
Lance Manstrong |

ChaosTicket wrote:Sundakan wrote:...Jesus man, you have some kind of TALENT for missing the point.Youre just being obnoxious at this point.
Let me break it down for you, so you can see what's been happening these last few posts.
1.) Someone posted about a cool thing they were able to accomplish by playing a Fire Kineticist.
2.) You immediately follow this up by saying "Thats why Air comes off at the best element"
3.) Someone boggles at you saying that in response to Fire being cited as useful, because it was a complete non-sequitur.
4.) You read this.
5.) [WHO THE F%+~ KNOWS WHAT GOES ON HERE]
6.) Through whatever process #5 happened to be, you turned that statement into multiple long rants about various class features the Kineticist has and why they might be useful, in very hostile tones as if someone is disagreeing with you.
7.) Everyone is understandably confused.
8.) You get mad about everyone being confused by your inane ramblings.
And now we're caught up to the present.
You're both discussing different points of the same posts. I don't think he was talking about the specific element as the point but the at-will nature of their powers. Neither side willing to admit that each point exists in the conversation.
1. Someone posts about how usefull at-will powers can be.
2. He agrees and mentions air as being very useful for that same reason.
3. Everyone refuses to see what he meant for the sake of piling on?

ChaosTicket |

Kineticist and Casters all have merits. I like the Druid as even at low levels it has a pet to be a bruiser for it. I like the Kineticist because it has a highest chance to hit and can fight at range. I dont quite like the Arcane Casters at early levels because of all the early handicaps, but after that their potential and power is great.
By this point this thread is just restating the same things from earlier pages, or just arguments between players and not even on topic.
So has anyone got anything new to add to the topic?