rules


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I'm taking my best guess as to where to post this:

The ends justify the means

The patients of a mental hospital are in trouble - Every day, one of them falls victim to an unseen menace that leaves them practically catatonic. Every night, the rest become easy prey to a servant of madness who has infiltrated the sanitarium, hoping to gather enough tributes for a massive sacrifice that will herald the arrival of an incomprehensible evil to Brevoy.

The cousin of King Noleski Surtova is caught in the middle, and it will take a band of extraordinary heroes to unravel the webs of deceit, rescue the royal prince, and lead a band of psychopaths to disrupt the cataclysmic event the cultists are calling…

THE HARVEST

I'm running this for Halloween and sharing it here for those looking for a horror themed adventure - complete with audio enhancements!


If anyone plans to run this and would like to be credited as a play-tester, please let me know :-)


Love the feel of the adventure.

Some things I thought of...

Spoiler:
First: There only being one trail makes it hard to believe that the grounds keeper does not notice two people passing his cabin each night.

Second: By only having random encounters before the players get to the sanitarium there is no feeling of why nobody could get out to find help. Some type of guardian at the front gate would change this.

Third: The prince could only be one of 3 not 5, the other 2 being female. Unless you come up with a way that some of the patients are changing gender. (Both funny and scary at the same time)


Dr Styx wrote:

Love the feel of the adventure.

Some things I thought of...

** spoiler omitted **

All great points! I'll try to answer each as well as possible

spoiler:

1) the gamekeeper unknowingly changes into hybrid form every night and has likely witnessed all sorts of things as he roams the grounds. Unfortunately, he doesn't remember any of it in human form. (I'll add a blurb into his background block that explains this better)

2) It's assumed that Deocar had properly funked things up proper before anyone could really react, possibly directing his lunatics to mutiny the staff all at once, which resulted in Willowbrook's current condition. (Again, I will spell that out clearer - or perhaps tie a more harmful effect to the unhallow spells on the gate with a corpse or two positioned in a way to appear as if they were trying to leave)

3) I initially had all male patients to be interviewed until my wife asked "Why can't the prince think he's a female?" The entertainment value alone forced me to add that chance without explanation.

Thanks for taking the time to vet the details!
PM me your name and I'll add it to modules "credits" section...or don't and I'll just use Dr. Styx :-)


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A few corrections have been made, formatting issues have been resolved, and credits have been added. Thanks to all of you so far who've helped me clear up and tighten this adventure!


Good to see some free harvesting adventuring for the Halloween season. ;)


If I ran it.:
The first bodies encountered will animate as zombies. They are in fact,"Playing dead".

The nurse should allow them to exercise their authority to rescue the near dead elf, only to discover that healing the brain damage causes them to randomly quote passages from Lovecraft's works. They were lobotomized for a good reason.

More as I read deeper.


Goth Guru wrote:

** spoiler omitted **

More as I read deeper.

Ha! I like the way you think!


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I finally ran this adventure on Oct 30 for 6 players (who used the pre-gen characters provided).

Some things can only be discovered through actual game play...and I can now say that this is NOT a "One Shot" adventure (unless you like 14 hour sessions)!

After 6 hours we only completed 1/2 of this module. Running it helped me discover a few tweaks that can speed up game play and I also found some glaring mistakes and omissions. I'll be updating the master tonight with corrections so (hopefully) no-one will even notice *crosses fingers*

Aside from all that, everyone really enjoyed it so far!

Playtest Data:

Youngest player - 15
Oldest player - 46
All dudes
Runtime - 6.5 hours
Completed - 50%
Random Encounters - none
PC Deaths - 1


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The bad news - I've had to remove this adventure from my blog. The link provided is now BROKEN.

The good news - I've removed it because it's been accepted for publication!! Details are forthcoming but this development has me perpetually smiling right now!! :-)

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