Failing a scenario & adventure restart question.


Rules Questions and Gameplay Discussion


I'm trying to get clarification on what happens if you die or lose a scenario,

e.g. - If I decide that I'm just playing a single scenario, and lose - then I can just keep trying again and again, but if I am playing that scenario as part of an adventure and lose - then I have to restart the adventure from the beginning. Is that right? That would make sense..

further to that, if I decide to take on the full adventure path (6 adventures) and lose one of the adventures - then I have to restart the adventure path from the beginning ?

an extra related question...

if I add a new character to an existing party in the last scenario of an adventure - and win that scenario to complete the adventure, does that character get the adventure reward, even though he, by himself, hasn't completed the previous scenarios?

Thanks!


There's a difference between losing and dying. You can lose most scenarios without any character deaths, generally by running out of time (cards in the Blessings deck). If you lose a scenario, you do deck upgrades as normal and try the scenario again until you succeed. It doesn't matter if you're playing the scenario as part of the Adventure Path or not.

If a character dies, then you need to make a new character for the party or proceed without. There's a couple of suggestions in the book for what to do when this happens, and if you search around you'll find that the folks here have all sorts of house rules as well. For example, when my friend and I play we assume that dead characters can be raised back in town and can share in the rewards for the scenario. (Replaying entire adventures to get back to where we were isn't much fun for us.) If we added a character we'd give them all of the feats and other benefits that the rest of the party had earned.

In Guild play death is much more permanent, of course. :)


Yes I see the difference better between losing and death now. I guess if you / everyone dies, then you've no choice (strictly speaking) but to restart the whole thing. I play solo (ROTR) - so I've got more time to grind through again ;)

One thing that I'm still wondering about - in the rulebook it asks you at the start to decide if you're playing a scenario, an adventure or an adventure path - and place the relevant card on the table.
Why do so?
You could just play a scenario card every time, and progress to next if you win it. And if it happens to be the last in an adventure - then great, you've completed the adventure, and if that adventure happens to be the last, then great, you've completed the path.

This relates to my original question, if you had to decide beforehand scenario / adventure / path - then what are the consequences of that choice?

The way I would read this - is if I decide to take on a single scenario to grind out some better cards - and I lose the scenario - no problem, I wasn't on an adventure. But if I'm in the middle of an adventure and lose - then I would have to restart, I couldn't just replay the same scenario until I got through the adventure.


glenn marshall wrote:

This relates to my original question, if you had to decide beforehand scenario / adventure / path - then what are the consequences of that choice?

There is only one consequence at present. Technically, even if you complete each scenario in an adventure, if you were not "playing the adventure" you would not get the reward for completing the adventure.

This also creates some future design space where the adventure or adventure path cards could have some persistent rules alteration (e.g. whenever you would discard a card bury it instead, or add 1 to all checks to recharge spells) that would persist for the entire course of the adventure. By choosing to be on the adventure, you put that card in play. I don't recall that this has happened yet, but having it written in the rules gives the devs the opportunity to use it in the future.


Cheezgrater wrote:
I don't recall that this has happened yet, but having it written in the rules gives the devs the opportunity to use it in the future.

AD4 from WOTR states that after the first scenario, all location have the Abyssal trait. Technically, if you play 'single scenarios' as opposed to the 'adventure' - you could omit this rule. Then again, this mainly interacts with the Adventure Path power of "Outsiders lose that trait when in Abyssal location" - which you wouldn't be using either, as you're not 'playing the adventure path".


Thanks.
That's all a bit clearer.


actually something similar is in ROTR - after certain adventures, you're asked to remove certain cards from the game, not just banishing them. So if you were just playing the adventure by itself - you wouldn't do that.


glenn marshall wrote:

actually something similar is in ROTR - after certain adventures, you're asked to remove certain cards from the game, not just banishing them. So if you were just playing the adventure by itself - you wouldn't do that.

Well, again, technically, if you're playing 'single scenario' - it wouldn't really matter if you're removing them or just banishing them (ok, maybe it will, if you shuffle the box decks every time you're instructed to "draw random card from type X" or to 'summon and encounter random Monster/Barrier" - but I don't know that many people are going through that trouble).


The "Land of the Blind" scenario is a good example of a single scenario that many people probably played. It was included with the pack of cards to fix a henchmen error.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

And the B adventure is an example of an adventure played without an Adventure Path.

In any case, the scenarios are designed to be played in order, and you'll be doing possibly game-breaking things if you ignore that and play in arbitrary order. Losing a scenario in the middle of an adventure just means you are required to replay that scenario until you win before you can proceed with the adventure. Also remember that you can only ever earn scenario rewards once, regardless of how many times you replay a scenario. You can still rebuild afterwards with any new cards you got, but loots/feats/anything else listed as an award don't ever get repeated.


Thanks again. Just want to play the game exactly as intended, without taking liberties.


Longshot11 wrote:
Cheezgrater wrote:
I don't recall that this has happened yet, but having it written in the rules gives the devs the opportunity to use it in the future.
AD4 from WOTR states that after the first scenario, all location have the Abyssal trait. Technically, if you play 'single scenarios' as opposed to the 'adventure' - you could omit this rule. Then again, this mainly interacts with the Adventure Path power of "Outsiders lose that trait when in Abyssal location" - which you wouldn't be using either, as you're not 'playing the adventure path".

There will be more things like this in Mummy's Mask as well.

Paizo Employee Chief Technical Officer

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The whole "play a scenario without playing an adventure" thing exists because when the original rulebook was written, there was doubt from some (not me!) that people would fully adopt the Adventure Path idea—that folks might instead want to pick and choose which scenarios they would play. Of course, nobody really does that, and the game frankly doesn't support that style of play all that well anyway, so we've entirely removed that concept from the Mummy's Mask rulebook: when you're playing a scenario, you're always playing part of an adventure.


Thanks Vic!

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