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for those that have this book , im looking for a clarification about those : reanimate
reanimate state that you can control up to twice your HD in undead and cant raise something with more than twice your HD expended necromancy : not sure ... variant template count has twice their HD when reanimating them , do they also count twice the HD to control them ? greater reanimate : wording is even more confusing for me ...it increase the number of HD by 1 per CL , but im unsure if its for the total controlled , for the *cant raise more than twice your HD at the same time* , or does it increase both ------------------------------------- for reference : Expanded Necromancy When you reanimate a creature, you may reanimate it as a bloody skeleton, burning skeleton, fast zombie, or plague zombie. When reanimating a creature in this way, they count as twice their Hit Dice against the total amount you may have reanimated at once. Greater Reanimate Increase the total Hit Dice of creatures you may have reanimated at once by an additional 1 per caster level. You may select
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hello everyone. We are playing a mid tier *evil* campaign right now , and the wizard would like to turn into a lich in the long run. we looked at the lich template , noticed its CR +2
looking at all the bonuses (DR , touch attack , paralysis etc)
we are also opened to use almost all third party stuff (unless DM decide its utterly broken) thanks ![]()
Young Nasty Man wrote: http://www.d20pfsrd.com/feats/general-feats/darkness-trick the way i read it , the blade would cease to exist (would be holding a hilt?) Claxon wrote:
what i want : +1 brillant energy sword (activated)+1 sword (when not activated) it would be super easy to carry 2 weapons but i want to use the same sword from start to finish , for roleplay reason.
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Gilfalas wrote:
like a flaming weapon .... its normal until you use a standard action to activate the flaming enchantment so basicly have a normal sword that could activate brillant energy ![]()
so i assumed right (even if i had trouble in putting it down in words (english aint my first language)) so for a dire tiger the best option on a charge would be : rake , rake , bite (grab -20) , claw (grab -20) , claw (grab)
that bring another question about the dire tiger (i use that form with a druid) , if my druid have greater grapple and i use two move action to do something while grappling , does the 2 rake attacks work with both check (making 4 free attack + any action i actually choose to do) ? ![]()
dire tiger have grab ability on both his bite and claw attack,lets say that tiger charge something (5 attacks with pounce). he hit on his first attack (bite) and decide to use the free grapple manoeuver, he succeed ... what happen now ?
in PRD at grappled it say that you get a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. but i assume that you can only attack when you win a grapple manoeuver ?
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i really want a barbarian with wild shape ability
remove: fast movement , trap sense , both uncanny dodge for armor: only leather/fur/hide what it gain:
after that you get the druid wild shape progression but can only change in the totem you took ![]()
wild shape act like beast shape spell I to III beast shape II for a large animal = Large animal: If the form you take is that of a Large animal, you gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. i just want to make sure that those bonus goes over your normal form stats and not the animal form. exemple the druid have 14 str , 14 dex and no Natural armor
what seem really wrong to me here ... if i assume a dire tiger form , when i look at the *normal* dire tiger from the bestiary. They have +6 natural armor and Str 27, Dex 15, Con 17 even if i start with 20 str i will still be short and im not even talking about my constitution. am i missing something ? ![]()
i want to put a mithral breastplate on a lion animal companion.
since its 2x heavier does that mean i have to double the mithral price ? from +4000gp to +8000gp ? so 4800gp or 8800gp ? thanks ![]()
was looking at the multiattack feat that companion get at level 9. An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a –5 penalty. lets say my companion is a lion
does that count for 3 natural attack, so i get nothing out of the feat , or does it count has 2 natural attack bite+claw, so i would get another bite attack at a -5 ![]()
in the darkness description it says :
does that mean that : if your in a cave (no sunlight) and there some torch on the wall , if you cast darkness you will get total darkness since the torch wont be able to increase the light level , and that the *normal* light level without the torch would be total darkness ? ![]()
thats my understanding of the rule , its just that it make no sense at all. that in the first round he could get attacked mutiple time before having the time to react (regaining his dex) , but when someone is invisible (after first round) and that his target might be unaware of the attacker presence (using stealth) , but after the first attack he get to react and somehow defend himself (regaining his dex) for the subsequent attack ![]()
in the invisibility spell , it say that you become visible if you attack somebody what happen if a ninja sneak on someone while invisible and do a full round attack
at first i thought only on the first one , but after that i thought about how initiative interact with combat , especially when you attack someone that never had a chance to play (lower ini on the first round)
thought ? ![]()
from PRD : Glamered: Upon command, a suit of glamered armor changes shape and appearance to assume the form of a normal set of clothing. The armor retains all its properties (including weight) when it is so disguised. Only a true seeing spell or similar magic reveals the true nature of the armor when disguised. since it say that the armor actually change shape , can we assume that a medium or heavy armor in *cloth mode* wont make someone fatigued after sleeping in it ? |