Cognsap's Potion In Limbo


Rules Questions and Gameplay Discussion


I suspect I know the answer to this but I still wanted to make sure. Cogsnap starts off with the power "When you would banish a card that has the Alchemical trait for its power you may banish another card that has the Alchemical or Liquid trait instead". So this is pretty straight forward. Something like if I use an Alchemist's Fire, I can toss a Potion of Glibness in its place and keep the Alchemist's Fire. However, there is one case that's a little different. The Potion of Heroism, which is displayed for a time before being banished for its power. If I banish another card in its place, what happens to the Potion of Heroism? Continue displaying it until the end of my next turn? Does this mean I can keep it in play indefinitely? If not, is the potion just "lost" in a displayed card limbo?

Paizo Employee Chief Technical Officer

It stays in play (and its effect continues) until the end of your next turn. As long as you've got cards with the appropriate traits to banish in its stead at the end of each of your turns, you can keep its effect going turn after turn.


That's pretty much what I suspected. An expensive ability but it might save my but someday. Thanks Vic.


Whoa.

(Learn something new every day.)


So if you don't want to banish the potion of heroism at all (i.e. still have it in your deck for the next scenario), I guess you shouldn't use it until the last turn or so since otherwise you'll have a lot of banishing to do to keep it active?

This interacts strangely with the (newish) end of game rule. You treat the condition that would trigger it to stop being displayed as occurring (in this case ending the turn). You banish another card. But the potion of heroism is still displayed. Even if this doesn't get into an infinite loop, it still seems you can't put it in your deck since it never stops being displayed (until it's banished).

So is there basically no hope of keeping the potion for next time?


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Irgy wrote:

So if you don't want to banish the potion of heroism at all (i.e. still have it in your deck for the next scenario), I guess you shouldn't use it until the last turn or so since otherwise you'll have a lot of banishing to do to keep it active?

This interacts strangely with the (newish) end of game rule. You treat the condition that would trigger it to stop being displayed as occurring (in this case ending the turn). You banish another card. But the potion of heroism is still displayed. Even if this doesn't get into an infinite loop, it still seems you can't put it in your deck since it never stops being displayed (until it's banished).

So is there basically no hope of keeping the potion for next time?

It goes back to you when rebuilding your deck. So, you can banish another card to keep the potion displayed, since the end of scenario rule doesn't loop. Then, the displayed card is returned to you and is a valid card to rebuild your deck with.

After you complete a scenario, if any displayed boons could be banished or removed from the game when a certain condition is met (such as the end of an encounter, the end of a turn, or a location closing), treat them as if that condition is occurring. Then put all cards other than boons back in the box. Next, rebuild your character deck (see Between Games, below). Finally, put any remaining cards back in the box.
Between Games (WotR p18) wrote:
After each scenario, you must rebuild your character deck. Start by combining your discard pile with your hand, your character deck, any cards you buried under your character card, and any cards you displayed; ...

If Potion of Heroism remains displayed due to Cogsnap using his power when treating the condition as occurring at the end, then it goes into the pool of cards to rebuild with.

Paizo Employee Chief Technical Officer

I'm pretty sure you all know that we want that card banished at the end of the scenario, just like we want you to banish displayed spells when you don't have Arcane or Divine, no matter what gap in the rules you might find that suggests you might be able to keep it. (Adjusting the rules to paper over this edge case isn't going to make it a better game—it would just make it more persnickety.)


Pathfinder Roleplaying Game Superscriber
Vic Wertz wrote:
I'm pretty sure you all know that we want that card banished at the end of the scenario, just like we want you to banish displayed spells when you don't have Arcane or Divine, no matter what gap in the rules you might find that suggests you might be able to keep it.

Actually, I figured what skizzerz was suggesting was fine from a "Rules as Intended" type of argument. Cogsnap has a power that lets him save alchemy by banishing other cards; it seemed reasonable enough to me that paying that cost one final time when the scenario concludes would keep the Potion of Heroism around. Now, I imagine most Cogsnap players will take the "or discard" feat as one of their power feats, so I'm not actually that vested in the intent on this one. It becomes a moot point long before the Potion of Heroism shows up in his deck.

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