Fiendbound Marauder (warder archetype) Character for SÆ


Strange Aeons

Grand Lodge

Pathfinder Rulebook Subscriber

So, as we haven't gotten the players guide yet... I have been making a character in the dark, my head banging rhythmically into the padded walls of my humble abode, character concepts leaking out my brain in eager anticipation.

In my fugue state I have settled on the Fiendbound Marauder, from Path of War Expanded, for now.

The ethereal flying spiked gauntlets haunts my tattered mind like glowing eyes half-seen in the dark.

So far I have:
STR: 17 DEX: 11 CON: 14 INT: 18 (16+2 human) WIS: 10 CHA: 7 (25pts)

Human:Discipline Focus Cursed Razor
1: PA
3: Prodigious Two-Weapon Fighting
3: TWF
5: Imporved unarmed
7: dragon style
8:
9:

The plan as of yet has been that the character (yet unnamed) has awoken with his new abilities. Hooks in his flesh, linked to ethereal chains that connects to the fiend's grips. When he manifests them, he yanks the invisible chains and they rupture out of the ground.

Should I dip unMonk to get Improved Unarmed? is it worth it?

thoughts?


1 level in monk wouldn't hurt. you would get a +2 to all saves which you are in need of, as you are in a horror campaign where will saves will be flying. Improved Unarmed strike will help you. The prodigious two-weapon fighting is so you get your strength modifier to help you with qualifying for two weapon fighting.

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