Heathwool |
I'm still kind of trying to understand everything on this.
I know I can't stack All 3 of these normally (all morale), but what if I had Unchained Barbarian, and Spell Warrior Skalds? So standard and free actions +4 Str, +4 Con, +4 Will, +1 Enchantment, + 2 to Hit, +2 Damage, +2 per HD Temporary, -2 Dex, -3 AC.
Q1) Does this work?
Q2) There are separate pools for rage and Bloodrage right? Does Extra Rage Add 6 total of each or a running total extra of 6?
Q2.5) I use 1 rage 1 Bloodrage 1 Weapon Song each turn?
Q extra) is this worth all the dips? Seems kind of ridiculous but it's definitely seems awesome at level 3 at least
Chess Pwn |
Anger management: If I am in a rage, or an Unchained rage, or a bloodrage, or some similar form of rage, can I stack up as many benefits as possible?
No. When you either activate or are affected by a new form of rage (such as a barbarian’s rage, a skald’s raging song, a bloodrager’s bloodrage, and the rage spell), you can choose whether to keep your current rage or to accept the new rage instead, much like a creature affected by multiple polymorph effects. If you are in the throes of a rage that you could not automatically end on your own, such as a wild rager’s wild rage, you may not choose to replace it with a new rage effect. The exception to this rule is the skald’s master skald ability, which explicitly allows the skald’s raging song to stack with other rage effects.
CBDunkerson |
At 1st level these abilities would grant;
Unchained Rage: +2 bonus to melee attack, melee & thrown damage, and Will saves. -2 penalty to AC. +2 temp HP per HD.
Bloodrage: +4 morale bonus to Str & Con. +2 morale bonus on Will saves. -2 penalty to AC.
Spell Warrior Enhance Weapons: +1 enhancement bonus to weapons of allies within 60'.
None of those options use the same bonus type and thus yes, they would all stack.
Q1: Yes
Q2: Yes. Extra Rage grants 6 additional rounds of rage which can be split between rage abilities (Unchained Rage or Bloodrage in this case, Raging Song is considered bardic performance for feats - NOT rage).
Q2.5: Yes, if you have all three active at once.
Q extra: Probably depends on campaign level. Good for a low level campaign, potentially hampering in a high level one.
bigrig107 |
Anger management: If I am in a rage, or an Unchained rage, or a bloodrage, or some similar form of rage, can I stack up as many benefits as possible?
No. When you either activate or are affected by a new form of rage (such as a barbarian’s rage, a skald’s raging song, a bloodrager’s bloodrage, and the rage spell), you can choose whether to keep your current rage or to accept the new rage instead, much like a creature affected by multiple polymorph effects. If you are in the throes of a rage that you could not automatically end on your own, such as a wild rager’s wild rage, you may not choose to replace it with a new rage effect. The exception to this rule is the skald’s master skald ability, which explicitly allows the skald’s raging song to stack with other rage effects.
Q1: So, no, unfortunately the different "rage effects" would not stack, even though they are separate bonuses. Whenever a barbarian/bloodrager rages, he chooses either rage or bloodrage to use, and then either gains the benefits of any rage powers or bloodline powers, based on which rage he chose to activate. You could, however, listen to your spell warrior skalds' enhance weapon ability and benefit from it, as it's not a rage effect.
Q2: CBDunkerson has the right of it. 6 floating rounds that you can use for either.
Q2.5: As I said in Q1, you can't use bloodrage and rage at the same time. And I doubt you can even use enhance weapon, as it most likely requires concentration.
EDIT: skalds actually can concentrate and use raging song, so you're probably good to go on the raging enhance weapon part.
Q3: Seeing as how it doesn't work, it's probably not worth it. It's worthy to note, however, that if you were to go barbarian 1/bloodrager 1/skald 1, you would have 20 feet of extra movement, +2 BAB, a d12, d10, and d8 HD, a bloodline power, and a handful of spell's per day, some of which can be quite good. Mad Magic is obviously a must for this build, although it won't let you cast consistently in your barbarian rage, just your bloodrage.
Overall opinion: it's an interesting combo, but isn't nearly as powerful as you thought it was. The only problem with this is deciding which one to level up as you go up, as keeping the three classes balanced probably isn't a good idea. Barbarian for more straight combat ability, bloodrager for combat and some versatility, or skald for even more spells and buffing abilities, while not being too shabby at combat either.
Actual advice: stick to bloodrager/skald. Better synergy (Charisma focus), focus on one pool of rage, and Mad Magic works for you all the time. Again, the question here is whether you want the bloodrager's self buffing and combat abilities or the skald's superior group buffing and overall versatility.