I need advice about House rules.


Homebrew and House Rules

Lantern Lodge

Good day mates.

For a coming Games, I wish to use the following house rules and want to heed your advice and criticisms about them.

First : Free feats.
These feat will be free :
- Combat expertise for all Full and medium BaB classes at first level.
- Power attack and deadly aim when the requirement are met.
- deadly aim replace point blank shot as requirement for ranged feat.

Second : Fused feat :
The following feat are fused.
* Spell focus and greater spell focus
* Spell Penetration and greater spell penetration (Not so sure about this one, I fear this can be quite powerful)
* Combat reflexe and Stand still
* Dodge and Mobility
* Endurance and Diehard

Third : Feat chains.
Some feat chain will let the character gain automatically the next feat as long as he met the requirement.
Here some of the concerned feat chains, from the core and APG :

* The combat maneuver feat (Improved, greater)
* Great Fortitude-> Improved Great fortitude.
* Improved grapple -> Greater grapple.
* Iron will --> Improved Iron Will
* Lightning reflexe --> Improved lignting reflexe.
* Cleave--> Great cleave
* Shield focus--> greater shield focus (fighter only)
* Shield Slam-->Shield master
* Two weapon fighting/Improved weapon fighting/Greater weapon fighting.
* Vital strike--> Improded vital strike--> greater vital strike.
* Penetrating strike --> greater penetrating strike
* Weapon specialisation --> greater Weapon specialisation
* Disruptive --> Spell breaker.
* spring attack-->Wind stance--> lightning stance
* Scorpion style--> gorgon fist-->medusa wrath-->cockatrice strike (APG)
* Nimble move--> acrobatic step.
* Precise shot--> improved precise shot--> pinpoint targeting
* Rapid shot--> Manyshot
* Double slice--> two weapon rend
* Dazzling display--> shatter defense -->Deadly stroke
* Weapon focus -->Greater weapon focus
* Improved Unarmed strike-->Deflect arrows-->Snatch arrows.
* Furious focusAPG --> dreadful carnageAPG
* Gang up--> Team Up.
* DieHard-->Heroic recovery(Apg)-->heroic defiance(APG)
* Blind fight-->Improved Blind fight (APG)--> greater blind fight (APG)
* Minor spell expertise (APG) --> Major spell expertise (APG)
* Second chance (APG) --> Improved second chance.APG
* Shield focus-->Shield specialisation (APG)-->Greater shield specialisation (APG)
* Dodge-->Sidestep(APG--->Improded sidestep(APG)
* Spider step --> Cloudstep

For the following chain, you have to choose which feat you choose when you gain access to.
* Critical Focus -->Bleeding critical OR Sickening critical -->Deafening OR Staggering critical OR Tiring critical -->Critical mastery (fighter only)-->blinding critical-->Exhausting critical --> Stunning critical


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Do the fused spell feats have level limits on when they kick in their improved bonuses? If not, I'd add them at 12th level.

I've long felt that the various fighter feats should be free as soon as the character qualifies for them - eg Improved Trip and Grapple and the rest, and then Greater versions, etc. So I think any house rule that helps with those is a good thing.

Lantern Lodge

Gilarius wrote:
Do the fused spell feats have level limits on when they kick in their improved bonuses? If not, I'd add them at 12th level.

Indeed. This is an oversight from my part. The improvement kick in at level 10.

Quote:
I've long felt that the various fighter feats should be free as soon as the character qualifies for them - eg Improved Trip and Grapple and the rest, and then Greater versions, etc. So I think any house rule that helps with those is a good thing.

Yep, mitgating the feat tax is good for non caster.

My thanks for answering.


It seems like you want folks to have more feats available. I'd be leery of giving casters anything for free though, and I might think twice about doing so for archers.

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