Cronixer |
So we have found a Dwarven fight Club in the latest adventure and I'm looking to roll up a character that will be able to dominate in there it's unarmed combat however armor is allowed. So I've been told I would be able to roll an orc so I've been thinking about an orc brawler. It's a 20 point buy system. Probably be starting at level 5 I'm just looking for some advice on how to make this orc the best possible unarmed brawler he can be. I have only played 2 campaigns so I'm still not sure on everything
Action Economist |
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It depends on whether you're fighting one person at a time or if you're going to end up fighting multiple characters, either with or without your party.
If you're fighting one person, then the best build would be a grappler of some sort. Sadly you're one level too short to get greater grapple, but you should manage just fine. Going this route would mean going with the Strangler brawler archetype. The monk also has a great grappling archetype, the Tetori. This one is good because it helps with grappling at higher levels, negating effects like freedom of movement. It's even possible to mix the two- I like two levels of Strangler Brawler and then the rest as Tetori. Styles relevant to grappling would be Grabbing and Kraken Styles.
If you're fighting multiple enemies at once, a straight-up damage build would probably be for the best (this style also avoids grappling rules, which can be cumbersome for the unacquainted). I like the Mutagenic Mauler archetype. It replaces martial flexibility with straight up attack and damage boosts, and has the great flavor of taking a big ol' swig of something before destroying everything in combat. It makes combat quite a bit simpler. Good styles for damage would be Dragon and Pummeling Styles. As for stats, going strength-based would be simple, easy, and effective, but going dex-based with the weapon finesse feat and an Amulet of Mighty Fists with the agile enchantment would provide a nice defensive boost.
If you're interested, other flavors of unarmed combatants include Iroran Paladin (called the Enlightened paladin on d20pfsrd), the Unarmed Fighter, and the Sacred Fist Warpriest.
Sorry. Can't talk about Dwarven Fight Club.
OH SH-
Azten |
Well, Orc fighters have a nice favored class bonus. +2 Con for determining what negative they can be at before dying(and just that. No bonus hit points or higher Fortitude saves).
Example. Will the Weakest Orc has a Constitution score of 10. He has five fighter levels and has put every favored class bonus into them. He now dies when his HP reaches -20. He survives to level twenty, still with a 10 Constituion. He now dies when his HP reaches -50.
Combined with Orc Ferocity you can just keep going and going.
Cronixer |
The mutagenic brawler looks good however I'm not sure if the dm would allow my character to drink a potion before the fight. No magic is the rule lol, but we already have a grappler as well. When I see this orc brawler I imagine he's not very bright or charismatic. Like intelligence or 5 charisma not much higher. But then we he fights he just becomes incredible lol. Outside of a fight he is about as innocent and smart as a child but yer when he fights he just changes lol. That's how I want the character to come out
MageHunter |
Boar style is pretty fun. Maybe like a Rogue (Thug) or something?
Check out this guide to Intimidation Tactics
Dwarf One: Hey dude, remember when you got your ass kicked by an or--
*Slap*
Dwarf Two: What is the first rule of Dwarven Fight Club?
Dwarf ONe: Fine!