[PFS] Two peg legs?


Rules Questions

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Sczarni

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BigNorseWolf wrote:
orphanopyromancy

I will endeavor to use this word in my daily life.


Humans wrote:
Physical Description: The physical characteristics of humans are as varied as the world's climes. From the dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features. Generally speaking, humans' skin color assumes a darker hue the closer to the equator they live. At the same time, bone structure, hair color and texture, eye color, and a host of facial and bodily phenotypic characteristics vary immensely from one locale to another. Cheekbones may be high or broad, noses aquiline or flat, and lips full or thin; eyes range wildly in hue, some deep set in their sockets, and others with full epicanthic folds. Appearance is hardly random, of course, and familial, tribal, or national commonalities often allow the knowledgeable to identify a human's place of origin on sight, or at least to hazard a good guess. Humans' origins are also indicated through their traditional styles of bodily decoration, not only in the clothing or jewelry worn, but also in elaborate hairstyles, piercing, tattooing, and even scarification.

Seems to me that having only one leg is within the general scope of the description of what a human is.

Granted, this doesn't change your movement speed or skills, by itself.
But the rules legal Peg Leg does.

Scarab Sages

BigNorseWolf wrote:


You don't see half of the setting without reading the scenarios and the rules that PFS runs under. The rules requiring you to clear all conditions can easily be read as a very sensible in character policy of the organization, as heading out on a mission with mummy rot isn't good for anyone.

By conditions, they refer to actual rules which qualify in the CRB (and other sources) as conditions.

For example, being dead is a condition, and a PFS character cannot start a session dead, as it is a condition that needs to be addressed prior to the start of the session. Blindness is also a condition, hence the PFS stance against blind characters.

Loss of limbs (or being born with less than normal for your race), on the other hand, is not a Pathinder Condition. I would agree with your logic regarding PFS and the peg legs if having less legs was a condition in pathfinder. It is not. So I think your agrument is baseless.

Technically speaking, PFS doesn't allow disabled characters because being disabled is a condition in pathfinder. That said, being disabled in pathfinder doesn't refer to disability in the modern sense, and wouldn't apply regarding loss of limbs (unless that brought your HP to 0 or less, but you weren't dying).


Murdock Mudeater wrote:
By conditions, they refer to actual rules which qualify in the CRB (and other sources) as conditions.

If you wish to accept this rules lawyery argument as the dm you may.

If a dm wishes to point out the complete malarkey for what it is, you're out of luck.

Quote:
Technically speaking, PFS doesn't allow disabled characters because being disabled is a condition in pathfinder.

No.

Pathfinders with serious impairments to adventuring aren't allowed as advanced field agents because they're likely to get themselves and worse, their allies, killed. That is the reason for the rule, that is the intent of the rule, and that is what you are completely trying to avoid with some wonky rules arguments.


Murdock Mudeater wrote:
For example, being dead is a condition, and a PFS character cannot start a session dead, as it is a condition that needs to be addressed prior to the start of the session.

"We defeated the enemy of the Society and retrieved the relic, but I appear to have died in the skirmish. The society regulations day I need to get this wound looked at, so if I just bring my body to a... if I just call for help, I can... huh. Now what? My associates all appear to have wandered off now that the mission's done..."


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Saethori wrote:


"We defeated the enemy of the Society and retrieved the relic, but I appear to have died in the skirmish. The society regulations day I need to get this wound looked at, so if I just bring my body to a... if I just call for help, I can... huh. Now what? My associates all appear to have wandered off now that the mission's done..."

There's a rule that whatever your player decides to do regarding their resurrection is just what your character had in their will.

"huh. Says right here he's going to spend 5 pp to be spatula'd off the dungeon floor then donate a 1 over P-1 share of however big the part was to res the paladin and then have the paladin ultimate mercy him. Who knew..."

There's also some tongue in cheek funny rules lawyery arguments about when a session ends.

"Why are you doing CPR on the bad guy?"

"because..compression compression breath if.. he.. dies the scenariso over and i have.. rabies.. i'll be..declared.. dead...


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BigNorseWolf wrote:
Andy Brown wrote:


I don't see what's gray about it, unless you're worried about what happens if the peg legs get broken/lost.

The pegleg being available and the missing limb it alludes to being available aren't the same thing.

Quote:
If the character is still effective when the effect of having two pegs are applied, what's the problem?
Different DM's having different standards of effective. The dm having to come up with an idea of effective.

OK, now I can see where you're coming from, and it's a reasonable stance.

In my opinion (which is obviously worth what's being payed for it), effective can only be determined once the character's seen in action.


I actually don't see how effectiveness has anything to do with legality in the first place.

It's extremely easy to make a spectacularly ineffective character simply by intentionally choosing inappropriate stats and abilities. Your party may hate you for it, but that's a different matter.

Ideally, you should aim to have a similar power level to others playing, so that everyone has a good experience. This works the other way, too. People will also get pissed off if you bring a hyper-optimized character who overshadows everyone else at the table.

So by all means, build a less than optimal character, if you think it'll be fun and you can keep up with other characters. And btw, how much the others appreciate and enjoy your presence has a LOT more to do with how fun you are to play with, especially in regards to role-play, than any stat written down on your sheet. :)

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