
Erethrin |
for those that have this book , im looking for a clarification about those :
reanimate
expended necromancy
greater reanimate
reanimate state that you can control up to twice your HD in undead and cant raise something with more than twice your HD
expended necromancy : not sure ... variant template count has twice their HD when reanimating them , do they also count twice the HD to control them ?
greater reanimate : wording is even more confusing for me ...it increase the number of HD by 1 per CL , but im unsure if its for the total controlled , for the *cant raise more than twice your HD at the same time* , or does it increase both
-------------------------------------
for reference :
Expanded Necromancy
When you reanimate a creature, you may reanimate it as a bloody skeleton, burning skeleton, fast zombie, or plague zombie. When reanimating a creature in this way, they count as twice their Hit Dice against the total amount you may have reanimated at once.
Greater Reanimate
Increase the total Hit Dice of creatures you may have reanimated at once by an additional 1 per caster level. You may select
this talent up to 3 times.

Bandw2 |

full spheres of power quote
As a standard action, you may touch an intact dead body and spend a spell point to reanimate it as a zombie or skeleton (depending on the composition of the body in question) for 1 minute per caster level. This creature gains the zombie or skeleton template and obeys your commands, although only simple commands such as “go”, “stay”, “attack”, or “guard” are understandable. A reanimated body cannot speak and has no knowledge or ability to think and so cannot answer questions or reveal anything it knew in life. When the duration expires, the body collapses until reanimated again. It does not regain hit pints between reanimations. If reduced to 0 hp, the body collapses and is destroyed; it cannot be reanimated again.
You may have a total number of reanimated creatures active at any one time whose combined Hit Dice does not exceed twice your caster level. If you attempt to reanimate a creature that would push your total beyond this limit, your reanimated creatures cease to be reanimated sequentially from oldest to newest until the Hit Dice total is low enough to permit the new reanimated creature. You cannot reanimate a creature with more Hit Dice than twice your caster level, and creatures with more than 20 racial Hit Dice can never become skeletons or zombies.
The reanimate death sphere ability does not make a distinction between controlled and reanimated zombies under this ability.
so are per the ability a bloody skeleton counts as double and if you go over the limit they cease animating and re-die.
Increase the total Hit Dice of creatures you may have reanimated at once by an additional 1 per caster level. You may select this talent up to 3 times.
It appears to increase the number of total maximum undead you can have going at any given time. So basically it increases your bucket, but not more than twice your CL with a single cast.

CalethosVB |

for advice, don't get greater reanimate, get a staff of the death sphere. look up staves in the rules.
What you're thinking has been erratad away. Enhancement bonuses on Death and Conjuration staves now increase your controlled creatures attack and damage by that amount. They don't give you any more creatures or higher hit dice creatures. You'll have to go digging around on the GitP forums for the SoP thread, but Adam Meyers says that's how it should work.
If you need more skeletons and zombies, definitely go for the Greater Reanimate talent 3 times (the max you can take it). Also, get a staff so that they have really excellent to-hit and damage between them.

Bandw2 |

Bandw2 wrote:for advice, don't get greater reanimate, get a staff of the death sphere. look up staves in the rules.What you're thinking has been erratad away. Enhancement bonuses on Death and Conjuration staves now increase your controlled creatures attack and damage by that amount. They don't give you any more creatures or higher hit dice creatures. You'll have to go digging around on the GitP forums for the SoP thread, but Adam Meyers says that's how it should work.
If you need more skeletons and zombies, definitely go for the Greater Reanimate talent 3 times (the max you can take it). Also, get a staff so that they have really excellent to-hit and damage between them.
oh yeah, I forgot that the conjuration and death sphere are special.
would a desecrate spell temporary raise the 2HD/CL restriction ?
like for a animate dead spell ?
no, but you can always ask your GM to make an exception.
Though Casting spheres and normal spells at the same time? that's probably not worth it for a single spell.
If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (+6 profane bonus to negative channeled energy DCs, +2 profane bonus and +2 hit points per HD for undead created in the area).
Furthermore, anyone who casts animate dead within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level).
If the area contains an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the desecrate spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.
Desecrate counters and dispels consecrate.